Revision [10123]

This is an old revision of SmugglerInterception4br made by CorianTeranos on 2012-05-09 14:35:09.

 

Smuggler Interception, Level 4


Last edited by CorianTeranos
Wed, 09 May 2012 14:35 UTC


Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ship classes: Battleship, Command Ship, HAC

Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.

Pocket 1

Gate is locked until all enemies destroyed
NO aggro on warp in.

Pocket 1 Initial Groups

Group 1: Minmatar Military Station Ruins (50-75km)

2x Frigates (Corpii Diviner/Raider/Herald)
2x Cruisers (Corpum Arch Sage/Arch Priest)NOS (Sage)
2x Battleships (Corpus Prophet/Archon)

Group 2: Ripped Superstructure (80-85km)

3x Cruisers (Corpum Arch Priest/Arch Sage)NOS (Sage)
2x Battlecruisers (Corpior Bishop)

Group 3: Acceleration Gate (90-95km)

3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor
3x Battleships (Corpus Prophet/Archon/Oracle)

Group 4: Dysfunctional Solar Harvester (90-105km)

3x Cruisers (Corpum Sage/Shadow Sage)

Tip:

Note: Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Note: You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group you will notice that group 1 will be stuck in the station ruins unable to get close yo you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Pocket 2


NO aggro on warp in.

Pocket 2 Initial Groups

Group 1: Ripped Superstructure (55-70km)

8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble

Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)

10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor
2x Battleships (Corpus Prophet/Archon)

Group 3: Ruined Stargate (60-75km)

2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)

Group 4: Ripped Superstructure (90-95km)

4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)

Tip:

Blitz
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.

Structures
No loot from structures

Bounty
7,327,443.00
There are 47 comments on this page. [Show comments]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki