Revision history for Syndication4p1


Revision [22447]

Last edited on 2018-05-28 07:26:13 by DeMichaelCrimson [Updated Mission Info]
Additions:
**Standing Required:** +5.00 Gallente Federation (Faction) or +5.00 Impetus (Corporation) with Gallente Federation (Faction) above -2.00 standing.
Deletions:
**Standing Required:** +5.00 Gallente Federation (Faction) or +5.00 Impetus (Corporation) and -2.00 Gallente Federation (Faction)


Revision [22446]

Edited on 2018-05-27 17:49:45 by DeMichaelCrimson [Updated Mission Info]
Additions:
4x Battlecruiser (Enforcer Alvatis, Striker Alvatis)
2x Cruiser (Disintegrator Alvum)
4x Battlecruiser (Defeater Alvatis)
2x Cruiser (Bomber Alvum)
Deletions:
2x Battlecruiser (Enforcer Alvatis, Striker Alvatis)
4x Cruiser (Disintegrator Alvum)
3x Battlecruiser (Defeater Alvatis)
3x Cruiser (Bomber Alvum)


Revision [22445]

Edited on 2018-05-27 16:40:32 by DeMichaelCrimson [Updated Mission Info]
Additions:
**Standing Required:** +5.00 Gallente Federation (Faction) or +5.00 Impetus (Corporation) and -2.00 Gallente Federation (Faction)
**Additional Requirements:** Salvaging III (skill) and Salvager 1 (module)
- This means while running the epic arc, you can continue doing missions even if your Faction standing drops below +5.00 yet remains above -2.00 Faction standing.
Deletions:
**Standing Required:** +5.0 Gallente Federation (Faction) or +5.0 Impetus (Corporation) and >-0.2 Gallente Federation (Faction)
**Additional Requirements:** Salvaging III (skill) and Salvager (module)
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.


Revision [22259]

Edited on 2017-10-16 08:49:39 by ShepardDeteis [Replaces old-style internal links with new pipe-split links.]
Additions:
Go to [[Syndication4p2 | Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b | Chapter 2: Scoping The Scene]] (Low Road)
Go to [[Syndication4p3 | Chapter 3: Inertia]]
Go to [[Syndication4p2 | Chapter 2: Eagle Grip]] (High Security Branch)
Go to [[Syndication4p2b | Chapter 2: Scoping The Scene]] (Low Security Branch)
Deletions:
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Road)
Go to [[Syndication4p3 Chapter 3: Inertia]]
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Security Branch)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Security Branch)


Revision [21384]

Edited on 2016-03-15 21:34:39 by ShepardDeteis [Replaces old-style internal links with new pipe-split links.]
Additions:
**Standing Required:** +5.0 Gallente Federation (Faction) or +5.0 Impetus (Corporation) and >-0.2 Gallente Federation (Faction)
Deletions:
**Standing Required:** +5.0 Gallente Federation (Faction) or Impetus (Corporation)


Revision [21105]

Edited on 2015-06-23 17:39:37 by TheLegatus [blitz]
Additions:
**__Blitz__**
- Kill all rats at the warp-in
- Kill all the Alvus Queen's and mission is complete.
Deletions:
**__Tip__**
- Mission is completed when Group 2 is destroyed.


Revision [20644]

Edited on 2014-10-15 21:53:48 by DeMichaelCrimson [Updated mission info]
Additions:
======Syndication, Gallente Level 4 Epic Arc======
=====Chapter 1: Impetus=====
Deletions:
======Syndication, Level 4 Epic Arc======
=====Chapter 1 : Impetus=====


Revision [20643]

Edited on 2014-10-15 21:35:43 by DeMichaelCrimson [Updated mission info]
Additions:
- After warp-in only Group 1 is present. Approaching the Luxury Yacht will spawn Groups 2-6 in __rapid__ succession. The incoming DPS is extremely high and the Frigates in Group 2 will Web you.
**__Tip__**
- Best to use a throw-away Rookie ship and warp to 0km to trigger the spawns, then come back with Combat ship and warp to range.
1x Audalle Roire (Luxury Yacht - Neutral NPC)
Deletions:
- After warp-in only Group 1 is present. Approaching the Luxury Yacht will spawn Groups 2-6 in __rapid__ succession. The incoming DPS is extremely high and the Frigates in Group 2 will Web you. It may be best to trigger this in a throw-away Rookie ship, bookmark the beacon and then warp-in at range with combat ship.
1x Audalle Roire (Luxury Yacht)


Revision [20642]

Edited on 2014-10-15 19:43:28 by DeMichaelCrimson [Updated mission info]
Additions:
- Destroying Group 7 completes the mission objective and triggers Group 8.
- Destroying Group 8 is optional, but gives 500,000 ISK more in bounties.
==Group 1 (35km):==
- This group is not aggressive. Approaching it within 20km will trigger Groups 2-6.
==Group 2 (10km):==
==Group 3 (10km):==
==Group 4 (10km):==
==Group 5 (10km):==
==Group 6 (10km):==
3x Battleship (Mercenary Overlord) //**Trigger** (see note)//
==Group 7 (10km):==
1x Battleship (Mercenary Overlord) //**Trigger** (see note)//
==Group 8 (10km):==
2x Battleship (Mercenary Overlord) //(see note)//
- Choose one of two different options for Chapter 2: **Into The Black** (High Security missions) or **Outside The Scope** (Low Security missions)
Deletions:
- Destroying all ships in Groups 2-6 will trigger Group 7
- Destroying Group 7 completes the mission objective and triggers Group 8
- Destroying Group 8 is optional, but has 500,000 ISK in bounties
==Group 1:==
- This group is not aggressive. Approaching it will trigger Groups 2-6.
==Group 2:==
==Group 3:==
==Group 4:==
==Group 5:==
==Group 6:==
3x Battleship (Mercenary Overlord) //**Trigger**// (see note)
==Group 7:==
1x Battleship (Mercenary Overlord) //**Trigger**// (see note)
==Group 8:==
2x Battleship (Mercenary Overlord)
- Choose one of two different options for Chapter 2: **Eagle Grip** (High Security missions) or **Scoping The Scene** (Low Security missions)


Revision [20641]

Edited on 2014-10-15 18:38:10 by DeMichaelCrimson [Updated mission info]
Additions:
- Meet with the Impetus Regional Director - Audalle Roire.
- After warp-in only Group 1 is present. Approaching the Luxury Yacht will spawn Groups 2-6 in __rapid__ succession. The incoming DPS is extremely high and the Frigates in Group 2 will Web you. It may be best to trigger this in a throw-away Rookie ship, bookmark the beacon and then warp-in at range with combat ship.
3x Battleship (Mercenary Overlord) //**Trigger**// (see note)
1x Battleship (Mercenary Overlord) //**Trigger**// (see note)
Mission Type: Epic Arc Pathway Choice
- Choose one of two different options for Chapter 2: **Eagle Grip** (High Security missions) or **Scoping The Scene** (Low Security missions)
- Making a selection completes the mission objective.
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Security Branch)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Security Branch)
Deletions:
Space Type: Normal space
- When you first warp in, only Group 1 is present. Approaching the yacht will spawn Groups 2-6 in __rapid__ succession. The incoming DPS is extremely high, and the Frigates in Group 2 will Web you. It may be best to trigger this in a throw-away Rookie ship, bookmark the beacon and then warp-in at range with combat ship.
3x Battleship (Mercenary Overlord) //**Trigger**// (see note)
1x Battleship (Mercenary Overlord) //**Trigger**// (see note)
Faction: n/a
Mission type: Branch Point
Space type: n/a
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
~This is the first branch point with two different options, high-sec missions or low-sec missions.
~[[Syndication4p2 High Sec Branch Chapter 2: Eagle Grip]]
~[[Syndication4p2b Low Sec Branch Chapter 2: Scoping The Scene]]


Revision [20640]

Edited on 2014-10-15 17:14:22 by DeMichaelCrimson [Updated mission info]
Additions:
- Follow the Pator 6 crew to gather information and destroy any hostiles in the area.
==Group 1 (70km)==
==Group 2 (5-15km)==
5x Frigate (Mercenary Elite Fighter)
5x Frigate (Mercenary Wingman) **Web/Scram** **//Trigger** (last destroyed)//
==Group 3 (25km)==
==Group 4 (21km)==
- Report to new Agent - Eron Viette - located in Stetille System at Stetille II - Impetus Publisher (station).
- Starting conversation with Eron Viette completes the mission objective.
**__Tip__**
- You only need to run one encounter mission for this agent before moving to the next chapter hub, it may not be worth moving everything here just for this one mission.
Space Type: Normal space
- When you first warp in, only Group 1 is present. Approaching the yacht will spawn Groups 2-6 in __rapid__ succession. The incoming DPS is extremely high, and the Frigates in Group 2 will Web you. It may be best to trigger this in a throw-away Rookie ship, bookmark the beacon and then warp-in at range with combat ship.
- Destroying all ships in Groups 2-6 will trigger Group 7
- Destroying Group 7 completes the mission objective and triggers Group 8
- Destroying Group 8 is optional, but has 500,000 ISK in bounties
==Group 1:==
1x Audalle Roire (Luxury Yacht)
- This group is not aggressive. Approaching it will trigger Groups 2-6.
3x Frigate (Mercenary Wingman) **Web/Scram**
3x Battleship (Mercenary Overlord) //**Trigger**// (see note)
- Destroying all ships in Groups 2-6 will trigger Group 7.
1x Battleship (Mercenary Overlord) //**Trigger**// (see note)
- Destroying this group completes mission objective and triggers Group 8.
- Optional, destroying this group is not required to complete mission objective.
Deletions:
- Follow the Pator 6 crew to gather information; destroy any hostiles in the area.
==Group 1==
==Group 2==
3x Frigate (Mercenary Elite Fighter)
3x Frigate (Mercenary Wingman) **Web/Scram** **//Trigger** (last destroyed)//
==Group 3==
==Group 4==
Mission type: Travel
Space type: Normal space
This is basic travel and report to another agent. You only need to run one encounter mission for this agent before moving to another hub, so it may not be worth moving everything here. However, it's between Stetille and Noghere (the next chapter hub), so it may be quicker.
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic, Thermal
Web/Scramble: Mercenary Wingman (Frigate)
Recommended damage dealing: Kinetic, Thermal
When you first warp in, only Group 1 is present. Approaching the yacht will spawn waves 2-6 in __rapid__ succession. The incoming DPS is extremely high, and the frigates in Group 2 will Web you. It may be best to trigger this in a throw-away ship, and warp-in at range with a proper ship.
Killing everything from Groups 2-6 triggers group 7
Killing Group 7 marks the mission complete and triggers Group 8
Group 8 is optional, but offers 500,000 ISK in bounties
==Group 1==
1 Luxury Yacht (Audalle Roire)
This group is not aggressive. Approach it to trigger the encounter.
3x Frigate (Mercenary Wingman) **(web)**
1 Battleship (Mercenary Overlord)


Revision [20639]

Edited on 2014-10-15 14:53:01 by DeMichaelCrimson [Updated mission info]
Additions:
Additional Requirements: Salvaging III (Skill), Salvager module (Salvage Drones won't work)
3x Frigate (Mercenary Wingman) **Web/Scram** **//Trigger** (last destroyed)//
9x Cruiser (Mercenary Corporal, Mercenary Lieutenant)**//Trigger** (last destroyed)//
Deletions:
Additional Requirements: Salvaging I (Skill) & Salvager module (Salvage Drones won't work)
3x Frigate (Mercenary Wingman) **//Trigger (last destroyed)//** **Web/Scram**
9x Cruiser (Mercenary Corporal, Mercenary Lieutenant)**//Trigger (last destroyed)//**


Revision [20638]

Edited on 2014-10-15 14:44:34 by DeMichaelCrimson [Updated mission info]
Additions:
**Final Rewards:**
- Choice of path - **Everybody Has a Price** = 1x Syndicate Cloaking Device and 'The Syndicate' Faction standing increase +10% Base (+12.5% with Social 5)
- Choice of path - **Safe Return** = 1x Black Eagle Drone Link Augmentor and Gallente Federation Faction standing increase +10% Base (+12.5% with Social 5)
Go to [[Syndication4p2 Chapter 2: Eagle Grip]] (High Road)
Go to [[Syndication4p2b Chapter 2: Scoping The Scene]] (Low Road)
Go to [[Syndication4p3 Chapter 3: Inertia]]
- Report to new Agent - Gian Parele - located in Tolle System at Impetus Tolle Studio (Celestial Beacon)
Space Type: Normal Space
Damage Dealt: Kinetic, Thermal
Web/Scram: Mercenary Wingman (Frigate)
Recommended Damage Dealing: Kinetic, Thermal
- Follow the Pator 6 crew to gather information; destroy any hostiles in the area.
- Shortly after warp in, Group 1 will warp out and be replaced by Group 2.
3x Frigate (Mercenary Wingman) **//Trigger (last destroyed)//** **Web/Scram**
9x Cruiser (Mercenary Corporal, Mercenary Lieutenant)**//Trigger (last destroyed)//**
- Destroying all ships completes the mission objective.
- Structures contain no loot.
Deletions:
**Rewards:**
- Choice of path - **Everybody Has a Price** = 1x Syndicate Cloaking Device and 'The Syndicate' Faction standing increase.
- Choice of path - **Safe Return** = 1x Black Eagle Drone Link Augmentor and Gallente Federation Faction standing increase.
[[Syndication4p2 Chapter 2: Eagle Grip]]
[[Syndication4p2b Chapter 2: Scoping The Scene]]
[[Syndication4p3 Chapter 3: Inertia]]
- Report to another Agent - Gian Parele - located in Tolle System at Impetus Tolle Studio (Celestial Beacon)
Shortly after you warp in, Group 1 will warp out and will be replaced by Group 2.
3x Frigate (Mercenary Wingman) **(trigger)** **(Web & Warp Scramble)**
Killing the last Mercenary Wingman will spawn Group 3.
5x Cruiser (Mercenary Corporal)
4x Cruiser (Mercenary Lieutenant)
Killing the last ship from Group 3 will spawn Group 4.
Killing Group 4 marks the mission as complete.
Structures contain no loot.


Revision [20634]

Edited on 2014-10-15 03:23:06 by DeMichaelCrimson [Updated mission info]
Additions:
===Acceleration Gate: (59km)===
- The Acceleration Gate is not locked.
- Nothing else is relevant in this pocket.
1x Shuttle (wreck)
Deletions:
===Acceleration Gate:===
- The Acceleration Gate is 59km away. There is nothing else relevant in this pocket.


Revision [20633]

Edited on 2014-10-15 03:08:34 by DeMichaelCrimson [Updatede mission info]
Additions:
Web/Scram: N/A
Extras: Target Painting
- Escort Senator Ardanne's son safely to the film set.
//Mission can be accepted and completed remotely.//
**__Note__**
- The Acceleration Gate is not locked.
- No Faction standing loss for destroying Minmatar ships.
- No ships need to be destroyed in order to complete mission.
**__Blitz__**
- Burn towards the gate in pocket 1 asap to reduce the time between the spawn and activating the gate.
==Group 1 (62km)==
==Group 2 (10-20km)==
3x Battleship (Republic Tribal Jotun, Republic Tribal Sigur)
4x Cruiser (Republic Tribal Jarpur, Republic Tribal Manadis)
6x Frigate (Republic Tribal Takan, Republic Tribal Baldur, Chief Republic Gleeda) **Target Painter** (Chief Republic Gleeda)
- Shortly after entering the pocket, the shuttle will be destroyed.
- After the shuttle is destroyed, group 3 will warp out.
- You must salvage the shuttle wreck to complete the mission. The wreck will be 49km from warp-in.
== Group 1 (49km)==
==Group 2 (25-35km)==
3x Battleship (Republic Tribal Jotun, Republic Tribal Kinal, Republic Tribal Sigur)
5x Cruiser (Chief Republic Manadis, Chief Republic Rodul)
==Group 3 (50km)==
- Mission completed after shuttle is salvaged.
**__Blitz__**
- Burn 100km away from the wreck to avoid proximity aggression from Group 2, then micro jump back to the wreck and salvage it.
Deletions:
Web/Scram: none
- The gate is not locked.
Blitz: Burn towards the gate in pocket 1 as soon as you land to reduce the time between the spawn and activating the gate.
3x Battleship (Republic Tribal Jotun/Sigur)
4x Cruiser (Republic Tribal Jarpur)
6x Frigate (Republic Tribal Takan/Gleeda) **(target painter, Republic Tribal Gleeda)**
Shortly after you warp into the pocket, the shuttle will be destroyed. You must salvage the wreck to complete the mission. The wreck will be 49km from warp-in.
Shortly after the shuttle is destroyed, group 3 will warp out.
== Group 1==
3x Battleship (Republic Tribal Jotun/Kinal/Sigur)
5x Cruiser (Chief Republic Manadis/Rodul)
Blitz: Burn 100km away from the wreck to avoid triggering the rats by proximity then micro jump to the wreck and salvage with multiple modules. No rats need to be killed.


Revision [20626]

Edited on 2014-10-14 04:33:47 by DeMichaelCrimson [Updatede mission info]
Additions:
6x Frigate (Barracuda Alvi, Devilfish Alvi, Strain Decimator Alvi) **Web/Scram** (Strain Decimator Alvi)
5x Frigate (Barracuda Alvi, Devilfish Alvi, Strain Decimator Alvi) **Web/Scram** (Strain Decimator Alvi)
Deletions:
6x Frigate (Barracuda Alvi, Devilfish Alvi, Strain Decimator Alvi) Web/Scram (Strain Decimator Alvi)
5x Frigate (Barracuda Alvi, Devilfish Alvi, Strain Decimator Alvi) Web/Scram (Strain Decimator Alvi)


Revision [20625]

Edited on 2014-10-14 04:28:44 by DeMichaelCrimson [Updated mission info]
Additions:
Damage Dealt: Exp/Therm
===Acceleration Gate: (28km)===
- Initial Group will spawn when ship is within 10km of Acceleration Gate.
==Initial Group (10-20km)==
2x Battleship (Matriarch Alvus, Patriarch Alvus)
2x Battlecruiser (Enforcer Alvatis, Striker Alvatis)
4x Cruiser (Disintegrator Alvum)
6x Frigate (Barracuda Alvi, Devilfish Alvi, Strain Decimator Alvi) Web/Scram (Strain Decimator Alvi)
==2 Groups==
- After ship enters pocket, Group 1 will quickly warp out.
==Group 1: (165km)==
==Group 2: (50-130km)==
7x Battleship (Alvus Queen, Matriarch Alvus, Patriarch Alvus)
3x Battlecruiser (Defeater Alvatis)
3x Cruiser (Bomber Alvum)
5x Frigate (Barracuda Alvi, Devilfish Alvi, Strain Decimator Alvi) Web/Scram (Strain Decimator Alvi)
- Mission is completed when Group 2 is destroyed.
Deletions:
Damage Dealt: Exp/therm
- Initial Group will spawn next to ship when within 10km of Acceleration Gate.
==Initial Group (0-5km)==
2x Battleship (Matriarch/Patriarch Alvus)
2-3x Battlecruiser (Enforcer/Striker Alvatis)
1-2x Cruiser (Disintegrator Alvum)
5-6x Frigate (Barracuda/Strain Decimator Alvi) **Web/Scram** (Strain Decimator Alvi)
- Group 1 will quickly warp out after landing in pocket.
8x Battleship (Alvus Queen/Patriarch Alvus)
4x Battlecruiser (Defeater Alvatis)
2x Cruiser (Bomber Alvum)
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) **Web/Scram** (Strain Decimator Alvi)
- Mission is completed when all ships in Group 2 are destroyed.


Revision [20624]

Edited on 2014-10-14 03:02:44 by DeMichaelCrimson [Updated mission info]
Additions:
**Agent Location:** Dodixie System at Roineron Aviviere (Celestial Beacon)
Deletions:
**Agent Location:** Dodixie System


Revision [20623]

Edited on 2014-10-14 02:41:56 by DeMichaelCrimson [Updated mission info]
Additions:
- Report to another Agent - Gian Parele - located in Tolle System at Impetus Tolle Studio (Celestial Beacon)
Deletions:
- Report to another Agent - Gian Parele - located in Tolle System at (Celestial Beacon)


Revision [20622]

Edited on 2014-10-14 02:34:56 by DeMichaelCrimson [Updated mission info]
Additions:
**Additional Requirements:** Salvaging III (skill) and Salvager (module)
Deletions:
**Additional Requirements:** Salvaging skill & Salvager module


Revision [20621]

Edited on 2014-10-14 02:32:09 by DeMichaelCrimson [Updated mission info]
Additions:
- Choice of path - **Everybody Has a Price** = 1x Syndicate Cloaking Device and 'The Syndicate' Faction standing increase.
- Choice of path - **Safe Return** = 1x Black Eagle Drone Link Augmentor and Gallente Federation Faction standing increase.
Deletions:
- Choice of path - Everybody Has a Price = 1x Syndicate Cloaking Device and 'The Syndicate' Faction standing increase.
- Choice of path - Safe Return = 1x Black Eagle Drone Link Augmentor and Gallente Faction standing increase.


Revision [20617]

Edited on 2014-10-13 03:23:01 by DeMichaelCrimson [Updated mission info]
Additions:
5-6x Frigate (Barracuda/Strain Decimator Alvi) **Web/Scram** (Strain Decimator Alvi)
Deletions:
5-6x Frigate (Barracuda/Strain Decimator Alvi) **(Web and Warp scramble = Strain Decimator Alvi)**


Revision [20616]

Edited on 2014-10-13 03:19:26 by DeMichaelCrimson [Updated mission info]
Additions:
- Choice of path - Everybody Has a Price = 1x Syndicate Cloaking Device and 'The Syndicate' Faction standing increase.
- Choice of path - Safe Return = 1x Black Eagle Drone Link Augmentor and Gallente Faction standing increase.


Revision [20614]

Edited on 2014-10-13 03:05:48 by DeMichaelCrimson [Updated mission info]
Additions:
**Starter Agent:** Roineron Aviviere
**Agent Corporation:** Impetus
**Agent Location:** Dodixie System
**Standing Required:** +5.0 Gallente Federation (Faction) or Impetus (Corporation)
**Additional Requirements:** Salvaging skill & Salvager module
**Important note:**
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
- Roineron Aviviere will remotely offer the first mission if you contact him by starting a conversation.
**Rewards:**
[[Syndication4p3 Chapter 3: Inertia]]
Mission Type: Travel
Mission Objective:
- Report to another Agent - Gian Parele - located in Tolle System at (Celestial Beacon)
//Mission can be accepted remotely.//
**__Note__**
- Starting conversation with Gian Parele completes the mission objective.

Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Exp/therm
Web/Scram: Strain Decimator Alvi
Extras: N/A
Recommended Damage Dealing: Exp, Therm
Mission Objective:
- Clear the area of any threats and ensure the location is safe for filming to begin.
//Mission can be completed remotely.//
**__Warning__**
- Initial Group will spawn next to ship when within 10km of Acceleration Gate.
==Initial Group (0-5km)==
**__Note__**
- Group 1 will quickly warp out after landing in pocket.
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) **Web/Scram** (Strain Decimator Alvi)
**__Tip__**
- Mission is completed when all ships in Group 2 are destroyed.
----
Mission Type: Encounter
Space Type: Deadspace (Gated)
Damage Dealt: Exp/Kin
Web/Scram: none
Extras: N/A
Recommended Damage Dealing: Exp/Kin
Additional Requirements: Salvaging I (Skill) & Salvager module (Salvage Drones won't work)
Mission Objective:
**__Note__**
- The Acceleration Gate is 59km away. There is nothing else relevant in this pocket.
**__Warning__**
- Group 2 will quickly spawn after the neutral shuttle despawns.
- The gate is not locked.
Deletions:
**Starter agent:** Roineron Aviviere
**Agent corporation:** Impetus
**Agent location:** Dodixie
**Standings required:** 5.0 (__Either__ Gallente faction or Impetus)
**Additional skills required:** ??
**Important notes : **
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Roineron Aviviere is able to remotely offer his first mission if you contact him through starting a conversation.
[[Syndication4p3 Chapter 3]]
Travel and talk to another agent - Gian Parele. No Strings attached.
Space type: Deadspace
Damage dealt: Exp/therm
Web/Scramble: Strain Decimator Alvi
Extras: None
Recommended damage dealing: Exp/therm
This group spawns next to you within 10km of the acceleration gate to Pocket 1.
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) **(Web and Warp scramble = Strain Decimator Alvi)**
Notes: Group 1 will warp out shortly after you warp in.
Space type: Deadspace
Damage dealt: Exp/Kin
Web/Scramble: none
Extras: Salvager (module only, drones won't work)
Recommended damage dealing: Exp/Kin
The acceleration gate is 59km from warp-in. There is nothing else relevant in this pocket.
Group 2 will spawn shortly after the shuttle despawns. The gate is not locked.


Revision [20406]

Edited on 2014-08-07 11:49:24 by ShintuFelper [Added links for the split of chapter2]
Additions:
[[Syndication4p2 Chapter 2: Eagle Grip]]
[[Syndication4p2b Chapter 2: Scoping The Scene]]
~[[Syndication4p2 High Sec Branch Chapter 2: Eagle Grip]]
~[[Syndication4p2b Low Sec Branch Chapter 2: Scoping The Scene]]
Deletions:
[[Syndication4p2 Chapter 2]]
~Both branch options are listed in [[Syndication4p2 Chapter 2]].


Revision [19829]

Edited on 2014-04-03 18:49:57 by DeMichaelCrimson [Added links for the split of chapter2]
Additions:
Faction: Mercenaries
Damage dealt: Kinetic, Thermal
Web/Scramble: Mercenary Wingman (Frigate)
Recommended damage dealing: Kinetic, Thermal
Faction: Mercenaries
Damage dealt: Kinetic, Thermal
Web/Scramble: Mercenary Wingman (Frigate)
Recommended damage dealing: Kinetic, Thermal
Mission type: Branch Point
Space type: n/a


Revision [19756]

Edited on 2014-03-04 23:11:37 by MasaoKurata [Notes on "Priority One", especially blitzing it.]
Additions:
Extras: Salvager (module only, drones won't work)
Group 2 will spawn shortly after the shuttle despawns. The gate is not locked.
Blitz: Burn towards the gate in pocket 1 as soon as you land to reduce the time between the spawn and activating the gate.
Blitz: Burn 100km away from the wreck to avoid triggering the rats by proximity then micro jump to the wreck and salvage with multiple modules. No rats need to be killed.
3x Frigate (Mercenary Wingman) **(trigger)** **(Web & Warp Scramble)**
Deletions:
Extras: Salvager
Group 2 will spawn when you get within 10km of the acceleration gate.
Blitz: The mission was marked completed when the wreck was salvaged. It's not clear whether you need to kill any NPCs for mission completion.
3x Frigate (Mercenary WIngman) **(trigger)** **(Web & Warp Scramble)**


Revision [18982]

Edited on 2013-11-28 00:05:51 by DeMichaelCrimson [Notes on "Priority One", especially blitzing it.]
Additions:
This is basic travel and report to another agent. You only need to run one encounter mission for this agent before moving to another hub, so it may not be worth moving everything here. However, it's between Stetille and Noghere (the next chapter hub), so it may be quicker.
Deletions:
This is a courier mission with no cargo, and an extra stop. You'll only need to run one encounter for this agent before moving to another hub, so it may not be worth moving everything here. However, it's between Stetille and Noghere (the next chapter hub), so it may be quicker.


Revision [18978]

Edited on 2013-11-25 21:05:09 by DeMichaelCrimson [Notes on "Priority One", especially blitzing it.]
Additions:
Web/Scramble: Strain Decimator Alvi
This group spawns next to you within 10km of the acceleration gate to Pocket 1.
5-6x Frigate (Barracuda/Strain Decimator Alvi) **(Web and Warp scramble = Strain Decimator Alvi)**
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) **(Web and Warp scramble = Strain Decimator Alvi)**
Deletions:
Web/Scramble: possibly from Strain Decimator Alvi
5-6x Frigate (Barracuda/Strain Decimator Alvi) **(possible web/scramble, Strain Decimator Alvi)**
This group spawns when you get within 10km of the acceleration gate to Pocket 1.
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) **(possible web/scramble, Strain Decimator Alvi)**


Revision [18977]

Edited on 2013-11-25 20:41:41 by DeMichaelCrimson [Notes on "Priority One", especially blitzing it.]
Additions:
Travel and talk to another agent - Gian Parele. No Strings attached.
Deletions:
That's a simple "Fly a few systems and talk to the agent there"-mission. No Strings attached.


Revision [18247]

Edited on 2013-01-04 01:25:44 by DeMichaelCrimson [Added NPC EWAR info to mission 4]
Additions:
Structures contain no loot.


Revision [18246]

Edited on 2013-01-04 01:19:36 by DeMichaelCrimson [Added NPC EWAR info on mission 4]
Additions:
3x Frigate (Mercenary WIngman) **(trigger)** **(Web & Warp Scramble)**
Killing the last Mercenary Wingman will spawn Group 3.
Deletions:
3x Frigate (Mercenary WIngman) **(trigger)**
Killing the last Mercenary WIngman will spawn Group 3.


Revision [9622]

Edited on 2012-01-10 10:29:04 by SeieiHana [Added NPC EWAR info on mission 4]
Additions:
Faction: Minmatar Republic
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Deletions:
Damage dealt: Exp/kin
Recommended damage dealing: EM/therm


Revision [9577]

Edited on 2011-12-17 06:57:26 by DeMichaelCrimson [Added NPC EWAR info on mission 4]
Additions:
[[Syndication4p2 Chapter 2]]
[[Syndication4p3 Chapter 3]]
~This is the first branch point with two different options, high-sec missions or low-sec missions.
~Both branch options are listed in [[Syndication4p2 Chapter 2]].
Deletions:
**Rewards:**
- Choice of path //??// - ??
- Choice of path //??// - ??
[[Syndication4p2 Next Chapter 2]]
----
----
----
----
Because this is a branch, and because I'm documenting as I go, only one branch will be documented. I don't think the choice made here affects your options for the final mission. __Into the Black__ is all high-sec missions. __Outside the Scope__ will require trips into low-sec.
The High Road is documented in [[https://eve-survival.org/wikka.php?wakka=Syndication4p2 Chapter 2]]. I'll be back in 3 months to document the Low Road.
----
----
Just a note, I am building the first pass of these over at the main Eve wiki. I will transcribe them here once they are completed. If someone wants to get a jump on them, feel free. http://wiki.eveonline.com/w/index.php?title=Syndication&stable=0 is their source.
[[KismetEer]]
New note, I am trying to fill this out as I progress through the arc. However, it's my first time through so the details may be off a little, as they're from other guides or direct experience.
[[GridgetDrup]]


Revision [9562]

Edited on 2011-12-16 04:57:10 by DeMichaelCrimson [Changed mission # for - The High or Low Road]
Additions:
====__Mission 7__ - The High or Low Road====
Deletions:
====__Mission 5__ - The High or Low Road====


Revision [9204]

Edited on 2011-08-26 00:20:12 by RichardLOwens [**Standings required:** 5.0 not 6.8]
Additions:
**Standings required:** 5.0 (__Either__ Gallente faction or Impetus)
Deletions:
**Standings required:** 6.8 (__Either__ Gallente faction or Impetus)


Revision [9055]

Edited on 2011-07-11 20:02:38 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
The acceleration gate is 59km from warp-in. There is nothing else relevant in this pocket.
Deletions:
The acceleration gate is 59km from warp-in. There is nothing else relevant in this pocket, unless


Revision [9050]

Edited on 2011-07-10 15:29:50 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
The High Road is documented in [[https://eve-survival.org/wikka.php?wakka=Syndication4p2 Chapter 2]]. I'll be back in 3 months to document the Low Road.
Deletions:
The High Road is documented in Chapter 2. I'll be back in 3 months to document the Low Road.


Revision [9049]

Edited on 2011-07-10 15:27:30 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
====__Mission 5__ - The High or Low Road====
Because this is a branch, and because I'm documenting as I go, only one branch will be documented. I don't think the choice made here affects your options for the final mission. __Into the Black__ is all high-sec missions. __Outside the Scope__ will require trips into low-sec.
The High Road is documented in Chapter 2. I'll be back in 3 months to document the Low Road.


Revision [9048]

Edited on 2011-07-10 15:10:02 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
This is a courier mission with no cargo, and an extra stop. You'll only need to run one encounter for this agent before moving to another hub, so it may not be worth moving everything here. However, it's between Stetille and Noghere (the next chapter hub), so it may be quicker.
Deletions:
This is just a mission to travel to the next hub. Pack up your stuff and head to Stetille.


Revision [9047]

Edited on 2011-07-10 14:57:00 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
====__Mission 6__ - Assistance====
When you first warp in, only Group 1 is present. Approaching the yacht will spawn waves 2-6 in __rapid__ succession. The incoming DPS is extremely high, and the frigates in Group 2 will Web you. It may be best to trigger this in a throw-away ship, and warp-in at range with a proper ship.
Killing everything from Groups 2-6 triggers group 7
Killing Group 7 marks the mission complete and triggers Group 8
Group 8 is optional, but offers 500,000 ISK in bounties
1 Luxury Yacht (Audalle Roire)
This group is not aggressive. Approach it to trigger the encounter.
==Group 2:==
4x Frigate (Mercenary Elite Fighter)
3x Frigate (Mercenary Wingman) **(web)**
==Group 3:==
3x Battleship (Mercenary Overlord)
==Group 4:==
3x Battleship (Mercenary Overlord)
==Group 5:==
3x Battleship (Mercenary Overlord)
==Group 6:==
3x Battleship (Mercenary Overlord)
==Group 7:==
1 Battleship (Mercenary Overlord)
==Group 8:==
2x Battleship (Mercenary Overlord)


Revision [9045]

Edited on 2011-07-10 14:10:00 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
====__Mission 5__ - A Different Kind of Director====
This is just a mission to travel to the next hub. Pack up your stuff and head to Stetille.


Revision [9044]

Edited on 2011-07-10 12:37:33 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
====__Mission 4__ - The Averon Exchange====
===Single pocket===
Shortly after you warp in, Group 1 will warp out and will be replaced by Group 2.
3x Frigate (Mercenary Elite Fighter)
3x Frigate (Mercenary WIngman) **(trigger)**
3x Cruiser (Mercenary Commander)
Killing the last Mercenary WIngman will spawn Group 3.
5x Cruiser (Mercenary Corporal)
4x Cruiser (Mercenary Lieutenant)
Killing the last ship from Group 3 will spawn Group 4.
==Group 4==
3x Cruiser (Mercenary Commander)
5x Battleship (Mercenary Overlord)
Killing Group 4 marks the mission as complete.


Revision [9043]

Edited on 2011-07-10 11:55:10 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Deletions:
3 ┬ Republic Tribal Jotun (battleship) ├ Republic Tribal Kinal (battleship) └ Republic Tribal Sigur (battleship)
1 Chief Republic Manadis (cruiser) 4 Chief Republic Rodul (cruiser) 6 The Pator Six (cruiser) 2 ┬ Chief Republic Hrakt (frigate)
└ Chief Republic Takan (frigate)


Revision [9042]

Edited on 2011-07-10 11:54:38 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
Shortly after you warp into the pocket, the shuttle will be destroyed. You must salvage the wreck to complete the mission. The wreck will be 49km from warp-in.
Shortly after the shuttle is destroyed, group 3 will warp out.
Blitz: The mission was marked completed when the wreck was salvaged. It's not clear whether you need to kill any NPCs for mission completion.
3x Battleship (Republic Tribal Jotun/Kinal/Sigur)
5x Cruiser (Chief Republic Manadis/Rodul)
2x Frigate (Chief Republic Hrakt)
==Group 3==
6x Cruiser (The Pator 6)
3 ┬ Republic Tribal Jotun (battleship) ├ Republic Tribal Kinal (battleship) └ Republic Tribal Sigur (battleship)
1 Chief Republic Manadis (cruiser) 4 Chief Republic Rodul (cruiser) 6 The Pator Six (cruiser) 2 ┬ Chief Republic Hrakt (frigate)
└ Chief Republic Takan (frigate)
Deletions:
Shortly after you warp into the pocket, the shuttle will be destroyed. You must salvage the wreck to complete the mission.


Revision [9041]

Edited on 2011-07-10 11:42:10 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
The acceleration gate is 59km from warp-in. There is nothing else relevant in this pocket, unless
6x Frigate (Republic Tribal Takan/Gleeda) **(target painter, Republic Tribal Gleeda)**
Deletions:
6x Frigate (Republic Tribal Takan/Gleeda)


Revision [9040]

Edited on 2011-07-10 11:33:18 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
This group spawns when you get within 10km of the acceleration gate to Pocket 1.
Group 2 will spawn when you get within 10km of the acceleration gate.
Deletions:
This group spawns when you get close to the acceleration gate to Pocket 1.
The shuttle will warp out shortly after you warp in.


Revision [9039]

Edited on 2011-07-10 11:30:12 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
The shuttle will warp out shortly after you warp in.
===Pocket 2:===
== Group 1==


Revision [9038]

Edited on 2011-07-10 10:44:45 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
====__Mission 3__ - Priority One====
Damage dealt: Exp/kin
Web/Scramble: none
Extras: Salvager
Recommended damage dealing: EM/therm
1x Shuttle
3x Battleship (Republic Tribal Jotun/Sigur)
4x Cruiser (Republic Tribal Jarpur)
6x Frigate (Republic Tribal Takan/Gleeda)
Shortly after you warp into the pocket, the shuttle will be destroyed. You must salvage the wreck to complete the mission.
New note, I am trying to fill this out as I progress through the arc. However, it's my first time through so the details may be off a little, as they're from other guides or direct experience.
[[GridgetDrup]]


Revision [9037]

Edited on 2011-07-10 09:46:57 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
Damage dealt: Exp/therm
Web/Scramble: possibly from Strain Decimator Alvi
Extras: None
Recommended damage dealing: Exp/therm
Deletions:
Damage dealt: ??
Web/Scramble: ??
Extras: ??
Recommended damage dealing: ??


Revision [9036]

Edited on 2011-07-10 09:45:30 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
===Acceleration Gate:===
This group spawns when you get close to the acceleration gate to Pocket 1.
===Pocket 1:===
==Group 1==
6x Cruiser (The Pator Six)
==Group 2==
8x Battleship (Alvus Queen/Patriarch Alvus)
4x Battlecruiser (Defeater Alvatis)
2x Cruiser (Bomber Alvum)
5-6 Frigate (Barracuda/Devilfish/Strain Decimator Alvi) **(possible web/scramble, Strain Decimator Alvi)**
Notes: Group 1 will warp out shortly after you warp in.
Deletions:
===Acceleration Gate===


Revision [9035]

Edited on 2011-07-10 09:16:17 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
===Acceleration Gate===
Deletions:
====Acceleration Gate===


Revision [9034]

Edited on 2011-07-10 09:08:56 by GridgetDrup [**Standings required:** 5.0 not 6.8]
Additions:
Faction: Rogue Drones
Space type: Deadspace
====Acceleration Gate===
2x Battleship (Matriarch/Patriarch Alvus)
2-3x Battlecruiser (Enforcer/Striker Alvatis)
1-2x Cruiser (Disintegrator Alvum)
5-6x Frigate (Barracuda/Strain Decimator Alvi) **(possible web/scramble, Strain Decimator Alvi)**
Deletions:
Faction: Drones
Space type: ??
TBA


Revision [7234]

Edited on 2010-12-20 17:42:42 by PteppicI [**Standings required:** 5.0 not 6.8]
Additions:
Mission type: Travel
Deletions:
Mission type: Talk To Agent


Revision [7233]

Edited on 2010-12-20 17:41:03 by PteppicI [**Standings required:** 5.0 not 6.8]
Additions:
**Agent location:** Dodixie
=====Chapter 1 : Impetus=====
====__Mission 1__ - Impetus====
Faction: n/a
Mission type: Talk To Agent
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
That's a simple "Fly a few systems and talk to the agent there"-mission. No Strings attached.
====__Mission 2__ - The Tolle Scar====
Faction: Drones
Space type: ??
Damage dealt: ??
Web/Scramble: ??
Extras: ??
Recommended damage dealing: ??
Deletions:
**Agent location:** Dodixie (??)
=====Chapter 1 : Title?=====
====__Mission 1__ - Title?====
Faction:
Damage dealt:
Web/Scramble:
Extras:
Recommended damage dealing:
====__Mission 2__ - Title====
Faction:
Damage dealt:
Web/Scramble:
Extras:
Recommended damage dealing:


Revision [4943]

Edited on 2009-08-29 08:38:06 by SturmWolke [added std starter framework]
Additions:
======Syndication, Level 4 Epic Arc======
{{lastedit show="2"}}
=====Epic Arc Overview=====
**Starter agent:** Roineron Aviviere
**Agent corporation:** Impetus
**Agent location:** Dodixie (??)
**Standings required:** 6.8 (__Either__ Gallente faction or Impetus)
**Additional skills required:** ??
**Important notes : **
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Roineron Aviviere is able to remotely offer his first mission if you contact him through starting a conversation.
**Rewards:**
- Choice of path //??// - ??
- Choice of path //??// - ??
=====Chapter 1 : Title?=====
[[Syndication4p2 Next Chapter 2]]
----
====__Mission 1__ - Title?====
Faction:
Mission type: Encounter
Space type: Normal space
Damage dealt:
Web/Scramble:
Extras:
Recommended damage dealing:
TBA
----
====__Mission 2__ - Title====
Faction:
Mission type: Encounter
Space type: Normal space
Damage dealt:
Web/Scramble:
Extras:
Recommended damage dealing:
TBA
----


Revision [4938]

The oldest known version of this page was created on 2009-08-28 09:12:39 by KismetEer [added std starter framework]
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