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======The Spy Stash, level 3======

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Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane
Video: http://youtu.be/3oIEAcxMGbM


No hostiles at the initial gate

====Pocket 1====
Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km

===Group 1 (automatic aggro)===
(11km)
2x Destroyers (Gistior Defiler)

===Group 2 (automatic aggro)===
(60-80km)
3x Angel Light Missile Battery

===Group 3 (automatic aggro)===
(40-70km)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)

===Group 4===
(100km)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **painter**
3x Cruisers (Gistum Centurion/Phalanx)

==Structures==
Structures have no loot

====Pocket 2====
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)

===Group 1 (automatic aggro)===
2x Angel Sentry Gun
2x Angel Heavy Missile Battery

===Group 2===
(40km)
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher/Smasher) **Painter**
2x Battlecruisers (Gistatis Tribuni)

Chance of a bonus Gist Commander/General spawning on clearing Group 2.

==Blitz==
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.

==Video==
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM

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CategoryMissions
CategoryLevel3
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