Shipyard Theft, Level 4


Last edited by DesmontMcCallock
Sun, 29 Jul 2012 17:30 EDT

Faction: Guristas
Mission Type: Encounter
Space type: Deadspace
Damage Dealt: Kinetic/Thermal
Web/Scramble: Elite frigates (Guristas Kyoukan/Webifier)
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator)
Recommended damage dealing: Kinetic/Thermal
Recommended ship types: Battleship, Command Ship, HAC. (vs ECM - prefer drone based or fit ECCM)

Pocket 1


You may get auto aggroed by Group A upon warp-in, but in some other circumstances, there will be no aggro as you warp-in.
Attacking Group A will aggro Group B.

Groups C and D can be aggroed individually.
Attacking Group E will aggro the entire pocket.

Drones can be deployed normally and do not cause pocket aggro.

Pocket 1

Group A (Auto-aggro): (20-25km)

4x Battlecruisers (Pithatis Enforcer/Executor)
1x Battleship (Pith Destroyer/Exterminator/Massacre) ECM Jammer (Exterminator)

Group B: (20-25km)

4x Elite Frigates (Guristas Webifier/Kyoukan) Web/Scramble
3x Battlecruisers (Pithatis Assassin/Assaulter)
1x Battleship (Pith Usurper/Massacrer)

Group C: (27-37km)

10x Battlecruisers (Pithatis Enforcer/Executor/Assaulter)

Group D: At Gate (37km-45km)

4x Destroyers (Pithior Guerilla/Renegade)
6x Battlecruisers (Pithatis Enforcer/Assaulter/Executor)
2x Battleships (Pith Destroyer)

Group E: (57-63km)

4x Battleship (Pith Eradicator/Obliterator)

Tip


Pocket 2


Auto aggro from all upon warp-in.

Pocket 2

Single Group: (24-32km)

2x Destroyers (Pithior Guerilla)
5x Cruisers (Pithium Eraser/Abolisher)
3x Battleships (Pith Eliminator/Extinguisher) ECM Jammer (Eliminator)

Tip


CategoryMissions
CategoryLevel4
Comments [Hide comments]
Comment by BlasTerd
2008-07-01 11:28:02
This mission is a storyline , it should be classed as "important"
Comment by VrilYa
2008-09-01 12:59:25
I didn't get any agro from group B when i was killing group A
Comment by JohaMuhu
2008-12-10 17:15:00
In Pocket 2 I first killed the BSs and while my Drones fought the smaller stuff I took out the Silo. It dropped: some charges, trade goods and 1 Caldari CU-1 Nexus Chip. The mission loot however was in the last enemy ship as reported.
Comment by BuilderAlphaOne
2009-01-21 10:09:25
20 Jan 2009 -- Pocket 1, Group A no longer insta agros, so you can quielty motor out to kiting/sniping range. Group B agros as soon as you attack Group A, so be prepared to kill their web/scrammers before the battleships get close enough to harm you. Raven still ok; even using T1 equipment such as XT-9000 cruise missile launchers with two kin and one therm active shield hardeners.
Comment by MissionAbe
2009-03-19 15:25:05
2009-03-19:
Silo dropped a Caldari AZ-1 Nexus Chip, 50 High-Tech Manufacturing Tools and some ammo.
Comment by DonnaBlitzenn
2009-06-21 10:06:06
If Group A doesn't auto-aggro, you can engage Group B without A attacking you or your drones.
Comment by TheMissioner
2009-09-03 01:43:31
"Drones can be deployed normally and do not cause pocket aggro."

cannot confirm this, just lost some t2 drones to side-aggro
Comment by MrT
2009-09-19 12:37:03
ca. 50 min + clean up
Pocket 1: Flew away from them in my T2 fitted Rokh. Read the guide (Very important) (normal/hard difficulty, if you follow the guide).
Warning: Manage the gro at all times as they hit kinda hard even at distance.
Pocket 2: normal difficulty
Comment by MacillesThuraia
2009-10-16 04:49:24
My drones got aggro from Grp A while I was engaged with grp B, so wait till after A+B has been detroyed/aggroed before drone deployment.
Comment by CatsCanFly
2010-05-10 14:14:57
I dont like Gueristas missions and this one also took some time. Had to refit Abaddon and install 2 additional HS II and drone link aug cause I had not enough firepower to kill destroyer in the first pocket.
Comment by SerenaLen
2010-06-03 23:36:47
Warning: Drone aggro.
Lost 5x Hammerhead II, worth 2.5 million ISK.
Comment by TheSvekke
2010-08-02 20:39:14
This one gives insane rewards.
Yesterday it gave me a Mining Foreman Mindlink.
Today: Higwall HX-2 implant worth 150 mil
Comment by Ice3yes
2010-08-19 05:45:07
this gave me an 8.4% standing increase, very nice mission, simple and easy if you follow instructions and avoid whole pocket agro.
Comment by MiniTach
2010-09-14 11:18:52
Pocket 1 drone do catch agro from group B, but do not draw pocket agro
Comment by TalshaTalamar
2010-09-22 19:05:17
PulsePaladin 2xthem/2xkin hard, 1 LAR, // 2 HS, 1TC, 1SB

1st pocket
A aggroed a few seconds after warp in. Returning fire did not aggro B.
B was destroyed next, then C, D, E.
2nd pocket was a breeze

The cruisers pop in seconds, just the BS are the usual lazers vs. gurista pain..
Comment by RasiCLoud
2011-06-07 11:25:12
15mins on a tengu
11mil bounty+1.5reward+20mil on the reward implant+5mil on loot/salvage: 37,5mil
crying bitter tears, when u pulled one in lowsec: priceless ;)
Comment by ZikatArzi
2011-08-21 19:34:53
Some of the BS's in this mission will target jam you, FYI. I just waited it out; they rarely chain-jammed.

Reward is useless to me, but sold for 12 million ISK.
Comment by AremonMoonserpent
2013-06-08 05:14:39
Standing reward is insane, just brought me from -0.95 Amarr Standing all the way up to -0.11, even though I was flying this one for the Ammatar. Ship setup was quite similar to that of TalshaTalamar above, mission was a walk in a park. ME LIKE! :)
Comment by AremonMoonserpent
2013-06-23 01:43:42
Groups in pocket 1 seem to be chained to their spawn locations, they don't move far from there. Should come in handy for everyone with long-range weapons. Drone aggro from the scrammers is dangerous. Recommend taking them out from a distance if need be.
Comment by Klann2
2014-06-27 15:51:55
Standings change after running this mission:
Min -4.428%
Gal - 2.8958%
Cal - + 2.6619%
Amar - 6.6039%
Everything is pretty much as stated, however did get some trade goods and reports from one of the structures in the second pocket (not worth the time)
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