Revision [1203]

This is an old revision of SerpentisExtravaganza4 made by XoddHil on 2008-06-16 13:21:23.

 

Serpentis Extravaganza, level 4


Last edited by XoddHil:
infos, groups, bit of cleanup
Mon, 16 Jun 2008 13:21 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Extras: dampening from Chief Safeguards, Core Flotilla Admiral
Web/scramble: Guardian Veterans, Spider Drones web
Recommended damage dealing: Kinetic
Recommended ships: Ishtar, Dominix, Megathron Navy Issue

Pocket 1:

No initial aggro from any group, aggroing one group does not aggro others.

Group 1:

(22 km)
4x Cruisers:
1x Corelum Chief Guard
3x Corelum Chief Safeguard
4x Frigates (Guardian Veteran)

Group 2:

(24-25km)
1x Battleship (Core Port Admiral)
2x Cruisers (Corelum Chief Sentinel, Corelum Chief Infantry)
4x Destroyer
1x Corelior Soldier
3x Corelior Trooper
3x Figates (Guardian Veteran)

Group 3:

3x Battleships:
1x Core Baron
2x Core Comodore
2x Battlecruisers (Corelatis Platoon Leader)

Group 4:

2x Transport
4x Battleships:
2x Core Baron
2x Core Commodore

Structures
The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.

Pocket 2:

No aggro.

Group 1:

(25 km)
3x Battleships:
1x Core Commodore
2x Core Baron
3x Frigates (Guardian Veteran)

Group 2:

(22km - attacking causes Group 3 aggro)
3x Battleships:
1x Core Port Admiral
2x Core Commodore
2x Battlecruisers (Corelatis Wing Leader, Corelatis Squad Leader)

Group 3:

(30-50km)
1x Battleship (Core Port Admiral)
2x Battlecruisers (Corelatis Platoon Leader, Corelatis Squad Leader)
3x Cruisers:
1x Corelum Chief Spy
2x Corelum Chief scout
2x Destroyers (Corelior Soldier)
2x Frigates (Guardian Veteran)


Pocket 3:

The JIP is camped by a BS plus cruisers and some frigates (You warp right into the blob). No web/scrambling ones. Groups.
Almost a dozen BS, even more Cruisers/Battlecruisers, frigates,destroyers, some Spider drones.

Group 1

(JIP camp)

Group 2

(aggro on JIP, ~40km)
3x Battleruisers (Corelatis Platoon Leader)

Group 3

(aggro on jip, ~40km)
2x Battleships (Core Admiral)

+Other Groups

RMR Tip: Move AWAY from the structures before you start shooting at things, especially before releasing drones. As there are no webbers in the initial group, this should be no problem. If you fail to do this, you will aggro the entire DS-pocket. There are one group with webbing intys, and one group with 3x spider drone I's.


Blitz:
In the last pocket, you can get away just killing Sarpanti and his spider drones.

Serpentis stronghold drops a can with a few random modules. Mostly t1 and named.


CategoryNeedInfo Huge cleanup needed
There are 16 comments on this page. [Show comments]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki