Revision history for WorldsCollide4ansa


Revision [21492]

Last edited on 2016-09-02 10:49:09 by SagiKov
Additions:
==Bounty==
26,300,000.00
==Loot + Salvage==
13,500,000.00


Revision [20342]

Edited on 2014-07-15 20:37:58 by StabtheHeart
Additions:
- Pocket 3 (Research Outpost): Destroy Group 1, grab the hostages from the heron, fly back to your agent. No need to destroy entire groups. - confirmed in July 16, 2014.
Deletions:
- Pocket 3 (Research Outpost): Since Incarna Release all ships in Stage 3 have to be killed to finish the mission.


Revision [19997]

Edited on 2014-05-14 21:26:52 by StabtheHeart
Additions:
On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web. ** DO watch for Thugs and Outlaws srcams. ** All ships in this pocket have to be destroyed to unlock the gate.
Deletions:
On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web. ** DO watch for Thugs and Outlaws srcams **


Revision [19996]

Edited on 2014-05-13 03:12:59 by StabtheHeart
Additions:
- Pocket 2 (Angel Base): All ships in Pocket 2 have to be destroyed to unlock the gate.
Deletions:
- Pocket 2 (Angel Base): Kill or ignore the two Angel Spy frigates & Angel Sentry Guns. Fly directly to the gate and activate gate.


Revision [18741]

Edited on 2013-07-18 04:46:40 by TechReviewsAndHelp
Additions:
Video: http://youtu.be/Tv3TZ0dC23k
Deletions:
Video: http://youtu.be/Tv3TZ0dC23k, [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]], [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]], [[http://www.youtube.com/watch?v=jMQRnAN-ioc Machariel]]


Revision [18715]

Edited on 2013-07-17 14:14:06 by EveSurvival
Additions:
Video: http://youtu.be/Tv3TZ0dC23k, [[http://www.youtube.com/watch?v=Gl0FyaR4doQ Golem]], [[http://www.youtube.com/watch?v=n-HxvuFgo68 Vargur]], [[http://www.youtube.com/watch?v=jMQRnAN-ioc Machariel]]
Deletions:
Video: http://youtu.be/Tv3TZ0dC23k


Revision [18635]

Edited on 2013-04-19 21:53:33 by TechReviewsAndHelp
Additions:
Video: http://youtu.be/Tv3TZ0dC23k
==Video==
This video is one of many ways to do this mission. (The game got super glitch during the video. (I gave the GM a heads up) Anyways, I'm going to redo this mission down the road)I did leave out the fact you need to pick up the guys and bring them back to your agent.
http://youtu.be/Tv3TZ0dC23k


Revision [18362]

Edited on 2013-03-17 19:17:20 by JeanInkura
Additions:
On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web. ** DO watch for Thugs and Outlaws srcams **
Deletions:
On warp-in, Group 1 will auto aggro. The Angel Spy frigates **do** ++not++ scramble and they web.


Revision [18361]

Edited on 2013-03-17 17:49:23 by JeanInkura [frigs do scram]
Additions:
On warp-in, Group 1 will auto aggro. The Angel Spy frigates **do** ++not++ scramble and they web.
Deletions:
On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web.


Revision [18313]

Edited on 2013-02-14 00:49:02 by TechReviewsAndHelp [frigs do scram]
Additions:
This is not a drone friendly mission. However, one thing I notice since the AI update is a "glitch". If you do not shoot anyone, and you release more than one drone shooting at one target. Once they start shooting at one of your drones you can scoop that drone back into the bay. The foes should not shoot at your other drones. This "glitch" maybe fixed down the road.
This is a time consuming mission if you do both the Angel & Sansha sides.
NOTE: I notice since the AI update the ships react to the type of drones you use. While using long range sentry drones the foes try to get out of the drones ranges by getting closer. While using short range sentry drones the foes try to move away.
===Group 1:===
Deletions:
This is a time consuming mission if you do both the Angel & Sansha sides.
- The mission is flagged completed once you have killed all ships in Group 1. The Heron will be unlocked and you can grab its crew to finish the mission.


Revision [18312]

Edited on 2013-02-13 22:36:02 by TechReviewsAndHelp [frigs do scram]
Additions:
- DO NOT deploy your drones to attack Group 1. (I'm going to say this is optional. I didn't move and I had my drones attack group 1 with no problem. However, everyone in the room did target my drones and not me. T1 hobgoblin)


Revision [13986]

Edited on 2012-07-29 10:48:47 by DesmontMcCallock [frigs do scram]
Additions:
----
CategoryMissions


Revision [10439]

Edited on 2012-07-08 05:12:49 by DesmontMcCallock [Updating prefered dmg order for Sansha]
Additions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)
Deletions:
Recommended damage dealing: Exp, Kin (Angel) / Therm (best), EM(secondary) (Sansha); Max orbit 49km (Centus Dark Lord)


Revision [10438]

Edited on 2012-07-07 20:52:10 by DesmontMcCallock [Updating prefered dmg order for Sansha]
Additions:
Recommended damage dealing: Exp, Kin (Angel) / Therm (best), EM(secondary) (Sansha); Max orbit 49km (Centus Dark Lord)
Deletions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)


Revision [9357]

Edited on 2011-10-12 18:57:28 by ZikatArzi [Corrected max orbit range]
Additions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)
Deletions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Sansha Dark Lord)


Revision [9356]

Edited on 2011-10-12 18:55:04 by ZikatArzi [Corrected max orbit range]
Additions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Sansha Dark Lord)
Deletions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 44km


Revision [9076]

Edited on 2011-07-25 05:20:30 by KhadanBerylli [Corrected max orbit range]
Additions:
- Pocket 3 (Research Outpost): Since Incarna Release all ships in Stage 3 have to be killed to finish the mission.
Deletions:
- Pocket 3 (Research Outpost): Kill all ships in Group 1. Grab the crews from the Heron to finish the mission.


Revision [8715]

Edited on 2011-06-08 18:35:03 by MaurriK [added distance pocket 2 angel.]
Additions:
2-3km from warp in
20-30km from warp in
20-30 km from warp ni


Revision [7688]

Edited on 2011-01-31 12:35:08 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [6665]

Edited on 2010-07-11 14:48:51 by DrakaraMarie [+CategoryLevel4]
Deletions:
- Moving will aggro the entire room


Revision [6664]

Edited on 2010-07-11 14:46:14 by DrakaraMarie [+CategoryLevel4]
Additions:
- Moving will aggro the entire room


Revision [5448]

Edited on 2009-11-04 08:10:59 by SharriAtal [Added Sleipnir to the list of recommended ships.]
Additions:
Recommended ships: Sleipnir, Raven, CNR, Drake
Deletions:
Recommended ships: Raven, CNR, Drake


Revision [5134]

Edited on 2009-09-14 03:46:33 by TtoraiEve [adding ship type]
Additions:
2x Frigates (Angel Viper (named Angel Spy)) **Web**
Deletions:
2x Frigates (Angel Spy) **Web**


Revision [5129]

Edited on 2009-09-13 18:47:48 by TtoraiEve [adding ship type]
Additions:
2x Frigates (Sansha's Berserker (named Sansha Spy)) **Web**
Deletions:
2x Frigates (Sansha Spy) **Web**


Revision [4826]

Edited on 2009-08-15 18:46:54 by SaenWolfe [Added Target Painter for War Zone Cruiser]
Additions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher) **Target Paint (Arch Gistum Crusher)**
Deletions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher) **Target Paint (Arch Gistum Crusher)


Revision [4825]

Edited on 2009-08-15 18:44:53 by SaenWolfe [Added Target Painter for War Zone Cruiser]
Additions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher) **Target Paint (Arch Gistum Crusher)
Deletions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher)


Revision [4587]

Edited on 2009-07-20 13:42:47 by BasherOn [added max orbit]
Additions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 44km
Deletions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha)


Revision [4052]

Edited on 2009-03-29 22:49:53 by TheMaster42 [added max orbit]
Additions:
Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least enough tank to survive until the scramblers are cleared. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some (extreme) examples:
Deletions:
Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least some tank on them. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some examples:


Revision [4051]

Edited on 2009-03-29 22:39:34 by TheMaster42 [Comments about damage in the last room]
Additions:
Damage dealt: All damage types, see notes - Mainly Exp, Kin (Angel) / EM, Therm (Sansha)
The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least some tank on them. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some examples:
- 50% Exp, 31% Therm, 16% Kin, 2% EM
- 63% Exp, 15% EM, 15% Kin, 6% Therm
- 58% Exp, 23% Kin, 12% EM, 7% Therm
Deletions:
Damage dealt: All damage types - Exp, Kin (Angel) / EM, Therm (Sansha)
The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.


Revision [2129]

Edited on 2008-09-07 16:45:20 by LiniA [Added additional blitz]
Additions:
- The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” or "[[DamselInDistress4 Damsel In Distress]]" Level 4 mission.
Deletions:
- The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.


Revision [1609]

Edited on 2008-07-09 09:11:49 by SturmWolke [Pocket 1 : minor reword & tip rearrange for clarity]
Additions:
Drones can be safely deployed to attack any group with aggroing the entire pocket.
- Drones/fleet members maybe targetted as the NPC ships reset their targetting when moving back to their spawn points.
Deletions:
- Fleet members maybe targetted as the NPC ships reset their targetting after moving back to their spawn points.


Revision [1488]

Edited on 2008-07-02 08:53:01 by SturmWolke [aggro update (GrahorTarg), some corrections]
Additions:
Extras: Target Painters (Angel Arch Gistum Crusher)
Note: Heavy drone aggro in Angel & Sansha Pocket 2. Setting drones to passive in order to avoid accidental aggro is recommended.
This is a time consuming mission if you do both the Angel & Sansha sides.
The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a **Gist War General** and **Centus Savage Lord** from the respective groups.
NO aggro from the initial groups until you attack them. Each group can be aggroed independently.
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-wz.jpg" title="Pocket 1 (War Zone)" alt="War Zone At Warp-In"}}
4x Elite Frigates (Arch Gistii Impaler/Hunter) **Web/Scramble**
3x Battleships (Gist War General/General/Commander) **Gate Unlock Trigger (Gist War General)**
3x Elite Frigates (Centii Loyal Ravener/Scavanger) **Web/Scramble**
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord) **Gate Unlock Trigger (Centus Savage Lord)**
==Tip ==
- The NPC ships will not travel more than 30km from their respective spawn points.
- Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.
- Fleet members maybe targetted as the NPC ships reset their targetting after moving back to their spawn points.
On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web.
==__Warning__==
- DO NOT deploy your drones to attack Group 1.
- __Any attack on the Angel Spy frigates__ by fleet members will aggro the entire pocket. It is safe however, for them to kill the sentry guns in Group 1.
- The FIRST ship that had warped into the pocket may kill the Angel Spy frigates without repercussions, as long as you stick to turret weapons/missiles.

NO aggro from the other groups until you attack them. Each group can be aggroed independently.
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="Pocket 2 (Angel Base)" alt="Angel Base At Warp-In"}}
2x Frigates (Angel Spy) **Web**
3x Angel Sentry Guns (Tower Sentry Angel III)
6x Elite Frigates (Arch Gistii Thug/Outlaw) **Web/Scramble**
===Random Spawn (Auto-aggro):===
==Tip ==
- Once Group 1 has been eliminated, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
- Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.
- An Angel Overseer battleship will have a random chance to spawn in this pocket. The chance to spawn seems to be based on triggering the Angel Base warp gate in Pocket 1 and then completing the warp into this pocket.
On warp-in, Group 1 will auto aggro. The Sansha Spy frigates do not scramble but they do web.
==__Warning__==
- DO NOT deploy your drones to attack Group 1.
- __Any attack on the Sansha Spy frigates__ by fleet members will aggro the entire pocket. It is safe however, for them to kill the battleships in Group 1.
- The FIRST ship that had warped into the pocket may kill the Sansha Spy frigates without repercussions, as long as you stick to turret weapons/missiles.

NO aggro from the other groups until you attack them. Each group can be aggroed independently.
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="Pocket 2 (Sansha Base)" alt="Sansha Base At Warp-In"}}
2x Frigates (Sansha Spy) **Web**
4x Elite Frigates (Centii Loyal Scavanger/Ravener) **Web/Scramble**
===Random Spawn (Auto-aggro):===
==Tip ==
- Once Group 1 has been eliminated, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
- Recommended order for elimination : Group 1, Group 2 and finally Group 3.
- An Sansha's Overseer battleship will have a random chance to spawn in this pocket. The chance to spawn seems to be based on triggering the Sansha Base warp gate in Pocket 1 and then completing the warp into this pocket.
You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers.
If this happens, start moving away from the remaining neutral groups and check if the webbing/scrambling Elite Frigates have you locked. Kill them first if they have you locked.
If you are fleeted with friends, have them __focus fire on Group 1 or any groups that have been aggroed by mistake.__
The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-ro.jpg" title="Pocket 3 (Research Outpost)" alt="Research Outpost At Warp-In"}}
3x Battleships (Gist Saint/Warlord/Malakim)
4x Elite Frigates (Arch Gistii Hijacker/Rogue) **Web/Scramble**
==Tip ==
- Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket. It will always be Angel ships.
- The mission is flagged completed once you have killed all ships in Group 1. The Heron will be unlocked and you can grab its crew to finish the mission.
==Blitz==
- Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card (or killing the Gist War General). The card will be consumed upon activation.
- Pocket 2 (Angel Base): Kill or ignore the two Angel Spy frigates & Angel Sentry Guns. Fly directly to the gate and activate gate.
- Pocket 3 (Research Outpost): Kill all ships in Group 1. Grab the crews from the Heron to finish the mission.
- The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.
Deletions:
Extras: NA
Note: Heavy drone aggro in the 2nd pockets. Setting drones to passive in order to avoid accidental aggro is recommended.
Both Angel and Sansha Overseer have separate chances to spawn. In rare cases, you may find both of them spawning in the same mission.
The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a Gist War General and Centus Savage Lord from the respective groups.
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-wz.jpg" title="War Zone" alt="War Zone"}}
4x Elite Frigates (Arch Gistii Impaler/Hunter) ***Web/Scramble* **
3x Battleships (Gist War General/General/Commander)
3x Elite Frigates (Centii Loyal Ravener/Scavanger) ***Web/Scramble***
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord)
Tip: The NPC ships will not travel more than 30km from their respective spawn points. Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.
When doing this in a group be very careful because when the ships go back to the spawn points they can reset and target your group members.
On warp-in, Group 1 will immediately aggro. The Angel Spy frigates do not scramble but they do web.
__DO NOT deploy your drones to attack Group 1.__
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2, Group 3 and Group 4.
One Angel Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="Angel Base" alt="Angel Base"}}
2x Frigates (Angel Spy) ***Web***
3x Angel Sentry Guns (Tower Sentry Angel I)
6x Elite Frigates (Arch Gistii Thug/Outlaw) *Web/Scramble*
===Random Group (Auto-aggro):===
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
On warp-in, Group 1 will immediately aggro. The Sansha Spy frigates do not scramble but they do web.
__DO NOT deploy your drones to attack Group 1. __
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2 and Group 3.
One Sansha Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="Sansha Base" alt="Sansha Base"}}
2x Frigates (Sansha Spy)
4x Elite Frigates (Centii Loyal Scavanger/Ravener) *Web/Scramble*
===Random Group (Auto-aggro):===
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket.
You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers. If this happens, start moving away from the remaining neutral groups and check if the Elite Frigates have you locked. Kill them first if they have you locked.
If you are fleeted with friends, have them __focus fire on the already aggroed groups.__
A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-ro.jpg" title="Research Outpost" alt="Research Outpost"}}
3x Battleships (Gist Saint/Warlord)
4x Elite Frigates (Arch Gistii Hijacker/Rogue) ***Web/Scramble***
====Blitz====
1. Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card* (or killing the Gist War General). The card will be consumed upon activation.
2. Pocket 2 (Angel Base): Fly to next gate while killing the two Angel Spy frigates & Angel Sentry Guns. Do not shoot anything else. Nothing else should aggro you if you fly directly to the gate. Activate gate.
3. Pocket 3 (Research Outpost): Kill off the auto-aggro Group 1 (3 Elite Cruisers and 2 Battleships). Grab the crews from the Heron to finish the mission.
* The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.


Revision [1468]

Edited on 2008-06-30 09:37:17 by ChepeNolon [Added pictures by Sturmwolke]
Additions:
====Pocket 1 (War Zone)====
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-wz.jpg" title="War Zone" alt="War Zone"}}
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="Angel Base" alt="Angel Base"}}
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="Sansha Base" alt="Sansha Base"}}
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-ro.jpg" title="Research Outpost" alt="Research Outpost"}}
Deletions:
====Pocket 1 (Warzone)====
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="text" alt="text"}}
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="text" alt="text"}}


Revision [1266]

Edited on 2008-06-19 10:51:01 by StinggRay [added links to Zor]
Additions:
* The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.
Deletions:
* The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” Level 4 mission.


Revision [1230]

Edited on 2008-06-17 21:11:13 by GaramisTakians [added links to Zor]
Additions:
When doing this in a group be very careful because when the ships go back to the spawn points they can reset and target your group members.


Revision [1078]

Edited on 2008-06-10 15:47:48 by MariaEpiconthe [added links to Zor]

No Differences

Revision [1075]

Edited on 2008-06-10 11:14:07 by SturmWolke [added links to Zor]
Additions:
Both Angel and Sansha Overseer have separate chances to spawn. In rare cases, you may find both of them spawning in the same mission.
One Angel Overseer battleship will have a random chance to spawn in this pocket.
Deletions:
One Gist Overseer battleship will have a random chance to spawn in this pocket.


Revision [1074]

Edited on 2008-06-10 10:56:19 by SturmWolke [re-formatted, re-worded, corrected, added tips and extra information for all pocket sections]
Additions:
Faction: Angel and Sansha
Damage dealt: All damage types - Exp, Kin (Angel) / EM, Therm (Sansha)
Web/Scramble: All Elite Frigate types. Spy frigates only webs.
Extras: NA
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha)
Note: Heavy drone aggro in the 2nd pockets. Setting drones to passive in order to avoid accidental aggro is recommended.
====Pocket 1 (Warzone)====
The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a Gist War General and Centus Savage Lord from the respective groups.
NO drone aggro for the entire pocket. You can deploy drones normally.
===Angel Group===
4x Elite Frigates (Arch Gistii Impaler/Hunter) ***Web/Scramble* **
1x Elite Cruiser (Arch Gistum Smasher/Crusher)
3x Battleships (Gist War General/General/Commander)
===Sansha Group===
3x Elite Frigates (Centii Loyal Ravener/Scavanger) ***Web/Scramble***
3x Battlecruisers (Centatis Specter/Wraith)
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord)
Tip: The NPC ships will not travel more than 30km from their respective spawn points. Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.
====Pocket 2 (Angel Base)====
On warp-in, Group 1 will immediately aggro. The Angel Spy frigates do not scramble but they do web.
__DO NOT deploy your drones to attack Group 1.__
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2, Group 3 and Group 4.
One Gist Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).
===Group 1 (Auto-aggro):===
2x Frigates (Angel Spy) ***Web***
3x Angel Sentry Guns (Tower Sentry Angel I)
3x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist Saint/Warlord)
5x Destroyers (Gistior Seizer/Thrasher)
3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
6x Elite Frigates (Arch Gistii Thug/Outlaw) *Web/Scramble*
4x Battleships (Gist General/Commander)
===Random Group (Auto-aggro):===
1x Battleship (Angel Overseer)
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
====Pocket 2 (Sansha Base)====
On warp-in, Group 1 will immediately aggro. The Sansha Spy frigates do not scramble but they do web.
__DO NOT deploy your drones to attack Group 1. __
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2 and Group 3.
One Sansha Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).
===Group 1 (Auto-aggro):===
3x Battleships (Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord)
5x Destroyers (Centior Monster/Abomination)
4x Battleships (Centus Dark Lord/Beast Lord/Overlord)
4x Elite Frigates (Centii Loyal Scavanger/Ravener) *Web/Scramble*
5x Elite Cruisers (Centum Loyal Hellhound/Fiend)
3x Battleships (Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord)
===Random Group (Auto-aggro):===
1x Battleship (Sansha’s Overseer)
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
====Pocket 3 (Research Outpost)====
Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket.
You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers. If this happens, start moving away from the remaining neutral groups and check if the Elite Frigates have you locked. Kill them first if they have you locked.
If you are fleeted with friends, have them __focus fire on the already aggroed groups.__
A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
===Group 1 (Auto-aggro):===
3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
2x Battleships (Gist War General/Warlord)
4x Battlecruisers (Gistatis Legionnaire/Primus)
1x Battleship (Gist Warlord/Malakim)
5x Destroyers (Gistior Thrasher/Seizer)
3x Battleships (Gist Saint/Warlord)
4x Elite Frigates (Arch Gistii Hijacker/Rogue) ***Web/Scramble***
1x Battleship (Gist Nephilim/Cherubim)
====Blitz====
1. Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card* (or killing the Gist War General). The card will be consumed upon activation.
2. Pocket 2 (Angel Base): Fly to next gate while killing the two Angel Spy frigates & Angel Sentry Guns. Do not shoot anything else. Nothing else should aggro you if you fly directly to the gate. Activate gate.
3. Pocket 3 (Research Outpost): Kill off the auto-aggro Group 1 (3 Elite Cruisers and 2 Battleships). Grab the crews from the Heron to finish the mission.
* The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” Level 4 mission.
Deletions:
Faction: Sansha and Angels
Damage dealt: All kinds (mainly Exp, Kin for Angels and Em, Therm for Sansha)
Recommended damage dealing: EM, Therm for the Sansha. Exp, Kin for the Angels.
Warning!: Heavy Drone aggro!
====Entry Pocket (Warzone)====
The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
Drone will aggro entire room
===Group guarding Angel Base Gate===
4x Elite frigate (Arch Gistii Hunters)
1x Heavy Assault Cruiser (Arch Gistum Crusher) (Additional EM damage)
2x Battleships (Gist General/War General)
===Group guarding Sansha Base Gate===
5x Interceptors (Centii Loyal Ravenger/Scavenger) (Web/scramble)
6x Battlecruisers (Centatis Specter/Wraith)
3x Battleships (Centus Beast Lords)
====Angel Base Pocket====
Frigates may scramble.
Angel Spy in Group 1 will aggro everything upon attack. Sentries should be fine though.
===Group 1:===
3x Angel Sentry Guns
2x Frigates (Angel Spies)
4x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Seraphim)
3x Destroyers (Gistior Seizer) (Kin/therm damage)
2x Destroyers (Gistior Thrasher) (All kinds of damage)
1x Heavy Assault Cruiser (Arch Gistum Centuraion) (Additional EM damage)
4x Heavy Assault Cruiser (Arch Gistum Phalanx) (Heavy Therm Damage)
5x Interceptors (Arch Gistii Thug/Outlaw) (Outlaw deals therm damage)
3x Battleships (Gist Nephilim)
1x Battleship (Gist Overseer) (Random)
====Sansha Base Pocket====
Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups, use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.
===Group 1: (Automatic aggro)===
1x Battleship (Sansha Overseer) (Random)
3x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)
4-5x Destroyers
5x Battleships (Centus Dark Lord)
3-4x Elite Frigate class **Web/scramble**
2-3x Elite Cruiser class
2x Battleships (Centus Mutant Lord/Slave Lord)
====Research Outpost Pocket====
===Group 1: (Automatic aggro)===
3x Heavy Assault Cruisers (Arch Gistum Centurion/Phalanx) (Deals EM and Therm including kin/exp)
2x Battleships (Gist War General)
5x Battleships (Gistatis Legionaire/Primus)
1x Battleship (Gist Malakim)
4x Interceptors (Arch Gistii Hijacker/Rogue)
1x Battleship (Gist Cherubim) (Deals EXP, Kin, Therm)
6x Destroyer (Gistior Thrasher/Seizer)
3x Battleships (Gist Warlord)
==Blitz:==
~1)Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in [[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz Level 4]].
~1) Warp-In Pocket: Fly 26km to Angel gate and activate.
~1) Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
~1) Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.


Revision [956]

Edited on 2008-06-01 11:17:51 by SturmWolke [Corrected BS number from 5 to 3 for Sansha Base Pocket]
Additions:
3x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)
Deletions:
5x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)


Revision [950]

Edited on 2008-06-01 10:49:14 by ChepeNolon [Fixed the ships list.]
Additions:
4x Elite frigate (Arch Gistii Hunters)
1x Heavy Assault Cruiser (Arch Gistum Crusher) (Additional EM damage)
5x Battlecruisers (Gistatis Primus/Tribuni)
2x Battleships (Gist General/War General)
5x Interceptors (Centii Loyal Ravenger/Scavenger) (Web/scramble)
6x Battlecruisers (Centatis Specter/Wraith)
3x Battleships (Centus Beast Lords)
2x Frigates (Angel Spies)
4x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Seraphim)
3x Destroyers (Gistior Seizer) (Kin/therm damage)
2x Destroyers (Gistior Thrasher) (All kinds of damage)
1x Heavy Assault Cruiser (Arch Gistum Centuraion) (Additional EM damage)
4x Heavy Assault Cruiser (Arch Gistum Phalanx) (Heavy Therm Damage)
5x Interceptors (Arch Gistii Thug/Outlaw) (Outlaw deals therm damage)
3x Battleships (Gist Nephilim)
1x Battleship (Gist Overseer) (Random)
2x Frigates (Sansha Spy)
1x Battleship (Sansha Overseer) (Random)
5x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)
4-5x Destroyers
5x Battleships (Centus Dark Lord)
2x Battleships (Centus Mutant Lord/Slave Lord)
3x Heavy Assault Cruisers (Arch Gistum Centurion/Phalanx) (Deals EM and Therm including kin/exp)
2x Battleships (Gist War General)
5x Battleships (Gistatis Legionaire/Primus)
1x Battleship (Gist Malakim)
4x Interceptors (Arch Gistii Hijacker/Rogue)
1x Battleship (Gist Cherubim) (Deals EXP, Kin, Therm)
6x Destroyer (Gistior Thrasher/Seizer)
3x Battleships (Gist Warlord)
Deletions:
4x Arch Gistii Hunters (Elite Frigate class)
Arch Gistum Crusher (Elite Cruiser class)
3x Gistatis Primus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
Gist General (Battleship class)
Gist War General (Battleship class)
2x Centii Loyal Ravenger (Frigate class)
3x Centii Loyal Scavengers (Frigate class)
Centatis Specter (Battlecruiser class)
5x Centatis Wraith (Battlecruiser class)
3x Centus Beast Lords (Battleship class)
2x Angel Spy
2x Gistatis Praefectus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
4x Gist Seraphim (Battleship class)
3x Gistior Seizer (Destroyer class)
2x Gistior Thrasher (Destroyer class)
Arch Gistum Centuraion (Elite Cruiser class)
4x Arch Gistum Phalanx (Elite Cruiser class)
4x Arch Gistii Thug (Elite Frigate class)
Arch Gistii Outlaw (Elite Frigate class)
3x Gist Nephilim (Battleship class)
Gist Overseer (Battleship class)
2x Sansha Spy
1x Sansha Overseer
3x Centus Dread Lord (Battleship class)
2x Centus Dark Lord (Battleship class)
4-5x Destroyer class
5x Centus Dark Lord (Battleship class)
Centus Mutant Lord (Battleship class)
Centus Slave Lord (Battleship class)
2x Arch Gistum Centurion (Elite Cruiser class)
Arch Gistum Phalanx (Elite Cruiser class)
2x Gist War General (Battleship class)
3x Gistatis Legionaire (Battlecruiser class)
2x Gistatis Primu (Battlecruiser class)
Gist Malakim (Battleship class)
2x Arch Gistii Hijacker (Elite Frigate class)
2x Arch Gistii Rogue (Elite Frigate class)
Gist Cherubim (Battleship class)
3x Gistior Thrasher (Destroyer class)
3x Gistior Seizer (Destroyer class)
3x Gist Warlord (Battleship class)


Revision [934]

Edited on 2008-06-01 00:34:57 by MariaEpiconthe [Officially cleaned up!]
Additions:
~1)Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in [[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz Level 4]].
~1) Warp-In Pocket: Fly 26km to Angel gate and activate.
~1) Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
~1) Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.
Deletions:
~)Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in [[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz Level 4]].
~) Warp-In Pocket: Fly 26km to Angel gate and activate.
~) Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
~) Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.


Revision [933]

Edited on 2008-06-01 00:34:03 by MariaEpiconthe [Officially cleaned up!]
Additions:
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds (mainly Exp, Kin for Angels and Em, Therm for Sansha)
Recommended damage dealing: EM, Therm for the Sansha. Exp, Kin for the Angels.
Recommended ships: Raven, CNR, Drake
====Entry Pocket (Warzone)====
===Group guarding Angel Base Gate===
4x Arch Gistii Hunters (Elite Frigate class)
Arch Gistum Crusher (Elite Cruiser class)
3x Gistatis Primus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
Gist General (Battleship class)
Gist War General (Battleship class)
===Group guarding Sansha Base Gate===
2x Centii Loyal Ravenger (Frigate class)
3x Centii Loyal Scavengers (Frigate class)
Centatis Specter (Battlecruiser class)
5x Centatis Wraith (Battlecruiser class)
3x Centus Beast Lords (Battleship class)
====Angel Base Pocket====
Frigates may scramble.
Angel Spy in Group 1 will aggro everything upon attack. Sentries should be fine though.
3x Angel Sentry Guns
2x Angel Spy
2x Gistatis Praefectus (Battlecruiser class)
2x Gistatis Tribuni (Battlecruiser class)
4x Gist Seraphim (Battleship class)
===Group 3:===
3x Gistior Seizer (Destroyer class)
2x Gistior Thrasher (Destroyer class)
Arch Gistum Centuraion (Elite Cruiser class)
4x Arch Gistum Phalanx (Elite Cruiser class)
===Group 4:===
4x Arch Gistii Thug (Elite Frigate class)
Arch Gistii Outlaw (Elite Frigate class)
3x Gist Nephilim (Battleship class)
Gist Overseer (Battleship class)
====Sansha Base Pocket====
Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups, use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.
===Group 1: (Automatic aggro)===
2x Sansha Spy
1x Sansha Overseer
3x Centus Dread Lord (Battleship class)
2x Centus Dark Lord (Battleship class)
4-5x Destroyer class
5x Centus Dark Lord (Battleship class)
===Group 3:===
3-4x Elite Frigate class **Web/scramble**
2-3x Elite Cruiser class
Centus Mutant Lord (Battleship class)
Centus Slave Lord (Battleship class)
====Research Outpost Pocket====
===Group 1: (Automatic aggro)===
2x Arch Gistum Centurion (Elite Cruiser class)
Arch Gistum Phalanx (Elite Cruiser class)
2x Gist War General (Battleship class)
3x Gistatis Legionaire (Battlecruiser class)
2x Gistatis Primu (Battlecruiser class)
Gist Malakim (Battleship class)
===Group 3:===
2x Arch Gistii Hijacker (Elite Frigate class)
2x Arch Gistii Rogue (Elite Frigate class)
Gist Cherubim (Battleship class)
===Group 4:===
3x Gistior Thrasher (Destroyer class)
3x Gistior Seizer (Destroyer class)
3x Gist Warlord (Battleship class)
==Blitz:==
~)Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in [[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz Level 4]].
~) Warp-In Pocket: Fly 26km to Angel gate and activate.
~) Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
~) Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.
Deletions:
Mission type: Deadspace, with guards at the first gates.
Damage dealt: All kinds (mainly exp, kin for angels and em, therm for sansha)
Reccomended damage dealing: EM, therm for the sansha, Exp, kin for the angels.
Ulric Wolfbane completed it in a standard raven with a t2 setup.
Completed in: CNR (3x invuls) DR: Easy (Chepe Nolon)
Completed in: Active tank Drake (Only against the angels) DR: Hard (Captain Schmungles)
Completed in: Passive tank Drake DR: Medium (Jennvanaa Sallen)
====Entry:====
4x Arch Gistii Hunters
3x Gistatis Primus
2x Gistatis Tribuni
Arch Gistum Crusher
Gist General
Gist War General
Centatis Specter
5x Centatis Wraith
2x Centii Loyal Ravenger
3x Centii Loyal Scavengers
3x Centus Beast Lords
====Angles Gate====
Frigs may scramble.
Insta Aggro -
2x Angel Spy - Do not shoot, will aggro entire room, but you can NOS them
3x Angel Sentry Guns (appears you can shoot these)
===Group 1 - (This hit me REAL hard)===
2x Gistatis Praefectus
4x Gist Seraphim
2x Gistatis Tribuni
===Group 2 -===
Arch Gistum Centuraion
4x Arch Gistum Phalanx
3x Gistior Seizer
2x Gistior Thrasher
===Group 3 -===
3x Gist Nephilim
Gist Overseer
4x Arch Gistii Thug
Arch Gistii Outlaw
====Sansha Gate====
Completed solo with: standard apoc/megabeams, dual acco reps, 1xEM/2xTherm/1xKIN hardener. **this gate only, did the Angels gates with Raven**
Damage dealtt: EM/Therm. Centus Dark Lords do extremely heavy KIN damage.
Recommended damage dealing: Thermal
Three groups.
===insta aggro from first group:===
2 Sansha spy
3 Centus Dread Lord
2 Centus Dark Lord
1 Sansha's Overseer
===Second group:===
5X Centus Dark Lord
4-5 destroyers
===Third Group:===
Centus Mutant Lord
Centus Slave Lord
2-3 HACs
3-4 Frigs ***WEB/SCRAMBLE**
Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups., use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.
Prioritize killing the Dark Lords in the first group, they do 300hp/s Kinetic damage and are supremely dangerous if you're not expecting them. Then the Dread lords and the Overseer, then get some range on the rest of the pocket before pulling aggro on the second group with the 5 Dark Lords You can snipe them fairly easily because they're slow, do not engage them at close range unless you have absolutely top skills and and can run both reps continuously. Even then you will likely take structure damage before you clean them out. There are web/scrambling frigs in here, leave the third group til last and you won't get trapped.
====Final Stage====
===Group 1 (insta aggro)===
2x Gist War General
2x Arch Gistum Centurion
Arch Gistum Phalanx
===Group 2===
Gist Malakim
3x Gistatis Legionaire
2x Gistatis Primu
===Group 3===
Gist Cherubim
2x Arch Gistii Hijacker
2x Arch Gistii Rogue
===Group 4===
3x Gist Warlord
3x Gistior Thrasher
3x Gistior Seizer
==Blitz Guide:==
Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the warp-in point without killing anything. It can be found in Zor's wreck in ( I belive ) The Right Hand of Zazzmatazz. In any case it's in Zor's wreck for certain. (if you're using drones be sure they are set to PASSIVE mode)
Warp-In: Fly 26km to Angel gate and activate.
2nd Spot: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
3rd Spot: Fly towards The final can. 5 ships will aggro you, 2bBS and 3 HAC. Kill them, grab the can and you're finished.
----
CategoryCleanup


Revision [623]

Edited on 2008-05-28 19:15:19 by JennvanaaSallen [Officially cleaned up!]
Additions:
Completed in: Passive tank Drake DR: Medium (Jennvanaa Sallen)


Revision [573]

Edited on 2008-05-27 16:39:21 by ChepeNolon [Some reformatting. Fixed screenshots url. Still need to fix the text.]
Additions:
======Worlds Collide, Level 4======
{{lastedit show="2"}}
====Entry:====
===Group 1:===
===Group 2:===
====Angles Gate====
===Group 1 - (This hit me REAL hard)===
===Group 2 -===
===Group 3 -===
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="text" alt="text"}}
====Sansha Gate====
===insta aggro from first group:===
===Second group:===
===Third Group:===
{{image url="https://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="text" alt="text"}}
====Final Stage====
===Group 1 (insta aggro)===
===Group 2===
===Group 3===
===Group 4===
==Blitz Guide:==
----
CategoryCleanup
Deletions:
**Worlds Collide, Level 4**
Reported by: Ulric Wolfbane
Updated by: Chepe Nolon, Captain Schmungles
Blitz by: Ris Dnalor
Last update: 2008.01.06
Sansha pocket reported by: Teiresias
**Entry:**
Group 1:
Group 2:
**Angles Gate**
Group 1 - (This hit me REAL hard)
Group 2 -
Group 3 -
{{image url="https://eve-survival.org/missions/worldscollideansa4-an.jpg" title="text" alt="text"}}
**Sansha Gate**
insta aggro from first group:
Second group:
Third Group:
{{image url="https://eve-survival.org/missions/worldscollideansa4-sa.jpg" title="text" alt="text"}}
**Final Stage**
Group 1 (insta aggro)
Group 2
Group 3
Group 4
**Blitz Guide:**


Revision [572]

Edited on 2008-05-27 16:33:26 by MaloKorrigan [Some reformatting. Fixed screenshots url. Still need to fix the text.]
Additions:
**Worlds Collide, Level 4**
Deletions:
Worlds Collide, Level 4


Revision [570]

Edited on 2008-05-27 16:31:17 by MaloKorrigan [Some reformatting. Fixed screenshots url. Still need to fix the text.]
Additions:
Worlds Collide, Level 4
**Final Stage**
**Blitz Guide:**
Deletions:
Worlds Collide, level 4
Final stage
Blitz guide:


Revision [569]

Edited on 2008-05-27 16:30:35 by MaloKorrigan [Some reformatting. Fixed screenshots url. Still need to fix the text.]
Additions:
**Entry:**
**Angles Gate**
**Sansha Gate**
{{image url="https://eve-survival.org/missions/worldscollideansa4-sa.jpg" title="text" alt="text"}}
Deletions:
Entry:
Angles Gate
Sansha Gate
sansha pocket


Revision [568]

Edited on 2008-05-27 16:29:48 by MaloKorrigan [Some reformatting. Fixed screenshots url. Still need to fix the text.]
Additions:
{{image url="https://eve-survival.org/missions/worldscollideansa4-an.jpg" title="text" alt="text"}}
Deletions:
angel pocket


Revision [567]

The oldest known version of this page was created on 2008-05-27 16:29:03 by MaloKorrigan [Some reformatting. Fixed screenshots url. Still need to fix the text.]
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