Revision [9569]

This is an old revision of Syndication4p2 made by DeMichaelCrimson on 2011-12-16 07:51:31.

 

The High Road


This is the high-sec branch in the second chapter of the Gallente epic arc. Room has been reserved below for The Low Road, which is the low-sec option.

Mission 8 - Into the Black


Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a

Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.


Mission 9 - Poor Man's Shakedown


Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Web/Scramble: none
Extras: none

In each pocket, the waves are spawned by destroying a Minmatar Colony Minor. Each one will spawn a wave, and each wave has a chance to drop the item you need.

Pocket 1

Destroying each colony spawns wave 1:

Wave 1
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture)
2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)

One wave will drop the key to access the acceleration gate. No other waves are required.

Pocket 2

Destroying each colony spawns one of 3 waves:

Wave 1
2x Battleship (Independent Typhoon/Tempest)
2x Cruiser (Independent Rupture/Scythe)

Wave 2
1x Battleship (Independent Veteran Typhoon)
2x Cruiser (Independent Bellicose)

Wave 3
4x Battleship (Independent Green-crewed Typhoon/Maelstrom)
1x Cruiser (The Elder)

When The Elder is destroyed he will drop a cargo container with the mission loot. No other groups are required.

In both pockets, I received the key/loot before destroying all of the structures, so I think it's random and not necessary to kill everything.


Mission 10 - Underground Circus


Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Therm
Web/Scramble:none
Extras: none

Pocket 1


Group 1
3x Battleship (Consumption Junkies)
3x Battleship (Sinful Saints) (target painter)
3x Battlecruiser (Consumption Junkies) (sensor dampener)
4x Cruiser (Sinful Saints)

Group 2
6x Battlecruiser (Lustadores)

Group 1 aggroes immediately. Group 2 will remain neutral and will not attack drones until attacked.

Pocket 2

Destroy the Ringmaster's Pleasure Hub to spawn The Ringmaster (Cruiser) and the cargo container (contains drugs).

Group 1
2x Battleship (Sinful Saints) (target painter)
2x Battleship (Lustadores)
4x Battlecruiser (Consumption Junkies) (sensor dampener)
2x Cruiser (Lustadores)

The Ringmaster drops from The Ringmaster's ship when it is destroyed (spawned by destroying the Ringmaster's Pleasure Hub).


Mission 11 - Intaki Chase


Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble:Yes
Extras: none

No NPC's on warp in, destroying structures will trigger spawn 1.
Frigates and Cruisers may Web/Scram.

Spawn 1 (20km, no aggro)
1x Battleship (Syndicate Veteran Dominix, Megathron, or Hyperion) (trigger)
5x Battleship (Minmatar mixed)
5x Cruiser (Syndicate Veteran Thorax, Exequror, Celestis)
3x Frigate (Syndicate Veteran Atron, Tristan)

Spawn 2 (20km, auto aggro, drone aggro)
3x Battleship (Syndicate Veteran Hyperion, Dominix) (trigger)

Spawn 3 (20km, auto aggro, drone aggro)
4x Battleship (Syndicate Veteran Megathron, Hyperion, Dominix)


Mission 12 - Rat in a Corner


Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a

Another travel mission. Report to the agent to begin Chapter 3.
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