Vengeance, level 4

Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Gated Deadspace
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Guardian Veteran
Extra: Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Ishtar, Raven, Dominix, Hyperion, Apocalypse, Megathron
Video: Golem, Maelstrom, Kronos (Bastion), Dominix (Blitz)

You will warp into a large swarm of Hostiles in the first 2 pockets, a MJD is highly recommended to snipe.
Groups will aggro Drones, keep a close eye on them.

No Hostiles at initial gate.

1st Pocket (Outer Perimeter)

1st Group (25- 30km, Asteroid Mining Post)

Auto aggro.
4x Destroyer (Corelior Soldier/ Infantry)
4x Battlecruiser (Squad Leader/ Platoon Leader)

2nd Group (20- 25km, Serpentis Narcotics Warehouse)

5x Frigate (Coreli Protector/ Defender)
5x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
1x Battleship (Core Port Admiral/ Rear Admiral)

3rd Group (15- 25km, Advance Factory)

5x Elite Frigate (Guardian Veteran) Web/ Scramble
1x Battleship (Core Commodore/ Baron)

4th Group (20- 25km, Asteroid Colony)

3x Destroyer (Corelior Infantry/ Sentinel)
9x Cruiser (Corelum Chief Sentinel/ Chief Infantry)

Serpentis Narcotics Warehouse drops 10 Drugs.

2nd Pocket

Attacking the 2nd group will aggro the 4th group.
Recommended order of attack: 1st, 4th, 2nd and 3rd group.

1st Group (1- 5km, Beacon)

Auto aggro.
6x Elite Frigate (Guardian Veteran) Web/ Scramble

2nd Group (25- 32km, Ruined Monument)

5x Cruiser (Corelum Chief Infantry/ Sentinel) Dampening
2x Battleship (Core Rear Admiral)

3rd Group (30- 40km, Serpentis Pirate Quarters)

4x Frigate (Coreli Defender/ Protector)
2x Destroyer (Corelor Sentinel)
4x Cruiser (Corelum Chief Infantry/ Sentinel)

4th Group (25- 35km, Serpentis Control Tower)

2x Destroyer (Corelior Infantry)
3x Battleship (Core Port Admiral/ Commodore)

3rd Pocket (To the Coven)

1st Group (1- 3km, Beacon)

Auto aggro.
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)

2nd Group (45- 50km)

2x Elite Frigate (Guardian Veteran) Web/ Scramble
4x Cruiser (Corelum Chief Sentinel/ Infantry)
2x Battleship (Core Commodore/ Port Admiral)

3rd Group (80- 95km)

5x Destroyer (Corelior Cannoneer/ Sentinel)
4x Cruiser (Corelum Chief Sentinel/ Infantry)
2x Battleship (Xevni Jipon/ Core Rear Admiral/ Flotilla Admiral)

4th Group (100- 110km)

4x Serpentis Heavy Missile Battery

Serpentis Stronghold as high hp and only drops basic T1 Modules and random ammo (not worth the time).

1st and 2nd pocket: destroy all ships to unlock the gates.
3rd pocket: destroy the 3rd group (tagging these ships makes it easier). No other kills are needed to complete the mission.

Xevni Jipon is weak against thermal damage but has high resistances against kinetic and is immune to EW.
Careful not to get stuck on the gate and asteroids in the 1st pocket.

1st pocket: 19x Veldspar asteroids (1- 46km).
2nd pocket: 15x Veldspar asteroids (10- 36km).

Loot and Bounty
Loot + Salvage: ~22 mil
Bounty: ~10.8 mil

Comment by CreatPosudol
2008-07-07 18:19:47
In pocket 1 I got aggrod by Group 1 at warp in as described.
But then I got drone aggro from group 3 which switched to me as I pulled them in, not a problem though.

Group 4 in Pocket never aggros on it's own, even when you shoot at it (also didn't aggro my drones). Strange...
Comment by SilentSkills
2008-11-05 17:21:00
Very easy, yet time consuming mission.

For gallente ship pilots:
2xkin 2xtherm active hardeners. Railguns, even tho most NPCs will get within blaster range. Some wont.
Comment by DrakeSherrin
2009-01-30 17:52:39
Lots of Veldspar in the first pocket, within easy reach of the warp-in point.
Comment by ItPaladin
2009-02-17 00:58:24
To elaborate some more on the Veldspar in the first pocket, it has over 900k units. I scanned 800k just on warp in, with 90k and 50k rocks. I moved out some more, found another 50 and 90k.
Comment by ChokoDango
2009-02-22 03:14:50
love this mission.... the veldspar on the first / 2nd pocket are truely nice... especially the price of trit on the market
Comment by WolfBiss
2009-05-05 07:21:21
In a T2 fitted Raven with 2 THERM + 1 KIN Hardener, 1 Large NOS, 3 BC's and a target Painter(!) this Mission is fairly easy. Just make sure you watch your Drones as mentioned in Room 1; if you pull groups which are very close to another together, this should'nt be a problem. Whole Mission takes me ~40 minutes.
Comment by RantsMohammets
2009-08-07 14:12:24
I blew up the Serpentis Stronghold out of curiosity. Basic, boring T1 modules. Fun mission though. Easy money.
Comment by KaeloLePetit
2009-09-02 10:25:48
in pocket three, the second battleship group three can also be a core flotilla admiral that uses sensor damps (which I've never seen before). the mission also did not flag complete until I killed this battleship as well.

can anyone confirm flotilla admirals dampening?
Comment by IonStryker
2009-09-21 16:09:21
Report says Xevni Jipon can't be a target for a webber, but my True Sansha Stasis Webifier snagged him just fine.
Comment by ForteEXE
2009-09-23 13:08:44
Kaelo: 712k bounty BSes are EWAR users, as are any 768k bounty BSes. I believe some of the higher ones do, but at a much rarer frequency.
Comment by SpLend0r
2009-10-05 15:15:00
Core Port Admiral, Heavy missile batteries were left when mission was flagged completed for me.

Took ~30-40 minutes for my Ishtar.
Comment by KnorKor
2009-12-16 11:05:32
Done in a Gila: Easy :). Used Sentries and some Heavies because some cruisers come really close. Sniped the frigs with Warden, killed the BS with Garde. Used Scourge Missiles and some Widowmaker for the named rat.
Comment by VaerahVahrokha
2010-07-13 13:35:01
The first pocket is actually quite easy if you do it with some thought.

1) Fit short range BS, IE 800mm Maelstrom (in my case)
2) Enter and don't move at all
3) Kill the auto-aggro NPCs if any
4) Ignore frigates and kill the first 2 groups of cruisers
5) Proceed with the groups. Once you get aggro by the frigates, you'll see that they either come in close contact at 2.5km or stay at 14km. The former (if you did not move so far) can be killed with drones with no danger, the latter can be hit by the battleship guns so you won't need to expose the drones to ranged aggro.
6) Clean the rest of the pocket.
Comment by WikiVel
2010-08-23 06:21:57
Pocket 1:

If no ships aggro you on warp in, attacking group 1 will aggro group 3 as well
After groups 1 and 3 are done for, attacking group group 2 will not cause group 4 to aggro...

I havent tried any other combos yet
Comment by AdmiralProud
2010-09-25 15:27:53
Last Pocket BS's can change.
Comment by QianzingYanshu
2010-09-30 05:56:23
Killing the group around Xevni marks the mission as completed - nothing else needs to be destroyed.

my 20Cents to pocket 1 as the fotm-comment ;)
I completly disregard groups and prefer to kill all cruiser- and battlecruiser-sized ships, then the BS and then switch from fury to normal T1 missiles to finish of the frigs and destroyers.
Comment by ShadowBuns
2011-02-04 13:45:39
Don't bother killing the stronghold, loot is worthless and you'll spend more time blowing it up than you did on the rest of the mission >.<
Comment by AshAit
2011-12-14 20:12:53
Done in a Tengu, stats: 835 tank with therm at 91.9%, and kinetic at 86.8%, 545 dps (2433 volley) and at 570 m/s with a sig radius of 206m. I salvaged with a Noctis and grossed 27 mil between bounties, loot, and salvaged (saving the LP). Took about 45 minutes to clear, but I was being lazy, and about 20 minutes to salvage, and 30 to travel to a hub and sell everything. Probably could have been done 20-30% faster but it yielded about 17.1 mil per hour with my skills and set up. Tank never dropped under 1% even with full room aggro in the final pocket :)
Comment by Dethbringer1
2012-08-09 10:03:16
done in tengu. 746dps. took 24minutes. I was looking for the bounty total but guess nobody has dont that yet :(. It took about 30 volleys to kill the 2.5m BS. I think I'll try inferno missiles and see if they work better.
Comment by DoshMaster
2012-12-14 13:38:42
Done in a Tengu, 566 dps with scourge fury (curse you, hml nerf!), 10425 shield HP at 96% th and 93% kin resist, didn't push past 80%
Packed extra Inferno Fury Missiles for Xevni, downed him with them in ca. 18 volleys. So yes, it looks like it's worth it to bring inferno even with the kinetic damage bonus you get.
Comment by DavTheUnwashed
2012-12-27 12:46:50
Post-Retribution: pocket 1 group 1 no longer aggros me on warp in. Changed page to state Might aggro on warp in as my 2 data points can't be considered truth.
Comment by EveMir
2013-09-05 10:49:07
Bounty: 11,8 mil
Salvage/loot: 13,2 mil (cargo)
Meh... :/
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki