Revision [8001]

This is an old revision of TruePowerProvisionalHeadquarters made by FayceOff on 2011-02-11 19:28:34.


Nation Rebirth Facility

Last edited by FayceOff:
1st draft
Fri, 11 Feb 2011 19:28 EST

Faction: Incursion Sansha
Space type: Normal Space
Damage dealt: Omni
Recommended ship classes: Battleships, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: Battleships tanked with high resistances and 100k+ EHP. Cruisers with high resists and AB for speed/sig tanking.
Forces Required: 20 - 40 pilots

Incursion Sansha will auto aggress and switch targets; drones and support ships are not immune.

=Military Intelligence:=
Your Objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defences quickly.

- 45,000,000 ISK x ratio
- 10,000 CONCORD LP x ratio

=Background Intelligence:=
True Power, the leading corporation within Sansha's Nation has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.

The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment's notice, transmit instructions and battle reports along secure lines, and rally retreating nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.

Synopsis from ISHAEKA-0081. DED Special Operations.
Authorized for Capsuleer dissemination.

Pocket 1

1 x Vylade Dien [command ship]
3 x Tama Cerebellum [scram]
3 x Schmaeel Medulla [scram, web]
2 x Renyn Meten [web]
1 x Outuni Mesen [scram, web, neut]
3 x Ostingele Tectum

Pocket 2

3 x Schmaeel Medulla [scram, web]
2 x Romi Thalamus
1 x Renyn Meten [web]
2 x Ostingele Tectum
1 x Mara Paleo [rr]
1 x Deltole Tegmentum [scram, neut]
2 x Antem Neo [sniper]
1 x Auga Hypophysis [scram, web]

Pocket 3

Wave 1

5 x Tama Cerebellum [scram]
3 x Romi Thalamus
4 x Ostingele Tectum TRIGGER
1 x Mara Paleo [rr]
3 x Eystur Rhomben

Wave 2

7x Tama Cerebellum [scram]
3 x Schmaeel Medulla [scram, web]
5 x Romi Thalamus
4 x Ostingele Tectum TRIGGER
1 x Intaki Colliculus [rr]
2 x Deltole Tegmentum [scram, neut]

Wave 3

3 x Antem Neo [sniper]
3 x Arnon Epithalamus [ecm]
2 x Ostingele Tectum
2 x Outuni Mesen [scram, web, neut]
3 x Schmaeel Medulla [scram, web]
1 x Vylade Dien [command ship]
2 x Yulai Crus Cerebi [sniper]


1 x True Power Mobile Headquarters (Make sure to get at least 20 points of warp disruption to stop the mobile HQ warping away. Bumping it so it can't align is also recommended.)
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki