Revision [10949]

This is an old revision of SpyStash3an made by DesmontMcCallock on 2012-07-14 08:07:42.


The Spy Stash, level 3

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 08:07 EDT

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane

No hostiles at the initial gate

Pocket 1

Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km

Group 1 (automatic aggro)

2x Destroyers (Gistior Defiler)

Group 2 (automatic aggro)

3x Angel Light Missile Battery

Group 3 (automatic aggro)

5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)

Group 4

2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
3x Cruisers (Gistum Centurion/Phalanx)

Structures have no loot

Pocket 2

Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)

Group 1 (automatic aggro)

2x Angel Sentry Gun
2x Angel Heavy Missile Battery

Group 2

2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)

Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn

Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.

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