Revision [6661]

This is an old revision of RogueSlaveTrader3 made by Gentleman1983 on 2010-07-10 10:09:01.


The Rogue Slave Trader, level 3

Last edited by Gentleman1983:
Added Mission titles for both Parts of the mission
Sat, 10 Jul 2010 10:09 EDT

The Rogue Slave Trader, Part (1 of 2)

Faction: Blood Raiders
Mission type: Encounter
Space type: Normal
Damage dealt: Em, Thermal
Web/scramble: Follower/Worshipper
Recommended damage dealing: Em, Thermal
Recommended ships: Caracal, Drake, Ferox, Harbinger.
Difficulty: VeryEasy

Single Pocket

Slave Pen into hull triggers the spawn after about 5-7 minutes

Single Group:

2x Elite Frigates (Elder Corpii Follower/Worshipper) web/scram
2x Cruisers (Corpum Dark Priest/Shadow Sage)

Single spawn

1x Battlecruiser (Blood Raider Slaver)

Downing the Slavers, Part (2 of 2)

Faction: Blood Raiders
Mission type: Encounter
Space type: Normal
Damage dealt: EM, Thermal
Recommended damage dealing: Em, Thermal
Recommended ships: Ferox, Arbitrator, Drake

On Warp In

Instant aggro.

Single Group

3x Frigates (Corpii Collector/Diviner/Raider) weapon disruption
1x Destroyer (Corpior Cleric)
3x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant/Dark Corpum Arch Engraver)

Omber roids 8x - 50k per asteroid = total of 400k
Scordite roids 10x - 25k per asteroid = total of 250k
Veldspar roids 6x - 90k per asteroid = total of 540k
Safe to afk mine after clearing. 1-2 low level rats will harass you but are easily tanked. Remember not to turn in mission.

Pocket 1

The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'd.

Single group

4x Sentries (Blood Raider)
4/5x Destroyers (Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary)
2/3x Battlecruisers (Corpior Bishop/Shade/Blood Raider Slavers)

Because this is a normal mission space you can drop a bookmark and get out, then warp back at a range of your choice.
Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.

No loot. Sentries may drop ammos.

In the last pocket you only have to kill the Slavers this completes the mission and you can warp out. Other kills are optional.

Killing the Slave Pen in part 1 incurs a -4.0% standing penalty with The Blood Raider Covenant
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