Revision [9751]

This is an old revision of SurpriseSurprise4 made by DavidAllen on 2012-03-25 08:18:38.


Surprise Surprise, Level 4

Last edited by DavidAllen
Sun, 25 Mar 2012 08:18 EDT

Faction: Amarr/Caldari
Mission type: Encounter
Space type: Normal
Damage dealt: EM/therm (Amarr), kin/therm (Caldari)
Web/scramble: Web from Caldari Stasis Tower
Recommended damage dealing: Therm/EM (Amarr), kin/therm (Caldari)
Recommended ships: Golem, CNR, Raven, Domi

Blitz Walkthrough - Machariel -

Single Pocket

Initial Spawn

Amarr Transport Ship (does no damage, has approx cruiser HP)
Attacking the transport ship causes a respawn:

Wave 1

3x Battleship (random, normally imperial tanakh/ultara in different combinations)
6x cruiser (imperial templar tamir/donus)

Destroying 2 of the battleships cause a respawn (the exact triggers seem to be random, one BS has no respawn trigger)

Wave 2 (this spawns on the destruction of the first battleship)

2x Battleships (state utaisho, state tenkyu)
1x caldari stasis tower (over >180 web range )

Wave 3 (this spawns on the destruction of the second battleship)

3x Battleships (state utaisho, state tenkyu)
1x caldari stasis tower (over >180 web range )


Use a target painter to aggro the transport ship. This will cause Wave 1 to spawn, but will NOT cause you to lose any Amarr faction standing. Kill the Imperial Battleship which spawns on the Right Hand side of the room (Should be the Battleship which spawns furthest from you), and the State Battleship which spawns slighty off from the other two - Mission Complete.

Standing loss:

Stasis tower is not the mission opjective!
0.02% loss with Amarr Empire
apparently no loss with the Caldari State

Tags (can vary slightly):

Caldari Navy Vice Admiral x 5 (around 5-10m? each)
Imperial Navy Colonel x 6
Imperial Navy General x 3

The high value of those tags might make the minor standing loss acceptable...

There are 25 comments on this page. [Show comments]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki