Revision [21607]

This is an old revision of SmugglerInterception3se made by KoaPinaho on 2017-02-17 21:55:39.

 

Smuggler Interception, level 3


Last edited by KoaPinaho:
distance to gate
Fri, 17 Feb 2017 21:55 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
Video: Cerberus

no hostiles at initial gate

Pocket 1


no automatic aggro

Group 1

50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp

Group 2

65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

Structures
No Loot

Asteroids
Veldspar - 33 asteroids - 1915699 units

Acceleration Gate to Pocket 2 is at 58km

Pocket 2


no automatic aggro

Group 1 (left)

45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (middle)

45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 3 (right)

45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

Note
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

objective of 10 militants in each transport wreck [only one required].

Blitz
Destroy Group 2. Loot the Transports.

Standing
-3.0% loss

Asteroids
Veldspar - 86 asteroids


CategoryMissions
CategoryLevel3
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