Revision [3470]

This is an old revision of ShipyardTheft4gu made by BuilderAlphaOne on 2009-01-22 10:18:33.

 

Shipyard theft, level 4


Last edited by BuilderAlphaOne:
two versions as of Jan. 2009
Thu, 22 Jan 2009 10:18 UTC

Faction: Gurista Pirates
Mission Type: Encounter
Space type: Deadspace w/gates
Damage Dealt: Kinetic, Thermal
Web/Scramble: Guristas Kyoukan/Webifiers
Extras: Jamming.
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Raven

Pocket 1:


Drones will cause aggro to themselves, but ships might not aggro you if you pull the drones in.

* Two versions seen in Jan. 2009; in version One, group A does not aggro immediately, but firing on it automatically aggros group B; in version Two, group A aggroes a few seconds after warp in, but group B does not aggro, even after destruction of group A. *


Group A - (might insta aggro)

1x Battleship (Pith Destroyer) {battleship spawn varies -- an Exterminator will jam you once}
4x Battlecruiser (Pithatis Enforcer/Executor)

Group B - (may be triggered by shooting at A)

1x Battleship (Pith Usurper) {BS spawn may vary; Massacrer seen once}
3x Battlecruiser (Pithatis assassin/assaulter)
4x Elite Frigates (Guristas Webifier/Kyokan) (Web/Scramble)

Group C -

10x Battlecruiser (Pithatis Enforcer/Executor/Assaulter)

Group D - (at gate)

4x Destroyer (Pithior Guerilla/Renegade)
6x Battlecruiser (Pithatis Enforcer/Assaulter/Executor)
2x Battleship (Pith Destroyer) {BS spawn may vary}

Group E - (Aggroes the rest, take this out last)

4x Battleship (Pith Eradicators/Obliterators)

tip: warp in, wait to find which version you have, if it is version One, motor quietly out to sniping range, then kill A and B; If version Two, kill A, then motor out to sniping range and kill B; and then easily C, then D and last E

Structures drop no loot.

Pocket 1

Pocket 2


Aggro from all on warp-in.

2x Destroyer (Pithior Guerilla)
5x Cruiser (Pithium Eraser/Abolisher)
1x Battleship (Pith Eliminator)
2x Battleship (Pith Extinguisher)

That Pith Eliminator was saved for last, so I'm positive he jammed me once. Was only jammed that once, so he must not be very effective at it. This ship ALSO dropped the mission loot can, despite what CCP's mission description states as of May 7, 2007. (The Silo didn't even leave a wreck when blown.)

Last ship drops the loot.

Structures:
3x Habitation Modules - one had 10 long limbed roses and 10 carbon
2x storage facilities - no loot
3x rig reactors - no loot
5x hangars - no loot
A LOT x Cargo Rig - no loot

Pocket 2
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