======Stray Amarr Carrier, Level 5====== {{lastedit show="2"}} Faction: Amarr Mission type: Encounter Space type: Normal Space, No Gates Web/Scramble: All Frigates Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter Damage dealt: EM 66%, Therm 33% Recommended damage dealing: EM/Therm (Therm against Fighters) Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS Direct warp into normal space. No Gates. ====Warp-In==== Ships at 20-75k unless you choose to warp to within a different distance {{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg" title="Ships relative to Warp-in Beacon" alt="Ships relative to Warp-in Beacon"}} 8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, **Web/Scramble, *30% Tracking Disrupter** 7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, ***NOS** 7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, ***NOS (^^Trigger)** 1 x Carrier (Imperial Redeemer) **NOS** 5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k 12 x Amarr Cruise Missile Batteries ===Spawn 1=== 5 x Battleships (Imperial Templar Dominator) orbits at 17k ===Carrier Spawns=== {{image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayAmarrCarrier5-2.jpg" title="Damage Spawn Points" alt="Damage Spawn Points"}} **When you've destroyed 40% of the Carrier’s shields, there spawns:** 5 x Fighters (Imperial Fighter) Carrier Support Group 2 3 x Amarr Energy Neutralizer IIs **When you've destroyed 95% of the Carrier's shields, there spawns:** 5 x Fighters (Imperial Fighter) Carrier Support Group 3 3 x Amarr Energy Neutralizer IIIs **When you've destroyed 40% of the Carrier's armor, there spawns:** 5 x Fighters (Imperial Fighter) Carrier Support Group 4 **When you've destroyed 95% of the Carrier's armor, there spawns:** 5 x Fighters (Imperial Fighter) Carrier Support Group 5 **When you've destroyed 50% of the Carrier's hull, there spawns:** 5 x Fighters (Imperial Fighter) Carrier Support Group 6 ==Tips== - Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs. - Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon - Try selecting warp, canceling your warp, then warping to your desired distance - Warping to within 100km leaves plenty of distance that spreads out the aggro - Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km - Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage - Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn. - The Fighters are only be able to hit Large and Medium drones - Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array ---- CategoryMissions CategoryLevel5