Ritualist Raids, Level 4

Last edited by FunSurvivor
Sat, 18 Oct 2014 12:13 EDT

Faction: Blood Raiders
Mission Type: Deadspace
Damage Dealt: EM/Therm
Extras: Tracking Disruptor, NOS (Corpus Harbinger - 25km range)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser.

Pocket 1

No aggro at warp-in.

Proximity aggro range for the Blood Cruise Missile Batteries is about 30km.
The warp gate is locked until all hostile ships have been eliminated.

Single Group: (30-35km)

2x Blood Cruise Missile Battery
3x Frigates (Corpii Collector/Seeker) Tracking Disruptor
9x Destroyers (Corpior Cleric/Devoter/Friar/Templar)
4x Battlecruisers (Corpatis Bishop/Shade/Fanatic Seer)
2x Battleships (Corpus Monsignor/Harbinger/Oracle) Harbinger NOS


Pocket 2

At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range.
No NPC ships will aggro UNTIL you start your attack.

Single Group: (20-35km)

6x Blood Raider Sentry Gun
6x Blood Raider Heavy Missile Battery
3x Frigates (Corpii Engraver/Reaver)
6x Destroyers (Corpior Devoter/Cleric/Friar)
9x Battlecruisers (Corpatis Bishop/Seer/Shade)
2x Battleships (Corpus Patriarch/Pope)


- Bunkers (2) drop T1 Ammo
- Sentries (2) drop T1 Ammo
- Blood Raider Cathedral (not Chapel) drops trade goods
- Blood Raider Battle Station drops nothing :-)


Comments [Hide comments]
Comment by KyraKomatsu
2008-07-07 17:41:34
I didn't encounter any faction other than Blood Raiders during this mission. The guri and ac ships may have been removed.
Comment by StonE
2008-08-09 06:44:13
In second pocket, taking out cathedral, two battleships, frigs and destroyers seems to always be enough to complete mission objective. That means that if you're in a hurry, you can leave the sentries and cruiser-sized ships alone.
Comment by FliosBror
2008-08-09 14:49:27
The Bloodraider Battlestation in the second pocket did not contain any loot when I shot it. It has loads of hitpoints.
Comment by StonE
2008-08-10 13:34:24
I've done another experiment, and I think the mission objective can be narrowed down even further. Cathedral + Two battleships + destroyers, is enough to achieve objective.
Comment by SturmWolke
2008-10-01 11:22:37
Each Blood Raider Heavy Missile Battery hits for 450 raw EM damage. With 6x batteries firing, you can get hurt real quickly if you stay within 30km of these batteries.
Comment by ThaddeusBrutor
2008-10-10 23:28:14
T2 Abaddon (8x MPL, 1x AB, 3x CR, 2x LAR, 2x CPR, 2x EANM, 1x DC, 3x CCC I)
Didn't move upon arrival in second pocket, just started pulverizing turrets and frigates as fast as I could. Tank was not holding, at about half armor I'd reduced the incoming DPS enough to sustain though. (Bear in mind I've been really lazy and just flying with a passive resist setup.)
Comment by OneShot
2009-03-21 13:21:15
Drake: 1 Photon II, 1 Heat II, 1 Invuln II, 3 LSE II, 2 SPR II, 3 CDFP I. Ran it in 25 minutes without even the slightest difficulty.

- On pocket #1 warp in: Stay put (cruise batteries won't attack you until you get closer). Eliminate the BCs and some of the Destroyers with your missiles. Approach the gate and when the batteries target you, launch your drones and have them destroy any remaining Frigates and Destroyers while you kill the Battleships. You don't need to kill the batteries to warp so if you want, you can leave them and just focus on Battleships and leave.
- On pocket #2 warp in: Move away from the batteries so the nearest one is 30km from you. The enemies are split into 3 groups actually. You can control group agro fairly easily if you know what to look for. There are two different types of BCs (Shade and Bishop for me). Attacking the Shades will agro about half of the hostile ships. When finished, attack the Bishops which will agro everything but the 3 small frigates. Finish off the frigates last. You may be able to shoot the frigates first, but that may cause pocket agro. If not, you may want to eliminate them first so you can launch your drones. Don't need to eliminate the guns if you don't want to. Shooting the Cathedral first will most likely get you pocket agro though.
- Drones: In pocket #2, your drones will not take Sentry proximity agro (even from the ones who never agro'ed you in the beginning).
Comment by OneShot
2009-03-22 12:14:18
Another note to be added above. Agressing the BSs first in the last pocket will get you pocket agro and it seems that I may have been wrong about the sentries not targetting drones....they were shooting mine when I reran the mission.
Comment by JessicaJennings
2009-05-14 09:42:32
Bunkers may also contain loot, i got 1 can from destroying them all
Comment by CorwinPendragon
2009-06-13 14:55:12
I have found that since nothing aggros, if you have good long range sniping ability go to your max range and pick 'em off. Works for either pocket. On Pocket 1 I took no damage until 3 ships were left, and only then because I wanted to close the range on the battleships.

2M Pay, 6M Bounties
Comment by KhanaLoaris
2009-08-08 06:15:59
This can be done in a Faction/T1 Cruiser (if you pick the right cruiser).
Comment by CatsCanFly
2010-05-10 11:17:30
Abaddon 8x MMPEB, 3x CR II, 1x LAR II, 1x HS II, 2x EM II, 2x Therm II, 1x DC II, 3x CCC I
Very easy mission, just shoot everything withot any order, armor never went below 95%
Got Palladium and Silver tags.
Comment by MasterJustassi
2010-12-16 01:18:50
8x 800mm Repeating Artillery
2 x EM/Therm T2 Hardeners
1 x XL Shield Booster
1 x Invul Field II
5x Hammer I Drones
2x GyroStab II
3x TrackEnhancer II

With Sharpshooter IV, "Pope" BS's will stay out of range. Either kill them first, or fit an 100MN class AB. All other comments as above.
Comment by IrodEllen
2011-02-26 10:51:54
If you fly a Tachy fit Apoc, fit a tracking enhancer and they drop like flies.
Comment by KnappiS
2011-02-27 09:31:45
This was fun in a Harbinger (7*HMEB I, Y-S8 AB, 3*CR II, 2*n-type, 2*HS II, TE II, 3*CCC). Picked destroyers and BCs first then sentry guns and missile batteries. Had to go down under the site to keep distance to BSs while picking sentries and missile batt. Orbit BS @ 13km. Profit.
Comment by MagiX
2011-03-16 11:48:54
Non-blitz/Full clear according to current Jita prices

Bounty: 6.50M
Salvage: 3.96M
LP: 3615 x 1000 = 3.61M
Loot: 1.58M
Reward: 1.74M
Sum (no salvage): 11.85M
Sum (excl. LP): 13.78M
Sum: 17.39M

Mission (undock - reward): 24 min
Salvage (undock - dock): 10 min
Sum: 34 min

Ship: Raven (T2 some faction)
Pilot: 17.35M skill points

ISK/h: 30.69M/h
ISK/h (no salvage): 29.63M/h
ISK/h (blitz): ?
Comment by GainardBold
2011-04-18 13:28:17
Loot from turrets is some crystals (no more than one each) or some missiles - not worth the trouble. Cathedral dropped 10 slaves, 2 slavers and 4 slaver dogs.
Done this in a Myrmidon (BC), barely able to kill the BS's (about 15 mins each w. drones).
Comment by EuGee
2014-03-13 03:14:09
This is one of my favorite missions in my Paladin. Warp in, drop MTU, sort by distance and fry from closest to farthest. Split up guns so you can put one on each frigate, or two on each cruiser. Rarely even need drones, which means your salvagers can be nomnoming the whole time.

Bounties: 12M
Salvage/Loot: 8M
Reward: 1.5M
LP: 3991
Total Time: 23 minutes (With MTU+Salvage drones I loot while missioning)

Ship: Paladin
HI: 4xT2 Tachyon, Bastion, Drone Link, Tractor, Salvager
MID: MJD, MWD, 2xCR (navy CR)
LO: LAR, 2xEANM, CPR, 3xHS (all navy)
RIG: T2 Burst, T1 CCC
DRONE: T2 Light TH, T2 Light EM, Salvage
Crystals: Multi through Standard (Navy)
Comment by DwarkinNF
2016-12-15 13:10:25
Salvage+Loot = 7.3M
Bounty = 6.5M

Very boring
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki