Revision [9261]

This is an old revision of RogueSlaveTrader3 made by DebugIreland on 2011-09-22 18:55:12.


The Rogue Slave Trader, level 3

Last edited by DebugIreland:
Added loot for sentry guns
Thu, 22 Sep 2011 18:55 EDT

The Rogue Slave Trader, Part (1 of 2)

Faction: Blood Raiders
Mission type: Encounter
Space type: Normal
Damage dealt: Em, Thermal
Webifiers & Scramblers: Elder Corpii Follower & Elder Corpii Worshipper
Recommended damage dealing: Em, Thermal
Recommended ships: Caracal, Drake, Ferox, Harbinger.
Difficulty: VeryEasy

Single Pocket

The Slave Pen taking hull damage triggers the spawn after about 5-7 minutes
Spawn will occur in about 9-11 minutes even if you ignore the Slave Pen

Single Group:

2x Elite Frigates (Elder Corpii Follower/Worshipper) Webify & Scramble
2x Cruisers (Corpum Dark Priest/Shadow Sage)

Single spawn

1x Battlecruiser (Blood Raider Slaver)

Downing the Slavers, Part (2 of 2)

Faction: Blood Raiders
Mission type: Encounter
Space type: Normal
Damage dealt: EM, Thermal
Recommended damage dealing: Em, Thermal
Recommended ships: Ferox, Arbitrator, Drake
Difficulty: Easy
Loyalty Points: 1225
ISK: 453000
Bonus: 515000

On Warp In

Instant aggro.

Single Group

3x Frigates (Corpii Collector/Diviner/Raider) weapon disruption
1x Destroyer (Corpior Cleric)
3x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant/Dark Corpum Arch Engraver)

Scordite roids 10x - 25k per asteroid = total of 250k
Veldspar roids 6x - 90k per asteroid = total of 540k

Safe to tanked AFK mine after clearing. 1-2 low level rats will harass you but are easily tanked. Remember not to turn in mission.

Pocket 1

The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'd.

Single group

4x Sentries (Blood Raider)
4/5x Destroyers (Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary)
2/3x Battlecruisers (Corpior Bishop/Shade/Blood Raider Slavers)

Because this is a normal mission space you can drop a bookmark and get out, then warp back at a range of your choice.
Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.

Walls & Elevators do not have loot.
Sentry Guns drop Medium Frequency Crystals ("Gamma M" being the most common drop).

In the last pocket you only have to kill the Slavers this completes the mission and you can warp out. Other kills are optional.

Killing the Slave Pen in part 1 incurs a -4.0% standing penalty with The Blood Raider Covenant

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