Smuggler Interception, level 2

Last edited by LSD13:
Add notes about major standing loss.
Sun, 01 Jul 2018 10:18 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Recommended ships: Firetail, Harbinger, any BC, a T2 fitted cruiser
Veldspar 590k
Plagicase 180k
Pyroxeres 250k

Single Pocket

The encounter may vary.

Group 1: (35-50km)

2x Gistii Hijacker (Frigate class)
2x Gistii Rogue (Frigate class)
2x Gistii Nomad (Frigate class)

Group 2: (35-50km)

2x Personnel Transport
4x Gistii Hijacker (Frigate class)
4x Gistii Rogue (Frigate class)
1x Gistior Defacer (Destroyer class)
1x Gistum Predator (Cruiser class)


Standings loss: -0.3 Combat - Ship Kill - Personnel Transport

Comment by Nixler6
2008-11-12 19:50:40
Harbringer lol
I just did this thing in a tristan in about 20 minutes..and then made over 1M isk in salvage
Comment by WebbHost
2009-01-01 14:05:26
the structures in the area do not contain any salvage, therefore there is no need to destroy them unless you want to see the big bang.
Comment by NemrodTerzi
2009-04-29 09:31:37
Ran this in a Moa and didn't go below 98% shields, fast easy run and decent salvage.
Comment by DjinnCthonic
2009-10-17 21:21:23
Decent mining, but its a slow ride to the asteroids, about 30+ km.
Veldspar around 590k
Plagicase around 180k
Pyroxeres around 250k
Comment by IntelKnight
2009-11-26 10:23:23
DjinnCthonic is right about mining; rats that pop in the mission after it is done are a pain though.
Comment by BillC
2009-11-27 21:55:03
i had 20 militants left from doing this before. i ignored group 1, killed group 2 from range and mission showed up complete. i never went in to get the militants from the transports my second time.
Comment by ArboLeda
2011-11-05 19:23:34
Ran this in a Coercer (Amarr destroyer). The Blood Raider Personnel Transporter have 0% EM resistance on their shields (though lower thermal resistance on armor) so there's no reason not to use the longer range Radio S crystals. There are 2 personnel transporters. Afterburner might have been more helpful as the tranporters were at longer range. Had to use armor rep a bit while killing the transporters. The first tranporter I killed had the militants but you have to destroy the whole convoy. Remaining ships melted even with Radio S though I had to use the armor rep to stay healthy.
[Comment deleted]
Comment by LSD13
2018-06-20 18:05:29
WARNING: -0.3 standing loss with AC, Combat - Ship Kill for Personnel Transport.

Run it, killed only group 2 and one transporter. Loot militants, goes back to agent - not completed. Returned, killed second transporter - ok.
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