Revision [5367]

This is an old revision of WorldsCollide4bran made by BuilderAlphaOne on 2009-10-18 18:52:50.

 

Worlds Collide, level 4


Last edited by BuilderAlphaOne:
divided Third Pocket into its two groups
Sun, 18 Oct 2009 18:52 UTC

Faction: Blood Raiders and Angel Cartel (Blood Raiders in the last pocket)
Mission type: Encounter
Spacetype: Deadspace, with guards at the warp in.
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elite Frigs, Blood Spy
Extras: NOS (Priest/Dark Priest)
Recommended damage dealing: EM, therm for the bloods, Exp, kin for the angels.
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacriliege, Nighthawk.

Warp in "Warzone stage"


You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.

Group 1 (Blood Raiders)

3x Battleship (Oracle/Prophet)
3x Elite Frigate (Follower/Herald)
2x Elite Cruiser (Dark Priest/Shadow Sage)
* 400-450dps (EM 51%/TH 49%)

Group 2 (Angel Cartel)

3x Elite Frigate (Outlaw/Thug)
4x Battleship (Malakim/Throne)
3x Elite Cruiser (Crusher/Smasher)
* ~600dps (EM 1%/EX 78%/KN 18%/TH 2%)

Tip

Bloodraider Pocket


Blood Spys might scramble/web, but may not also. Using drones on them aggros the whole room.

First group will aggro shortly after you enter {2x Blood Spy (Frigate) and 3X Battleship (Apostle/Oracle)}.
Second group {2x Blood Fanatic (Battlecruiser) and 2x Battleship (Apostle/Oracle)} can be attacked separately.
Third group {5 Blood Friars (Destroyers) and 5 Battleships (more Apostles/Oracles)} ... save for last.

Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups.

Warning: if you do it all wrong and aggro all of them --
* Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.

Tips:

Angel Cartel Pocket


Tank: Exp / Kin
Aggro at warp in: Yes (Might web)

10x Battleships (Gist Seraphim/Malakim/Throne) (Dealing EM)
7x Cruiser / Battlecruisers
3x Frigates
5x Interceptors (web/scramble)

You get aggro from two frigs that might web. Get some distance from the groups before shooting at anything. Shooting at the two Spies, will aggro everything.

3rd Pocket (Blood Raiders)


The pocket looks like a single group. But it's actually 3. Use the same technique suggested for the Blood Raider pocket.


First Group autoaggroes, range under 10km {3x Elite Cruisers (Dark Priest/Shadow Sage) plus 2 Battleships (Apostle/Oracle/Prophet)}

Second Group can be attacked separately {4x Elite Frigates (Herald/Upholder) plus 2 Battleships (Apostle/Oracle)}. These frigates can web.

Third Group is the remainder {3x Battlecruiser (Fanatic/Phantom) plus 2 Battleships (Apostle/Oracle).

Again, if you do everything wrong [use drones, etc.]
> * Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.

Tip:
  • Only need to blow up the auto-aggro group to get the ship crew.
  • Keep drones on Passive to prevent any unwanted aggro
  • On ocassion, you might - even without drones or partners - agro all of the groups(some of which can warp scramble). I sugest you put some distance fast between u and the groups you haven't yet agroed.
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