Revision [4884]

This is an old revision of RightToRule4p3 made by SturmWolke on 2009-08-18 22:15:52.

 

Right to Rule, Level 4 Epic Arc

Last edited by SturmWolke:
still WIP
Tue, 18 Aug 2009 22:15 UTC


Chapter 3 : The Old Guard


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Mission 14 - Interrogation: Catching the Scent


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The new wave of spawns are triggered by killing off the last ship from each hull group.

Initial Group: (58-66km)

3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) Tracking disruptor
5x Cruisers Sansha Stragglers (Centum Mutilator) Trigger (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) Trigger (Wave 1 - Battleships)

Wave 1: (60-64km)

4x Cruisers (Centum Hellhound/Fiend) Trigger (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) Trigger (Wave 2 - Battleships)

Wave 2: (60-64km)

3x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) Trigger (Wave 3 - Battleships)

Wave 3: (60-64km)

2x Elite cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)

Tips


Mission 15 - Falling into Place


Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Linked Broadcast Array Hub sits 17km away.

Rescue Group:

4x Cruisers (Independent Green-Crewed Augoror)
3x Battleships (Independent Green-Crewed Abaddon)

Tips


Mission 16 - Making an Arrest


Single Pocket


Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.


Mission 17 - An Unfortunate End


Report to Riff Hebian in Palas (Miyan Security Forces Beacon).


Mission 18 - Panic Response


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.

Initial Group: (41-48km)

4x Frigates (Centii Servant)
4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)

Sentry Group: (46-48km)

4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles
1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III

Tips


Mission 19 - The Right to Rule


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption (Cruisers/Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

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