Revision [8616]

This is an old revision of SmugglerInterception3se made by IlinaneRios on 2011-05-27 00:50:16.


Smuggler Interception, level 3

Last edited by IlinaneRios:
added a value for the veldspar
Fri, 27 May 2011 00:50 EDT

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace wth gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.

no hostiles at initial gate

Pocket 1

no automatic aggro

Group 1

6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp

Group 2

4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

No Loot

Veldspar - 33 asteroids - 1915699 units

Pocket 2

no automatic aggro

Group 1 (left)

3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (middle)

2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 3 (right)

9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

objective of 10 militants in each transport wreck [only one required].

Destroy Group 2. Loot the Transports.

Veldspar - 86 asteroids

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