Technological Secrets (1 of 3), Level 3

Last edited by KonsnosKon
Fri, 27 Jan 2017 16:20 UTC

Faction: Thukker Tribe
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Therm, Kin
Ship: Drake
Web / Jam / ECM: None


Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).

Wave 1:

20km from warp-in
3x Thukker Mercenary Eliminators (Cruiser)

Wave 2:

Spawn 24km from warp-in
5x Thukker Mercenary Fighters (Frigate)
2-3x Thukker Mercenary Eliminators (Cruiser)

Wave 3:

Spawn 34km from warp-in
4x Thukker Mercenary Elite Fighters (Frigate)
1x Thukker Mercenary Eliminator (Cruiser)

Wave 4:

Spawn 32km from warp-in
2x Thukker Mercenary Elite Fighters (Frigate)
2x Thukker Mercenary Eliminators (Cruiser)

Wave 5:

Spawn 22km from warp-in
2x Thukker Captain's Wingman (Frigate)
1x Thukker Mercenary Captain (Cruiser)

Blitzing is not possible, you will require about 15 minutes for this part

Do not forget to loot the Mercenary Pilot dropped from the last killed ship
Last killed ship drops in loot +3 implant(confirmed 9/15/2016), dont forget to check for additional 8 mil isk (chances not known, reported by couple players)
Return your drones to drone bay after each wave or they will be targeted and killed by the succeeding reinforcement wave.

Thukker Mercenary Eliminators: 80k each
Thukker Mercenary Elite Fighters: 10k each
Thukker Captain's Wingman: 10k each
Thukker Mercenary Captain: 220k

Loot & Salvage
4.5 million ISK

There are multiple veldspar and scordite asteroids , about 22km from the warp-in beacon.

Technological Secrets (2 of 3)

Mission type: Courier (0.1 m3)

Technological Secrets (3 of 3)

Faction: Minmatar
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Exp, Kin
No bounty on any ships in this mission

Wave 1:

Spawn present at warp-in, spread out 5-20k. Support frigates close quickly (700 m/s)!!

1x Republic Fleet Detective (Frigate) (see note at page top on standings loss)
4x Republic Fleet Soldiers (Frigate)
2x Republic Fleet C-1 Support Frigate (webifier)
1x Republic Fleet D-1 Support Frigate (target painter)
1x Republic Fleet Rupture (Cruiser) Trigger

Wave 2:

3x Republic Fleet Ruptures (one of them: trigger)
2x Chief Republic Kvarm (tgt painter)

Wave 3:

3x Republic Destroyers (Tribal Faxi)
2x Republic BCs (Venis)

The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!

Got about 5,300,000 isk in loot. Mostly from the tags. Other players reporting up to 14m in comments.

Drops = ~5,300,000 isk
Salvage = ~200,000 isk
Bounties = 0 isk

Total = ~5,500,00 isk

Mission completed when wave 2 is killed, no need to engage wave 3.
You do not need to kill the Republic Fleet Detective to finish the mission.


CategoryNeedInfo - about the mission in general. Info might be outdated.
Comment by ChepeNolon
2008-05-26 19:39:28
From Nicole Vilshaska:

Maybe it was just a bug but, in the first room, it spawned every ship for me. Every wave in one. Needless to say it caused havoc and pandamodium on a large scale (read, my drones gone and my ship battered).
Comment by SilaMas
2008-06-18 10:54:29
I can confirm that parts I and III are in normal space.
Comment by SazukaKirr
2008-08-01 13:42:14
Like ChepeNolon, the waves for me in the first room seemed to warp in periodically, rather than after I had destroyed a trigger.
Comment by MollyMayhem
2008-09-16 19:47:05
The waves for part 1 seemed to warp in periodically on my recent run - wave 5 took forever to warp in after killing wave 4.
Comment by RilWar
2008-09-21 12:00:50
Waves were sporadic in part 1 for me as well, took better part of 40 mins to complete that part.
Comment by Peter57
2008-12-21 19:29:28
This mission uses Stasis webs and Target Painters
Comment by ReLLiK7699
2009-02-21 13:31:14
suppot frigates use stasis webs, kvarm use the target painters, also Ruptures were firing scourge heavy missles which is kinetic damage
Comment by TatonkaSmith
2009-04-04 01:59:41
There is Veldspar, Scordite, and Omber. Its kinda spread out.
Veldspar = 834,590 - 33 roids
Scordite = 100,000 - 4 roids
Omber = 50,000 - 1 roid
Comment by LoneWolf
2009-04-27 06:23:40
Part 1 of 3.
Killing Captain does not drop "Mercenary pilot". Killing last ship does.
Comment by JoeSnuffy
2009-04-27 21:14:41
I found that on Part 3 of 3 that Thermal was the best damage to deal. Drake with passive tank.
Comment by HarbyHarby
2009-07-09 07:36:26
Just finished it, the last dude that completes the mission dropped a +3 int implant.
Comment by NicCage
2009-07-15 17:37:41
Part 1: Periodic waves (no apparent trigger) (Possible trigger on biggest ship per wave, with a timer: ie. Next spawn comes a minute after killing Merc Elims)
New waves aggro drones

Also, confirming Parts 1 and 3 are Normal Space, single pocket.
Comment by OmniPhil
2009-10-03 16:12:52
Minmatar standing decreased -2.4% from -1.9 to -2.1 upon completion of 3 of 3.
Comment by Flaming111
2009-11-23 01:48:14
got a +3 social from the 1x Thukker Mercenary Captain in part 1
Comment by TyTilla
2010-02-11 17:21:06
Very little grief from the 3rd spawn in #3 more trouble from the support cruisers.

Did find that thermal damage far better - which is expected for Minmitar.
Comment by DogNose
2010-04-06 11:00:49
Nearly all Enemy doin Kinetic damage.
The D-1 Support Frigate orbits at 2000m very quickly (~450 m/s) and has a very
strong shield booster. Guys with Gunboads may fit some RL to get rid of it.
(4 Hammerhead I's couldn't break the shield(booster)...)
Comment by FaiaArashi
2010-04-27 11:30:49
If your tank can take waiting for them to come closer and you intend to loot/salvage, they will all come within tractor range in part 1.
Comment by OtanaSpace
2010-05-12 22:55:22
Part 1/3: Do not bother bringing a good ship trying to blitz this mission (hint * tengu * hint) - i.e. when you are just harvesting standings. You will die of boredom waiting for next spawns to appear. As every full wave is killable in 30 to 60 seconds, you will spend next ten minutes staring at empty space, even long after you looted all wrecks (not that there will be many). Next wave, rinse, repeat, again and again. I didn't time it, but it probably took about 30-50 minutes to finish (I had plenty of time to prepare some food and register on eve-suvival while waiting for spawns, among other), while in total being max. 2-3 minutes in actual fight. Good mission for a properly fitted T1 frigate/cruiser, anything above is overkill. Even then, it's probably not worth the time.

Best damage to deal: Thermal, secondary Kin/Exp.

Part 3/3: As stated, is full of regular Republic Fleet ships, expect significant standing loss with Minmatar.

Conclusion: If you are in hurry and/or don't specifically hate Minmatar, just skip the arc.
Comment by LiviaCatarella
2010-06-27 12:28:07
Mission information is still accurate for Part 1.
Comment by Fr3akwave
2010-07-13 10:51:51
Damage Types in Part 3 Definitely are Kinetic + Explosive.
All heavy missiles fired in this part are scourge missiles except the final 2 BC, they fire explosive missiles. Projectile turrets are firing with explosive so theres no thermal in this Part at all.

The BC are not really that tough as it is described but you dont have to fight them anyways. I found 2nd wave a lot more dangerous, maybe because i had thermal hardener fitted while they fired a hailstorm of scourge missiles :)

And I have to agree with DogNose:
If you use a gunship, be sure to have at least one assault launcher or rocket launcher fitted in addition to drones since those support frigs have a good shield tank and are quite fast. take them out with your turrets while still at range, saves you from a lot of trouble
Comment by YvainneSparrow
2010-10-31 17:02:44
Don't miss to loot in Part I! You might find a Basic Implant (+3)

(Check the entries above.)
Flamming111: Imp droped by Thukker Mercenary Captain.
HarbyHarby: Imp dropped by the last NPC
Comment by Michael13
2011-01-16 08:03:27
Confirming. In 3rd part damage are kinetic and explosion. No thermal. And 3rd wave quite easy.
Comment by RaabenFeder
2011-02-03 15:44:54
the omber asteroid in part 1 (lvl3) has been removed with "eve incursion" update :(
got this mission several times since there - no omber anymore.
Comment by UnstoppableDave
2011-02-15 15:40:49
In part 1, I timed it, and the waves spawned about every 3 to 3.5 minutes. That is, three minutes after the previous wave had *spawned*, not eliminated.
Done in 15 minutes in a legion. So either the times are random, but the same for all spawns, or this mission has been updated to make the waves spawn faster since many of the comments here were posted.
Comment by ZikatArzi
2011-07-25 22:54:18
The spawns in Part 1 will still come in on schedule even if you warped out, so you will have a welcoming party waiting for you when you warp back in. :)
Comment by HezzarK
2012-01-03 11:34:45
Implant +3 dropped from Captain (witch was last ship in my mish) Part 1 (now 3x mission made, 2 implant drops)
Comment by KappaLoot
2012-03-30 15:50:52
Implant drop confirmed
Comment by SuperFrank
2012-11-24 17:30:16
14m loot/salvage from part 1
Comment by BoomerShoot
2013-04-17 09:55:18
-0.018% / Combat - Ship Kill / This penalty was incurred for destroying Minmatar Republic's Republic Fleet Rupture in Janus
Comment by FaustosF
2014-01-05 01:59:54
Yep just found a +3 int implant on mission 1 of 3. So def loot that mission.
Comment by OdinWreckx
2014-05-16 17:56:29
used a navy vexor with Valkyrie Tech 2 drones and 250 mm railguns with lead ammo. armor tanked and kitted from 55Km. last wave the Caption's laser dealt the most damage which depleted shield slowly and started to chew into armor but Tech 2 repair module handled dps. My suggestions in the last wave, kill everyone else first and leave the Caption's ship last. There easier and quick to kill and this way less dps to deal with.
Comment by OdinWreckx
2014-05-17 02:06:30
Completed mission 3 of 3 and it took 13 minutes. First wave was 80+ km and second wave was 120+km's. Mjolnir heavy misiles and Nova light missiles used. First wave frigates rush in for brawling, and webbed and painted. Changed drones from Berserker I's to Valkyrie II's after first wave and second and thrid wave was much easier to deal with. Last wave had 3 ships as noted above and was very easy to deal with. Deal with destroyers first and then with BS. Tacktic was to kite 55Km out. Total gear picked up was 13mil worth.
Comment by MohamXiang
2014-05-21 03:08:22
Part 3 has 9.8M Loot, 524K salvage.
Comment by RyuIsayeki
2015-01-03 02:15:07
Passive Tanked Drake, easy missions

Part 1 about 10m loot and salvage
Part 2 boring AF, autopilot that shit
Part 3 approx 6m loot and salvage
Easy mission, didn't drop below 85% shields
Comment by AribethThiesant
2015-02-05 23:11:19
Part 1 - Too easy. Mostly waiting for the next wave to spawn. No implant dropped for me. loot ~3.5m ISK
Part 2 - Nothing special about this courier mission.
Part 3 - Wave 2 did more damage than wave 3 on me. BC's went down just fine with medium drones. 7.5m in loot, 500K in salvage
Easy in T1.5 Myrmidon and T1 drones
Comment by JamesWarren
2015-07-12 01:54:05
Confirming Boombershot's comment on standings penalty regarding Rupture kill

-0.018% Combat - Ship Kill
This penalty was incured for destroying Minmatar Republic's Republic Fleet Rupture in Obanen

- 7/12/2015
Comment by KindTrumpet
2017-07-13 20:47:24
Easily completed in a Drake. 7.3m loot, 270k in salvage. bring an exp and therm hardener and you shouldn't dip below 70% shields
Comment by DumbGit
2018-06-10 21:56:25
11 June 2018
Just did this for the 3rd time in about a month - no implants dropped at all.
Comment by hal9k
2018-11-02 00:02:51
confirm what DumbGit said i also got no implant
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki