=====Smuggler Interception, Level 4===== {{lastedit show="2"}} Faction: Blood Raiders Mission type: Encounter Space type: Deadspace Damage dealt: EM/Therm Web/Scramble: Elite Frigates (Elder) Extras: NOS , Tracking Disruptor Recommended damage dealing: EM, Thermal Recommended ship classes: Battleship, Command Ship, HAC Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 | Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM | Rattlesnake]] **Note:** - Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups. - Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended. ====Pocket 1==== Gate is locked until all enemies destroyed NO aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate. {{image url="https://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}} ===Group 1: Minmatar Military Station Ruins (50-75km)=== 2x Frigates (Corpii Diviner/Raider/Herald) 2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)** 2x Battleships (Corpus Prophet/Archon) ===Group 2: Ripped Superstructure (80-85km)=== 3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)** 2x Battlecruisers (Corpior Bishop/Seer) ===Group 3: Acceleration Gate (90-95km)=== 3x Cruisers (Corpum Revenant/Arch Templar) **Tracking Disruptor** 3x Battleships (Corpus Prophet/Archon/Oracle) ===Group 4: Dysfunctional Solar Harvester (90-105km)=== 3x Cruisers (Corpum Priest/Sage/Shadow Sage) **Tip:** - Attacking Group 1 OR 3: Aggroes whole pocket. - Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately. **Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works. **Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you. ====Pocket 2==== NO aggro on warp in. {{image url="https://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}} ===Group 1: Ripped Superstructure (55-70km)=== 8x Frigates (Corpii Upholder/Raider/Diviner/Herald) 2x Elite Frigates (Elder Corpii Worshipper) **Web/Scramble** ===Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)=== 10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) **NOS/Tracking Disruptor** 2x Battleships (Corpus Prophet/Archon) ===Group 3: Ruined Stargate (60-75km)=== 2x Blood Raider Personnel Transport 6x Cruisers (Corpum Arch Sage/Arch Priest) **NOS** 4x Battleships (Corpus Oracle/Prophet/Apostle/Archon) ===Group 4: Ripped Superstructure (90-95km)=== 4x Frigates (Corpii Herald/Upholder) 5x Cruisers (Corpum Sage) **Tip:** - Group 1 can be ignored. No auto-aggro and is not required for mission completion. - Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other ===Blitz=== Kill Group 3 (including the __Blood Raider Personnel Transport__ ) of pocket 2 and loot the Militants. ==Bounty== 7,327,443.00 ==Loot + Salvage== [[http://evepraisal.com/a/15k7jx ~6.6 mil]] ---- CategoryMissions CategoryLevel4