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This is an old revision of SmashAndGrab3p3 made by DeMichaelCrimson on 2019-04-29 23:10:20.

 

Smash and Grab, Level 3 Epic Arc

Last edited by DeMichaelCrimson:
Updated Mission Info
Mon, 29 Apr 2019 23:10 UTC


Chapter 2


Chapter 3 - Internal Security



Mission 9 - Culling the Weak (Story Arc Branch)


Choose between Mission 10A - Threat Assessment (Irichi Path) or Mission 10B - Smoke and Mirrors (Kori Path).
Final Epic Arc reward is the same for both paths.
Making a selection completes the mission.


Mission 10A - Threat Assessment (Irichi Path)


Report to Agent Irichi Tsunikabda in PF-QHK System 0.1 (Null Sec) at PF-QHK VII - Moon 6 Guristas Logistic Support (Station).
Speaking to Agent completes the mission.


Mission 10B - Smoke and Mirrors (Kori Path)


Faction: Rogue Drone
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive, Kinetic
Web/Scramble: None
Recommended damage dealing: EM (best), Therm (secondary)

Gated complex, no guards on initial gate.

First Room

When you enter this room there will be a Guristas Warehouse that you approach, when you are withing 4km it will despawn and a Reinforcment Wave will appear. Repeat this 3 times and the 4th Guristas Warehouse will need to be destroyed. After that Eroma Eralen (Neutral NPC) will spawn, approach to complete the mission.

Reinforcment Wave:
5x Frigate (Pithoriate)
1x Cruiser (Pithoriate)


Mission 11A - Dread Pirates (Irichi Path)


Faction: Caldari State
Mission type: Encounter/Courier
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: None
Recommended damage dealing: Kin (best), Therm (secondary)

Mission can be completed remotely.

Note

First Room

Initial Group:
2x Ytiri Light Missile Battery

Repeating Reinforcement Wave:
2-3x Frigate (Ytiri Frigate)

Note

As soon as you drop off the strike force, the Repeating Reinforcement Wave will spawn. Every time you clear the wave a new one will spawn during the 3 minute timer for mission completion.

You don't have to engage NPC's, just wait until the timer flags the mission as complete. All NPC ships on-grid will self destruct when the mission completes.


Mission 11B - Foxfire (Kori Path)


Identical to Rabbit Hole.


Mission 12A - Rabbit Hole (Irichi Path)


Faction: Caldari State
Mission type: Encounter
Space type: Gated Complex
Damage dealt: Kin/Therm
Web/Scramble: None
Recommended damage dealing: Kin (best), Therm (secondary)

Mission can be accepted remotely.

No NPC's at Acceleration Gate to complex.

First Room

12x Guristas Sentry Gun

Destroy Sentry Guns to spawn Acceleration Gate to 2nd room.

Second Room

Initial Group:
2x Caldari Light Missile Battery
2x Caldari Point Defense Battery Disables the Large EM Forcefield when destroyed
1x Caldari Stasis Tower

Reinforcement Wave 1:(spawns shortly after entering)
3x Frigate (Caldari Navy Frigate)
1x Destroyer (Caldari Navy Destroyer) Trigger

Reinforcement Wave 2:
3x Frigate (Caldari Navy Frigate)
2x Cruiser (Caldari Navy Cruiser)

Mission objective - 1x Lieutenant Kipo 'Foxfire' Tekira (1.0 m3) is inside the Caldari Navy Storage Bunker and drops upon its destruction.

Blitz:

Note


Mission 12B - Spy Games (Kori Path)


Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: None
Recommended damage dealing: Kin (best), Therm (secondary)

Gate Guard

1x Battlecruiser (Eroma Eralen)

Drops Caldari Navy Overlay Transponder that you need for this mission.

First Room

A ton of ships, all of them won't engage you.

Second Room

All the ships from the first room will come through in their groups and engage you. Each group is triggered as you get closer to the Caldari Bunker that contains the objective.

Each squadron is a group:
5x Frigate (Alpha Squadron)
5x Frigate (Bravo Squadron)
5x Frigate (Charlie Squadron)
5x Frigate (Delta Squadron)
5x Frigate (Echo Squadron)
5x Frigate (Foxtrot Squadron)
4x Frigate (Gulf Squadron)
4x Frigate (Hotel Squadron)
4x Frigate (India Squadron)
4x Frigate (Juliet Squadron)
4x Frigate (Kilo Squadron)
4x Frigate (Lima Squadron
3x Destroyer (Mike Squadron)
3x Destroyer (November Squadron)
3x Destroyer (Oscar Squadron)
1x Cruiser (Quebec Squadron)
1x Cruiser (Romeo Squadron)
1x Cruiser (Sierra Squadron)
1x Cruiser (Tango Squadron)

Blitz (tanky): Kill Eroma Eralen, loot the overlay transponder. Fly through the first room and in the second burn towards the bunker and pop the forcefield (>150 DPS required) and bunker, then loot the objective. You will be tanking all the spawns at once so this is only recommended in a semi-tanky ship.

Blitz (ninja): Kill Eroma Eralen, loot the overlay transponder. Fit a weapon with +15k range and a tractor beam (or two). Kite the blob of rats away from the forcefield bubble. Burn around them and back to the bunker. Destroy the bunker and tractor the containers out of the forcefield. There will probably be two, one with ammo, the other with the mission item.

This ends the arc for the Kori Path, reward is listed at the bottom.


Mission 13A - Passing the Buck (Irichi Path)


Faction: Caldari State
Mission type: Encounter
Space type: Gated Complex
Damage dealt: Kin/Therm
Web/Scramble: None
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)

Note

First Room

Initial group of ships are non-hostile unless fired upon.

Note

Reinforcement Wave:
5x Frigate (State Shukuro Shinai/Shuriken)
5x Cruiser (State Bushi/Dogo)

Note

Second Room

Initial Group:
4x Frigate (State Shukuro Shinai/Shuriken)
2x Frigate (Taibu State Shuriken/Yari) Jamming Shuriken & Trigger Yari

Reinforcement Wave 1:
3x Frigate (State Shukuro Shinai/Shuriken)
3x Destroyer (State Shukuro Choji/Kamikazi)
1x Cruiser (State Shukuro Buke) Trigger

Reinforcement Wave 2:
2x Frigate (State Shukuro Shinai)
1x Frigate (Taibu State Tachi) Jamming
2x Destroyer (State Shukuro Choji)
1x Battlecruiser (State Kerai)

Note

Reward

1x Gila Blueprint Copy - (single run, material level: 6, time efficiency: 6)
Guristas Pirates Faction Standing increase +30.00% (+37.50% with Social lv 5)



THE END
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