Revision [20406]

This is an old revision of Syndication4p1 made by ShintuFelper on 2014-08-07 11:49:24.

 

Syndication, Level 4 Epic Arc

Last edited by ShintuFelper:
Added links for the split of chapter2
Thu, 07 Aug 2014 11:49 UTC


Epic Arc Overview


Starter agent: Roineron Aviviere
Agent corporation: Impetus
Agent location: Dodixie
Standings required: 5.0 (Either Gallente faction or Impetus)
Additional skills required: ??

Important notes :


Chapter 1 : Impetus


Syndication4p2 Chapter 2: Eagle Grip
Syndication4p2b Chapter 2: Scoping The Scene
Syndication4p3 Chapter 3


Mission 1 - Impetus


Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a

Travel and talk to another agent - Gian Parele. No Strings attached.


Mission 2 - The Tolle Scar


Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/therm
Web/Scramble: Strain Decimator Alvi
Extras: None
Recommended damage dealing: Exp/therm


Acceleration Gate:

This group spawns next to you within 10km of the acceleration gate to Pocket 1.

2x Battleship (Matriarch/Patriarch Alvus)
2-3x Battlecruiser (Enforcer/Striker Alvatis)
1-2x Cruiser (Disintegrator Alvum)
5-6x Frigate (Barracuda/Strain Decimator Alvi) (Web and Warp scramble = Strain Decimator Alvi)


Pocket 1:


Group 1
6x Cruiser (The Pator Six)

Group 2
8x Battleship (Alvus Queen/Patriarch Alvus)
4x Battlecruiser (Defeater Alvatis)
2x Cruiser (Bomber Alvum)
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) (Web and Warp scramble = Strain Decimator Alvi)

Notes: Group 1 will warp out shortly after you warp in.


Mission 3 - Priority One


Faction: Minmatar Republic
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Web/Scramble: none
Extras: Salvager (module only, drones won't work)
Recommended damage dealing: Exp/Kin

Acceleration Gate:


The acceleration gate is 59km from warp-in. There is nothing else relevant in this pocket.

Pocket 1:


Group 2 will spawn shortly after the shuttle despawns. The gate is not locked.

Blitz: Burn towards the gate in pocket 1 as soon as you land to reduce the time between the spawn and activating the gate.

Group 1
1x Shuttle

Group 2
3x Battleship (Republic Tribal Jotun/Sigur)
4x Cruiser (Republic Tribal Jarpur)
6x Frigate (Republic Tribal Takan/Gleeda) (target painter, Republic Tribal Gleeda)


Pocket 2:


Shortly after you warp into the pocket, the shuttle will be destroyed. You must salvage the wreck to complete the mission. The wreck will be 49km from warp-in.
Shortly after the shuttle is destroyed, group 3 will warp out.

Group 1
1x Shuttle

Group 2
3x Battleship (Republic Tribal Jotun/Kinal/Sigur)
5x Cruiser (Chief Republic Manadis/Rodul)
2x Frigate (Chief Republic Hrakt)

Group 3
6x Cruiser (The Pator 6)

Blitz: Burn 100km away from the wreck to avoid triggering the rats by proximity then micro jump to the wreck and salvage with multiple modules. No rats need to be killed.

Mission 4 - The Averon Exchange


Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic, Thermal
Web/Scramble: Mercenary Wingman (Frigate)
Extras: n/a
Recommended damage dealing: Kinetic, Thermal

Single pocket


Shortly after you warp in, Group 1 will warp out and will be replaced by Group 2.

Group 1
6x Cruiser (The Pator Six)

Group 2
3x Frigate (Mercenary Elite Fighter)
3x Frigate (Mercenary Wingman) (trigger) (Web & Warp Scramble)
3x Cruiser (Mercenary Commander)

Killing the last Mercenary Wingman will spawn Group 3.

Group 3
5x Cruiser (Mercenary Corporal)
4x Cruiser (Mercenary Lieutenant)

Killing the last ship from Group 3 will spawn Group 4.

Group 4
3x Cruiser (Mercenary Commander)
5x Battleship (Mercenary Overlord)

Killing Group 4 marks the mission as complete.
Structures contain no loot.


Mission 5 - A Different Kind of Director


Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a

This is basic travel and report to another agent. You only need to run one encounter mission for this agent before moving to another hub, so it may not be worth moving everything here. However, it's between Stetille and Noghere (the next chapter hub), so it may be quicker.


Mission 6 - Assistance


Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic, Thermal
Web/Scramble: Mercenary Wingman (Frigate)
Extras: n/a
Recommended damage dealing: Kinetic, Thermal

When you first warp in, only Group 1 is present. Approaching the yacht will spawn waves 2-6 in rapid succession. The incoming DPS is extremely high, and the frigates in Group 2 will Web you. It may be best to trigger this in a throw-away ship, and warp-in at range with a proper ship.

Killing everything from Groups 2-6 triggers group 7
Killing Group 7 marks the mission complete and triggers Group 8
Group 8 is optional, but offers 500,000 ISK in bounties

Group 1
1 Luxury Yacht (Audalle Roire)
This group is not aggressive. Approach it to trigger the encounter.

Group 2:
4x Frigate (Mercenary Elite Fighter)
3x Frigate (Mercenary Wingman) (web)
6x Cruiser (The Pator Six)

Group 3:
3x Battleship (Mercenary Overlord)

Group 4:
3x Battleship (Mercenary Overlord)

Group 5:
3x Battleship (Mercenary Overlord)

Group 6:
3x Battleship (Mercenary Overlord)

Group 7:
1 Battleship (Mercenary Overlord)

Group 8:
2x Battleship (Mercenary Overlord)


Mission 7 - The High or Low Road


Faction: n/a
Mission type: Branch Point
Space type: n/a
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a

This is the first branch point with two different options, high-sec missions or low-sec missions.
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