Revision [7881]

This is an old revision of SerpentisExtravaganza4 made by AsCendancy on 2011-02-04 16:02:46.

 

Serpentis Extravaganza, Level 4


Last edited by AsCendancy
Fri, 04 Feb 2011 16:02 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening (Corelum Chief Safeguards, Core Flotilla Admiral)
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Video: http://www.youtube.com/watch?v=D4phANsihQE - Paladin

Pocket 1


No aggro at warp-in. (Gate)

Each group can be attacked indepently without drawing pocket aggro.
Drones can be safely deployed as per normal.

The warp gate will be locked until you have eliminated all hostile ships.

Group 1: Scanner Outpost (18-23 km)

4x Elite Frigates (Guardian Veteran) Web/Scramble
5x Cruisers (Corelum Chief Guard/Safeguard) Sensor Dampening

Group 2: Blasted Neon Sign (21-28km)

3x Elite Frigates (Guardian Veteran) Web/Scramble
4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore)

Group 3: Serpentis Storage Facility (31-36km)

3x Battleships (Core Baron/Commodore)
2x Battlecruisers (Corelatis Platoon Leader)

Group 4: Serpentis Prison (40-46km)

4x Battleships (Core Baron/Commodore)
2x Serpentis Personnel Transport

Spawn


Structures


Pocket 2


No aggro at warp-in.

Group 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.

The warp gate will be locked until you have eliminated all hostile ships.

Group 1: Asteroid Mining Post (17-22km)

2x Battlecruisers (Corelatis Wing Leader/Squad Leader)
3x Battleships (Core Port Admiral/Commodore)

Group 2: Barren Asteroid (22-27km)

3x Elite Frigates (Guardian Veteran) Web/Scramble
3x Battleships (Core Baron/Commodore)

Group 3: Hollow Asteroid (35-50km)

2x Elite Frigates (Guardian Veteran) Web/Scramble
2x Destroyers (Corelior Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
1x Battleship (Core Port Admiral)


Pocket 3


Auto aggro from Group 1 at warp-in.

Group 1 can be attacked and eliminated without drawing pocket aggro.
DO NOT deploy drones to attack Group 1. They will be attacked by the neutral groups which seem to have a 40-50km proximity aggro bubble for drones.

Group 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 4 will aggro Group 3.
Drones can be safely deployed as per normal when attacking group 2, 3 & 4.

Group 1 (Auto-aggro): Beacon (2-20km)

4x Destroyers (Corelior Infantry/Sentinel)
7x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
3x Battleships (Core Admiral/Rear Admiral/Vice Admiral)

Group 2: Strange Rock Formation (20-30km)

3x Cruisers (Corelum Chief Defender/Chief Protector)
3x Battleships (Core Rear Admiral/Commodore/Port Admiral)

Group 3: Serpentis Storage Facility (25-30km)

4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)

Group 4: Serpentis Stronghold (45-65km)

2x Serpentis Heavy Missile Battery
3x Spider Drone I
1x Battleship (Krayek Sarpanti) Triggers Spawn

Spawn

Triggered by Killing Krayek Sarpanti
Spider Drone I aggro - the rest seem to be passive.

3x Spider Drone I (auto aggro)
4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader)


Tip

Structures

Blitz

CategoryLevel4
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