The Small Armory, level 3


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 08:06 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive, Kinetic
Web/Scramble: Angel Webifier, Spider Drones II, Angel Viper
Recommended damage dealing: Explosive, Kinetic

no hostiles at initial gate

Pocket 1

2x Angel Heavy Missile Battery
2x Tower Sentry Angel II (Automatic aggro)

Group 1 (Automatic aggro)

40-45km
2x Battlecruisers (Gistatis Primus)

Group 2

25-35km
3x Frigates (Gistii Hunter/Impaler)
2x Destroyers (Gistior Shatterer)
2x Cruisers (Gistum Marauder/Phalanx)

Group 3

75-80 km
2x Frigates (Gistii Hunter/Impaler)
1x Cruiser (Gistum Marauder)
1x Battlecruiser (Gistatis Tribuni)

Structures
Missile Batteries may drop missiles
Angel Bunker drops Cap Boosters

Pocket 2


Group 1 (Automatic aggro)

60-70 km
4x Destroyers (Gistior Defacer/Shatterer)
2x Cruisers (Gistum Breaker/Defeater)

Group 2

110-120km
2x Frigates (Angel Viper/Webifier) Web/Scramble
2x Cruisers (Gistum Centerion)

Structures
Small Armory drops 4-8 random ammo and missiles
other structures have no loot

Blitz
1st pocket: only kill ships(not sentries), 2nd pocket: just the armoury


CategoryMissions
CategoryLevel3
Comments
Comment by Flaming111
2009-06-13 22:05:34
pocket 2... G1: 50km away. G2: 100km away.
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