Serpentis Ship Builders, level 4 Important


Last edited by DesmontMcCallock
Sun, 29 Jul 2012 17:28 EDT

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace, gate
Damage dealt: Kin, Therm
Extras: Light Damp
Recommended damage dealing: Kinetic
Recommended ships: Ishtar

Single Pocket

Kill all the Serpentis ships and the "Partially constructed Megathron" to complete the mission.
Everything is disguised as "Serpentis Looter" except the Lord Admiral which is disguised as "Colonel 'Bat' Guano".
Everything aggroes at jump-in. Easier than most standard missions. Similar to Duo of Death.

Group 1:

2x Serpentis Cruise Missile Batteries 20km from initial warp in
5x Corelior Cannoneer [Destroyer]
4x Serpentis Looters [Battlecriuser] orbiting at 24km (Damp)
2x Core Admiral [Battleship]
1x Colonel 'Bat' Guano [Battleship]


CategoryMissions
CategoryLevel4
Comments [Hide comments]
Comment by GrustaR
2009-01-18 17:59:06
Did this in a Golem. Fairly easy mission, but these guys seem to hit a bit harder than your typical Serpentis. Also, I used Thermal (cruise missiles) as suggested in the mission report, and they took longer than normal time to kill. I would normally use Kinetic against Serpentis and will test that next time I get this mission.
Comment by ShamiStrudel
2009-03-27 21:54:44
"Your Caldari Navy Wrath Cruise Missile hits Serpentis Looter, doing 365.4 damage."
"Your Caldari Navy Cataclysm Cruise Missile hits Serpentis Looter, doing 301.3 damage."
Comment by Dahak2150
2009-05-04 12:31:10
Kinetic is better against Serpentis than Thermal, even without a kinetic damage bonus. Same applies to drones, Thermal drones' higher damage output doesn't make up the difference between the resists. For example, Core Lord Admiral has 49% kin resist, 59% Therm. Ogre II unskilled does 92.16 per shot, Wasp II 83.52. After resists though, Wasp comes out on top with 42.6 to the Ogre's 37. Wasps are faster too.
Comment by MaciejSimm
2009-07-18 13:02:33
Ishkur (for small ships) & Nemesis (for BSs), ~ 15 min

3x Juggernaut Torpedo vs Colonel 'Bat' Guano, doing 1468.8 damage.
3x Juggernaut Torpedo vs Serpentis Looter, doing 1694.8 damage.
Comment by AmoRanis
2009-09-05 18:10:59
the enemies move pretty slow :)
Comment by SaschaS
2010-06-28 14:08:47
i made this mission as storyline for Quafe (gallente) it adds a Negative faction-standing to caldari (-2.8 to me)... so only do this mission if caldari standing doesent count for you
Comment by AleCium
2011-05-20 18:03:47
As Saschas stated, this will decrease yur caldari faction standing, which is normal for any storyline mission that you do for an agent that is part of a corp that is part of the Gallente or Minmatar factions. If you were to skip this mission simply because it decreased your Caldari standing, you might as well skip doing ALL storyline missions.

On a side note, I did this mission after the Incursion 1.5 patch (patch that removed agent quality). The mission was given to me by a Astral Mining Inc. agent, and it gave me +11.2204% with Gallente faction, +28.051% with Astral Mining, Inc., +56.102% with the agent, and -4.0727% with Caldari faction. IMHO, the increases outway the decreases and long as your Caldari faction isn't so bad you can't go to Jita to shop (you can always use alts if that happens).
Comment by SeamusDonohue
2011-07-25 08:56:08
A fellow Unista, Dsubz Boirelle, recently informed me of the consequences of accepting this mission and then forgetting to run it. His alt accepted the mission, but ran into problems, so he had to put it off until later when he would be able to get his main in to assist, and then forgot about it.

For letting this accepted mission expire, he took a -6.375% loss with the Gallente Federation and a -18.2143% loss with the Federation Navy.
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