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This is an old revision of RightToRule4p3 made by SturmWolke on 2009-08-19 11:39:09.

 

Right to Rule, Level 4 Epic Arc

Last edited by SturmWolke
Wed, 19 Aug 2009 11:39 EDT


Chapter 3 : The Old Guard


RightToRule4p2 Previous Chapter


Mission 14 - Interrogation: Catching the Scent


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The new wave of spawns are triggered by killing off the last ship from each hull group.

Initial Group: (58-66km)

3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking disruptor
5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)

Wave 1: (60-64km)

4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)

Wave 2: (60-64km)

3x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)

Wave 3: (60-64km)

2x Elite cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)

Tips


Mission 15 - Falling into Place


Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Linked Broadcast Array Hub sits 17km away.

Rescue Group:

4x Cruisers (Independent Green-Crewed Augoror)
3x Battleships (Independent Green-Crewed Abaddon)

Tips


Mission 16 - Making an Arrest


Single Pocket


Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.


Mission 17 - An Unfortunate End


Report to Riff Hebian in Palas (Miyan Security Forces Beacon).


Mission 18 - Panic Response


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.

Initial Group: (41-48km)

4x Frigates (Centii Servant)
4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)

Sentry Group: (46-48km)

4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles
1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III

Tips


Mission 19 (Final Mission) - The Right to Rule


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used.

Acceleration Gate Entrance


The acceleration gate is 7km away.

Initial Group: (11-34km)

2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)
3x Battlecruisers (Centatis Devil/Wraith)


Pocket 1


The acceleration gate is 3km away.

Initial Group: (8-36km)

1-2x Elite Frigate (Centii Loyal Servant/Minion)
1-2x Cruiser (Centum Slaughterer/Execrator) Tracking disruptor
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) Tracking disruptor


Pocket 2


The acceleration gate is 3km away.

No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.

Wave 1 seems to be time triggered to appear 30-60secs after warp-in.

Initial Group A: (18-20km)

6x Battlecruisers (Centatis Devil/Daemon)

Initial Group B: (25-26km)

2x Elite Cruisers (Centum Loyal Torturer/Mutilator)
3x Battleships (Centus Mutant Lord/Savage Lord)

Wave 1: (8-12Km)

4x Elite Frigate (Centii Loyal Enslaver)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking disruptor


Pocket 3


The acceleration gate is 7km away.

No aggro from Initial Group at warp-in.

Warning
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.

EACH wave will spawn a Child Group when you damage any battleship in that wave.

Initial Group: (16-31km)

1-2x Destroyers (Centior Monster)
1x Battleship (Centus Tyrant)

Wave 1: (38-40Km)

2-3x Elite Frigate (Centii Enslaver)
2-3x Battleships (Centus Overlord)

Wave 2: (31-34Km)

2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)

Wave 3: (4-7km)

2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)

Wave 4: (27-28Km)

2-3x Elite Frigate (Centii Loyal Enslaver)
2-3x Battleships (Centus Dark Lord)

Child Group: (spawns near each parent)

1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)
1-2x Battlecruisers (Centus Daemon/Behemoth)

Tips

Pocket 4


tba
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