======Slave Breeding Plants====== {{lastedit show="2"}} Escalation from [[SanshaLookout]]. Among the intelligence you get from the ruins of this outpost is a schedule for slave transports, listing several times and locations where they are supposed to be. Most of the information is outdated, but your instruments run through the list and find a reachable location. =====Stage 1===== Warp-in: 1 gate, named rat with some escorts. Escalates after defeating the named mob. Nothing but an old deserted bunker, owned by True Power and probably used as a slave holding place. After a short search, you find a short list of co-ordinates leading to similar facilities nearby. =====Stage 2===== Warp-in: 1 gate, named rat with some escorts. Escalates after defeating the named mob. Again a True Power slave hold and this time it was inhabited. You have a second look at the list of locations you found and pick out the nearest one. =====Stage 3===== Warp-in: 2x Cruisers, 2x Frigates. Escalates after defeating the named mob. Again a slave hold run by the Sansha True Power corporation, much like the last one and now nothing but a smoldering ruin. On the navigation panel, you punch in all of the remaining locations from the list you found and a new flight plan pops up. =====Stage 4===== Warp-in: A gate to the first pocket. ====Pocket 1==== 3x Cruisers 4x Frigates A gate to the Pocket 2 Gate is locked until everything is dead. ====Pocket 2==== (Estimated) 4 Cruisers 6 Frigates 1x Frigate (Named rat) Ends when named rat is dead. Not only have you destroyed a slave breeding facility, but according to some of the freed slaves this was a place where the Sansha experimented with all sorts of drugs and boosters. You wonder if you will one day be remembered by the descendants of the slaves you freed as a hero, or if you should just go to the nearest trade hub and sell them... Got a handful of drugs and a bunch of slaves? Better luck next time. See ya! [[CategoryExploration]] [[CategoryEscalation]]