======Syndication, Level 4 Epic Arc====== {{lastedit show="2"}} [[Syndication4p1 | Chapter 1]] [[Syndication4p2b | Alternate Chapter 2]] [[Syndication4p3 | Chapter 3]] =====Chapter 2: Eagle Grip===== The High Road (high-sec branch) in the second chapter of the Gallente Level 4 Epic Arc. ====__Mission 8__ - Into the Black==== Faction: n/a Mission type: Travel Space type: Normal space Damage dealt: n/a Web/Scramble: n/a Extras: n/a Recommended damage dealing: n/a ~Travel to your new agent in Noghere. Bring your stuff, you won't be coming back. ====__Mission 9__ - Poor Man's Shakedown==== Mission type: Encounter Space type: Deadspace Damage dealt: Exp 80 % /Kin 20 % (some neglectable EM from The Eldest) Web/Scramble: none Extras: Possibly Energy Neut (Stabbers) Recommended damage dealing: Exp / Kin ~Agent wants info, instructs you to destroy structures to trigger spawn. ===Warp To Site=== No enemies present when entering pocket. ~Various structures at 20 to 40km including target structures: 4x Asteroid Micro-Colony Minor ~Each NPC spawn is location of destroyed structure. ~Each consecutive spawn is a little bit larger than previous spawn. ==Spawn== 2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture) **(Energy Neut)** 2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom) ~The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.' 1x Shanty Town Gate Clearance (Tag key is consumed) ~Spawns in cargo container next to NPC wreck. **__Blitz__** - Pop furthest Micro-Colony from warp-in (around 44 km). - Kill the Battleships. - Loot dropped container from last BS and activate gate. - Key will be consumed on gate activation. Additional fleetmembers can activate within 10 second after activation with key. ===Pocket 1=== No enemies present when entering pocket. ~Various structures at 20 to 40km including target structures: 3x Asteroid Micro-Colony Minor ~Agent instructs you to destroy structures to trigger spawn. ==Total Amount Of NPC Spawn== 7x Battleship (Independent Green-Crewed Typhoon, Maelstrom, Tempest) 4x Cruiser (Independent Rupture, Stabber) 1x Cruiser (The Elder) ~Mission completed after destroying The Elder. ~The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed. ~Structures drop various Trade Goods. **__Blitz__** - Pop furthest Micro-Colony from warp-in (at buttom of the station). - Kill The Elder. ====__Mission 10__ - Underground Circus==== Faction: Independent (Serpentis, Angel) Mission type: Encounter Space type: Deadspace Damage dealt: Exp/Therm/Kin Web/Scramble:none Extras: Target Painter, Sensor Dampener Recommended damage dealing: Kin/Therm (Serpentis Core) / Exp/Kin (Angel Gist) Watch out for your drones, NPC may target those first even if group should be neutral. Split aggro is possible. ===Pocket 1=== ~2 NPC Groups: Group 1 auto aggro, Group 2 remains neutral until attacked. ==Group 1 (25km)== 4x Serpentis Battleship - Core High Admiral (Consumption Junkies) 3x Angel Battleship - Gist Seraphim (Sinful Saints) **(Target Painter)** 4x Serpentis Battlecruiser - Corelatis Wing Leader (Consumption Junkies) **(Sensor Dampener)** 4x Angel Cruiser - Gistum Centurion (Sinful Saints) ==Group 2 (45km)== 4x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)** 3x Serpentis Battlecruiser - Corelatis Captain Sentry (Lustadores) ~Some structures may drop Trade Goods. ===Pocket 2=== ~NPC's spawn after entering pocket. ==Spawn 1 (35km)== 2x Angel Battleship - Gist Saint (Sinful Saints) **(Target Painter)** 2x Serpentis Battleship - Core Vice Admiral (Lustadores) 3x Serpentis Battlecruiser - Corelatis Platoon Leader (Consumption Junkies) **(Sensor Dampener)** 2x Serpentis Battlecruiser - Corelatis High Captain (Consumption Junkies) 2x Serpentis Cruiser - Corelum Guardian Chief Safeguard (Lustadores) **(Sensor Dampener)** 2x Angel Cruiser - Gistum Liquidator (Lustadores) ~Destroy the Ringmaster's Pleasure Hub (structure) to spawn The Ringmaster. ==Spawn 2== 1x Serpentis Cruiser (The Ringmaster) ~Mission flagged completed after destroying The Ringmaster. ~Loot The Ringmaster for mission objective and return to agent. ~Some structures may drop Trade Goods. ====__Mission 11__ - Intaki Chase==== Mission type: Encounter Space type: Normal space Damage dealt: Kin/Therm (Syndicate), some Exp/Kin (Pator 6) Web/Scramble: Possibly Extras: Tracking Disruption/Energy Neut Recommended damage dealing: Therm/Exp ===Warp To Site=== ~No NPC's on warp in. Seek info - destroy structures per agent's instruction. ~Various structures about 60km including: 1x Intaki Settlement Control Tower (Trigger) ==Spawn 1 (50km, no aggro)== 1x Syndicate Veteran Battleship (Independent Veteran Dominix/Hyperion) **(Trigger)** 2x Syndicate Battleship (Independent Megathron, Dominix) 3x Pator 6 Delegate (Independent Green-Crewed Tempest, Typhoon, Maelstrom) 2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) **(Energy Neut / Sensor Dampener)** 3x Syndicate Cruiser (Independent Thorax, Exequror) 3x Syndicate Veteran Frigate (Independent Veteran Incursus, Maulus) ==Spawn 2 (50km, auto aggro, drone aggro)== 3x Syndicate Veteran Battleship (Independent Veteran Megathron, Hyperion) **(Last Destroyed Is Trigger)** ==Spawn 3 (50km, auto aggro, drone aggro)== 4x Syndicate Veteran Battleship (Independent Veteran Dominix, Megathron) ~NPC's do heavy short range DPS and MWD to close in quickly. ~Frigates and Cruisers may Web/Scram. ====__Mission 12__ - Rat in a Corner==== Faction: n/a Mission type: Travel Space type: Normal space Damage dealt: n/a Web/Scramble: n/a Extras: n/a Recommended damage dealing: n/a ~Another travel mission. Report to agent to begin [[Syndication4p3 | Chapter 3]].