Revision [3800]

This is an old revision of UnauthorizedMilitaryPresence4br made by KhanaLoaris on 2009-02-28 14:22:04.

 

Unauthorized Military Presence, level 4


Last edited by KhanaLoaris:
updated spawn info & notes
Sat, 28 Feb 2009 14:22 UTC

Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Extras: Weapon disruption, Light usage of Energy Vampires (Corpum Sage)
Recommended ship classes: Battleship, Battlecruiser, HAC (can also be done in a Recon)

At Gate:


Gate is unlocked, you can ignore this group if you want to.

Single Group: (25km Delayed Aggro)

3x Destroyers (Corpior Templar/Devoter)
3x Cruiser (Corpum Arch Sage/Arch Priest)
2x Battlecruiser (Corpior Bishop)

Single Pocket

There will be a group at the Amarr Dome when you warp-in and two others will spawn within a few seconds. They will look like two groups.
The group at the Amarr Dome will aggro drones.

Group 1: (near the Amarr Dome 74-110km)

4x Frigates (Corpii Reaver/Engraver)
2x Elite Frigates (Elder Corpii Seeker/Collector) (Weapon Disrupt)
2x Destroyer (Corpior Seer)
3x Cruisers (Corpum Dark Priest/Shadow Sage)
1x Battlecruiser (Corpior Bishop)
4x Battleships (Corpus Archon/Oracle/Prophet)

Group 2: (near the Shuttle Wreck 90-100km Delayed Aggro)

2x Blood Raider personnel Transport
3x Frigates (Corpii Engraver/Reaver)
3x Destroyers (Corpior Templar/Devoter)
3x Cruisers (Corpum Shadow Sage)
2x Battleships (Corpus Archon/Oracle)


No structures drop loot.

Blitz:
In Pocket 2 you only have to kill the group with the 2 Transport Ships. Once the group with the Transport Ships is dead, take 10 militants from one of the Transport wrecks to complete the mission. Killing the other group is not necessary. You may use other militants if you have them.
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