Revision [5177]

This is an old revision of Wildfire4p2 made by LanStaz on 2009-09-21 16:40:53.

 

Epic Arc Overview


Chapter agent: Nilf Abruskur
Agent corporation: Republic Security Services
Agent location: Aldrat, RSS Liaison Headquarters

Chapter agent: Hiva Shesheva
Agent location: Tanoo

Important notes :

* Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
* This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.

Chapter 2, Songs of the Past



Mission 1 - Dead End Intercept

Single npc in a Tempest.


Mission 2 - Surfacing

Faction: Mercenaries
Mission type: Encounter
Location: Jark (Derelik)
Space type: Normal space
Damage dealt: All
Web/Scramble: Wingman, Spider Drone

Fly 11 jumps to Jark in Derelik to pick up an item (Encrypted Tranmission, 0.1m3).

This is actually an encouter. Non-deadspace, no acceleration gate. Warps in at 40k from target (Tili's Brothel). When you get close (28km) to the Red Light Palace a number of Mercenary NPCs will spawn within a few KM, doing quite a bit of mixed-type damage. Recommend short range heavy weapons for the BSs and longer range light weapons and drones for the cruisers and frigates.

Initial Group (5 - 20km)

2 frigates - Mercenary Wingman web
4 cruiser - Mercenary Commander, orbit at 14k
5 battleships - Mercenary Overlord; scourge heavy missile trigger

Trigger is probably last Overlord.

Wave 2 (5-20km)

2 frigates - Mercenary Wingman web
6 cruisers - Mercenary Commander
4 battleships - Mercenary Overlord trigger

Trigger is probably last Overlord.

Wave 3 (5-20km)

9 frigates - 3 Spider Drone web, 2 Mercenary Wingman web, 4 Mercenary Elite Fighter
3 battleships - Mercenary Overlord

You will need to kill the NPCs to complete the mission; just tanking them, picking up the Encrypted Transmission and returning to the agent is not sufficient.


Mission 3 - Who Art in Heaven

Faction: Angel
Mission type: Encounter
Space type: Normal space
Damage dealt: Explosive (62%)
Web/Scramble: didn't let any frigates get close enough to find out

Note
The mission info says they are sending you to Arzad (which is Amarr low-sec) but for me the mission was actually in Erstur 1 jump from Aldrat (RSS Liaison Headquarters, agent home base).

Initial Spawn

Entire room aggros.

Group 1 (20-40K)
7 frigates (Arch Gistii Hunter, Arch Gistii Impaler)
4 cruisers (Arch Gistum Breaker, Arch Gistum Defeater)
7 battleships (Gist Cherubim, Gist Seraphim, Gist Throne)

Group 2 (70-90K)
5 frigates (Gistii Hunter)
3 frigates (Gistii Impaler)
3 cruisers (Gistatis Praefectus)
3 frigates (Arch Gistii Hunter)


Mission 4 - Playing All Their Cards

Faction: Angel
Mission type: Encounter
Space Type: normal
Requires: Hacking skill and Codebreaker (I think)

Initial Spawn (>100km)
11 frigs (Arch Gistii Hijacker, Arch Gistii Hunter, Arch Gistii Impaler, Arch Gistii Rogue, Arch Gistii Thug)
4 cruisers (Arch Gistum Phalanx, Arch Gistum Defeater, Arch Gistum Centurion)
10 bs (1 Gist Cherubim, 5 Gist Seraphim, 4 Gist Throne)
5 frigate (Gistor Seizor)
1 frigate (Gistor Trasher)

Note
I assume a codebreaker is required for this. It didn't work for me, but I petitioned it and the GM closed the mission for me.

The Angel Battlestation took forever to kill and dropped no loot.


On to Wildfire4p3 chapter 3, Revelation.

Mission 5 - Church of the Obsidian

Faction: Amarr
Mission Type: Encounter
Space Type: Deadspace
Requires: Archeology I (for using Analyzer I)

At Gate (25-50km, no aggro until within 15km of gate)
7 frigates (Ammatar Navy Delta I, Ammatar Navy Gamma II, Ammatar Navy Soldier)
3 battleships (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)
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