Unauthorized Military Presence, Level 4

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Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: Explosive/ Kinetic
Web/ Warp Disrupt: Elite Frigate, Cruiser
Extras: Target Painter
Recommended damage dealing: Explosive/ Kinetic
Recommended ship: Golem, Raven, Dominix, Typhoon
Difficulty: Easy
Video: Ishtar (Blitz), Nightmare, Paladin

Initial Gate (20- 30km)

Possible auto aggro from all but Battlecruisers.
2x Destroyer (Gistior Defiler/ Haunter)
3x Cruiser (Gistum Liquidator/ Marauder)
2x Battlecruiser (Gistatis Primus/ Legionnaire)

Acceleration gate to next pocket is at 23km.

Single Pocket

The 3rd Group has a proximity aggro of about 80km, attacking it will draw room aggro.
Ship amount in each group may vary, the list below is an example.

1st Group (75- 80km, Minmatar Commercial Station Ruins)

1x Frigate (Gistii Nomad)
2x Elite Frigate (Arch Gistii Impaler/ Hunter) Web/ Warp Disrupt
6x Cruiser (Gistum Crusher/ Marauder/ Liquidator/ Smasher)
4x Battleship (Gist Commander/ General)

2nd Group (74- 90km, Manufacturing Facility Control Tower)

2x Frigate (Gistii Nomad/ Ruffian/ Hunter/ Impaler)
2x Cruiser (Gistum Smasher/ Crusher/ Marauder/ Liquidator) Target Painter
3x Battlecruiser (Gistatis Primus/ Legionnaire)

3rd Group (98- 105km, Ripped Superstructure)

3x Frigate (Gistii Hunter/ Impaler)
2x Destroyer (Gistior Defiler/ Haunter)
7x Cruiser (Gistum Phalanx/ Breaker/ Defeater/ Centurion) Web
3x Battleship (Gist Warlord/ War General)
1x Industrial (Angel Cartel Personnel Transport)

Eliminate the small group at the initial gate. Destroy the 3rd group.
Loot the Marines from the Transport wrecks. Return to Station.

Don't forget to loot the 10 Marines from the Angel Cartel Personnel Transport wrecks.

16x Veldspar asteroids (2- 36km).

Loot & Bounty
Loot + Salvage: ~2.75 mil
Bounty: ~4.6 mil

Standing Loss
Killing the Transport Ship incurs a 4.0% standing loss.

Comments [Hide comments]
Comment by NashWolfe
2008-08-26 21:19:11
Completed comfortably in a Sleipnir.

No web/scram from frigates, but was webbed by both a Defeater and a Breaker.

Can anyone confirm this anomaly?
Comment by GanoesParan
2008-12-27 16:27:40
frigs didn't web me, but when one of the cruisers got closed they did. so i confirm it i suppose
Comment by ItPaladin
2009-01-04 04:35:33
I did not receive any aggro on warp in to first accel gate, unlike what this report says.
Comment by ForteEXE
2009-01-07 17:51:28
Defeaters have webbed me before.

I've heard reports that the battlecruisers can warp scramble.
Comment by ThodMia
2009-01-31 14:19:38
Very easily done in a well Tempest. Don't even have most t2, but still easy.
Comment by Jhereg001
2009-05-18 08:07:40
Veldspar roids at warp gate has only around 81k total veldspar units....
Comment by Nico42666
2009-07-06 12:45:12
Don't attack the Transport ship till most have been eliminated. This will aggro all.
Comment by PassageWay
2009-07-26 13:10:07
Got stage aggro shooting group 3. No drones, didn't target transports.
Comment by MrT
2009-08-03 10:35:10
Below normal difficulty if controled agro. Just take the groups one at a time. Start with the closest and end with the transports.

Bounty: 4,1 mill
Mission: 1,5 mill
Loot and salvage: 3,8 mill
Total: 9,4 mill
Comment by ExileZero
2009-09-10 17:26:15
Difficulty was very minimal considering if it is ran with a ship achieving at least 80k range of primary weapons. Most incoming damage was within about 60k. Eliminating the clusters from closest grouping to the next, was sufficient enough to isolate the aggro within just the desired groupings. Frigates didnt Web at all, eventually they would begin aggro on my drones and would move away from Nos range as well. Battleships were pretty shield solid and would rep them fairly efficiently. A roughly meta3-outfitted Raven should have little difficulty; and a higher skilled tech2-outfitted Drake would be capable, more so if it kept up a mild speedtank (320m/s-ish)
Aggregate Bounties: 3.75 Mill ISK
Comment by NicoDemous
2009-09-11 11:08:51
I had a slightly different group makeup in my latest run - over double the battleships. I still had no difficulty doing the mission in a standard passive-tanked Drake, using 2x Explosive II and 2x Thermal II amplifiers. Bounties were kinda crap, and there wasn't any loot. If it weren't for the agent pay, I wouldn't have bothered doing it.

Group 1
Gistum Smasher x2
Gistum Crusher x2
Gist Commander x4
Arch Gisti Impaler x1
Arch Gisti Hunter x1
Gisti Nomad x1
Gistum Liquidator x1
Gistum Marauder x1

Group 2
Gistatis Legionnaire x2
Gistatis Primus x1
Gistii Impaler x2
Gistum Liquidator x2
Gistum Marauder x1

Group 3
Angel Cartel Personnel Transport x2
Gist War General x2
Gistii Impaler x3
Gistior Defiler x2
Gistum Breaker x2
Gistum Centurion x2
Gistum Defeater x2
Comment by CrucO
2010-01-19 22:10:35
Used a sniping Rokh with T2 hobs for the frigs. nothing go within thirty kilometers of me. also, of purely personal interest, i set a new personal volley damage record in this mission :)
Comment by AlSyth
2010-02-23 10:02:05
Very easy in a Tengu. Dual Gistii B-type and 2 invul can tank the whole 2nd room aggro orbiting a wreck with AB on.
2010-03-08 20:23:38
Confirm double battleships in groups 2 and 3
Comment by BiggusMcChinnus
2010-05-15 15:37:51
[19:36:18] Qolde > in unauthorized military prescence l4 angel cartel, if you fly diagonally upwards towards group three you can avoid aggro from group 1 and 2. i shot the transport ship last and didnt get any aggro from the other groups
Comment by RobbieCrash
2010-07-26 05:04:41
Easy mission, run in a Hurricane with T2 720s. Kited at ~65KM
Comment by GreigTarkunderson
2010-08-12 17:29:50
Very easy in a Mael. Aggro all groups and boil everything with ACs as it comes into range.
Comment by DeathAssured
2010-08-15 17:57:18
was very easy in a machariel if you need help my ingage name is deathassured
Comment by CaspardianGuy
2011-02-03 15:30:57
This mission wound up being much more entertaining than I'd anticipated from this entry. Room 1 was fine, easy, done. Room 2, a different story. First off, fleet comp was nothing like described--more of everything. Secondly, I decided that it would be fun to attack the group by the Commercial Station ruins first, because I thought nothing else would aggro. I was wrong. Very wrong. The entire room aggro'd. This resulted in LOTS AND LOTS OF DPS. Ridiculous amounts. I'm flying a domi with one DCU II, x2 explosive hardener IIs and x2 kinetics hardener, and x2 large accommodation armor repairers, and I had both of those repairers on for a good 2 and a half minutes before it was safe to turn one off. Eventually I got to a distance where they turned around and weren't right on top of me anymore, but then they engaged my drones. After that, I noticed that the transport was nearby and I decided to blitz the mission.

So, maybe I got a rarity because no one else seems to have seen this, but all the same, be careful.
Comment by SychthysRashka
2011-04-13 12:54:51
I got total aggro as soon as I shot at group 3. Can anyone else confirm?
Comment by CaptainRuger69
2011-04-17 16:34:32
Yes shooting group 3 did agro the hole room. Fortunately a raven with facton shields handled it with no problem. Caution is warrented....
Comment by StoicFaux
2011-06-22 00:38:19
Just ran the mission after the Incarna expansion, and there is now only one transport.
Comment by TheNetImp
2011-12-22 12:17:27
The first gate s unlocked no need to kill the first room.
Comment by KingSwapps
2014-07-03 16:27:01
Attacking the Transportship will NOT aggro all other groups
Comment by YadoT
2014-09-19 20:18:47
Agree, attacking Transport will not aggro other groups. However, whole room aggro if you use a Target Painter on group 3.
Comment by KirtaadTzash
2014-10-16 12:22:42
-3.0% Angel Cartel faction hit for killing the transport
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