War Situation, Level 4


Last edited by ErikKalkoken
Wed, 07 Jun 2017 13:32 UTC


Note: There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below.
Declining the combat version might give you the courier version of this mission.


Part 1 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: EM/therm
Difficulty: Easy
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake

Single Pocket

4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.

Blitz

No Blitz. You have to destroy all ships and the lookout to complete this missions.

Part 2 of 2

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi

Pocket 1

5x Frigates (Amarr Navy Gamma Support Frigate Warp Scramble/Web/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)

You have to kill all hostiles to unlock the acceleration gate.

Pocket 2

6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.

Blitz

No Blitz. You have to destroy all ships and the General's Quarters to complete this missions.


CategoryMissions
CategoryLevel4
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