Right to Rule, Amarr Level 4 Epic Arc

Last edited by DeMichaelCrimson:
Updated Mission Info
Fri, 15 Mar 2019 10:52 UTC

Epic Arc Overview

Agent Name: Aralin Jick
Agent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)

Important Note:

Chapter 3 - The Old Guard

Go to Chapter 1: Interference
Go to Chapter 2: Spiderweb Politics
Go to Alternate Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path)


Mission 14 - Interrogation: Catching the Scent

Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption (Elite Frigate)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be accepted remotely.

Single Pocket

Note

Initial Group - Sansha Stragglers: (58-66km)

3x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
5x Cruiser (Centum Mutilator, Centum Torturer) Trigger (Wave 1 - Cruisers)
6x Battleship (Centus Dark Lord, Centus Overlord) Trigger (Wave 1 - Battleships)

Wave 1 - Sansha Stragglers: (60-64km)

4x Cruiser (Centum Hellhound, Centum Fiend) Trigger (Wave 2 - Cruisers)
5x Battleship (Centus Dread Lord, Centus Dark Lord) Trigger (Wave 2 - Battleships)

Wave 2 - Sansha Stragglers: (60-64km)

3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator) Trigger (Wave 3 - Cruisers)
4x Battleship (Centus Dread Lord, Centus Tyrant) Trigger (Wave 3 - Battleships)

Wave 3 - Sansha Stragglers: (60-64km)

2x Elite Cruiser (Centum Loyal Fiend)
3x Battleship (Centus Tyrant)

Tips



Mission 15 - Falling into Place

Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption/Energy Neut
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Mission can be completed remotely.

Single Pocket

Note


Rescue Group: (63-68 km)

1x Cruiser (Independent Maller, Independent Omen)
4x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator, Independent Veteran Omen) Tracking Disruptor/Neut (25km range)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
3x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)

Tip

Note



Mission 16 - Making an Arrest

Mission Type: Encounter

Mission Objective:

Mission can be accepted remotely.

Warning

Single Pocket

Note


1x Harkan's Manor (37km)

Tips



Mission 17 - An Unfortunate End

Mission Type: Travel

Mission Objective:

Note



Mission 18 - Panic Response

Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Stasis Tower
Extras: Energy Neutralizer
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Single Pocket

Warning

Note

Initial Group: (41-48km) Auto Aggro

3-4x Frigate (Centii Servant, Centii Minion) - Trigger Chain (5x)
3-4x Cruiser (Centum Ravisher, Centum Ravager) - Trigger Chain (5x)
1x Battleship (Centus Tyrant)

Sentry Group 100km Range: (46-48km)

4x Amarr Cruise Missile Battery Mjolnir Cruise Missiles (EM)
1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III Energy Neut

Tips
Mission is flagged as complete and all remaining ships despawn when any one of the following occurs:



Mission 19 - The Right to Rule (Final Mission)

Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: EM/Therm
Web/Scram: Yes
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruiser/Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)

Mission Objective:

Acceleration Gate Entrance (7km)

Note

Initial Group: (11-34km)

3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
3x Battlecruiser (Centatis Devil, Centatis Wraith)

Pocket 1

Note

Initial Group: (8-36km)

2x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Warp Scram / Web
2x Cruiser (Centum Slaughterer, Centum Execrator)Tracking Disruptor
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)Tracking Disruptor
3x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) Tracking Disruptor

Pocket 2

Note

Warning

Initial Spawn

2 Groups

Group 1: (18-20km)

6x Battlecruiser (Centatis Devil, Centatis Daemon)

Group 2: (25-26km)

3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)
3x Battleship (Centus Mutant Lord, Centus Savage Lord)

Wave 1: (8-12km)

3x Elite Frigate (Centii Loyal Enslaver, Centii Loyal Manslayer, Centii Loyal Plague)
4x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) Tracking Disruptor

Pocket 3

Note

Warning

1st Chain Group is triggered when the single Battleship receives any damage.
2nd Chain Group is triggered when the single Battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single Battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single Battleship is destroyed.

Initial Group: (16-31km)

1-2x Destroyer (Centior Monster)
1x Battleship (Centus Tyrant) Trigger (Chain Group)

Chain Group

Note

Group 1: (4-40km)

2-3x Elite Frigate (Centii Loyal Enslaver, Centum Loyal Butcher) Trigger (Group 2)
2-3x Battleship (Centus Overlord, Centus Dark Lord) Trigger (Group 2)

Group 2: (4-40km)

1-2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Torturer)
1-2x Battlecruiser (Centatis Daemon, Centatis Behemoth)

Tips

Pocket 4

Warning

The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
Group 3 is triggered by destroying the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.

Initial Group: (14-28km)

3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) Trigger (Repeating Chain Group)
2x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Repeating Chain Group)
1x Harkan's Behemoth (Elite Battleship) NOS (30km range)/Tracking Disruptor Trigger (Wave 1-3)

Wave 1: (17-19km)

1-2x Destroyer (Centior Cannibal)
1-2x Cruiser (Centum Execrator) Tracking Disruptor

Wave 2: (17-19km)

1-2x Destroyer (Centior Abomination)
1-2x Cruiser (Centum Slaughterer) Tracking Disruptor

Wave 3: (17-19km)

1-2x Destroyer (Centior Misshape)
1-2x Cruiser (Centum Execrator) Tracking Disruptor


Repeating Chain Group

Group 1 (1-40km)

3x Battlecruiser (Centatis Daemon, Centatis Behemoth) Trigger Group 2 (First ship destroyed)

Group 2 (1-40km)

2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) Web/Warp Disruption Trigger Group 3 (Last ship Destroyed)

Group 3 (1-40km)

Warning

0-2x Elite Frigate (Centii Loyal Slavehunter) Tracking Disruptor
1-2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer, Centum Loyal Slaughterer) Tracking Disruptor
1-2x Battleship (Centus Tyrant, Centus Dread Lord)

Tips

Blitz

Reward

End Of Arc



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