Revision [5677]

This is an old revision of WormholeSpace made by NightReaver on 2009-12-01 08:48:49.

 

W-Space Reports


Last edited by NightReaver:
Quick-link fix.
Tue, 01 Dec 2009 08:48 UTC

Two Suns


This is a work in progress; the Quick Links are not complete yet and I am still in the process or organizing the sites (i.e. Cosmic Signatures/Anomalies). All the existing information is still here and I have added links for all the sites I could find that where not previously linked.



Foreword, Disclaimer and Warning


W-space is not for young or inexperienced players. While young players might be able to get by in w-space they will certainly have a more difficult time and likely run into complications due to their limit skills. I would highly recommend that anyone planning to head into w-space should first go join a 0.0 (Null-Sec) alliance and get their feet wet if they have not done so already. We have been able to apply both the knowledge and tricks we had learned living in 0.0 effectively in w-space. This has proven to give us an effective edge over 95% of the other w-space inhabitants we have run into.

If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. If your too lazy to do the testing and associated leg work on Singularity (SISI) and warp your capital or fleet into a site and it all gets blown up, you will only get out of me something to the effect of "lol, what a nub" or possibly "lol, I told you so".

Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial. I am firmly of the opinion that if you can't figure it out yourself or with the help of your friends, you don't need to be doing it and will likely get your a$$ handed to you in the process. While that sounds harsh, it just means you are not ready yet and need more SP and/or experience.

Now for the disclaimer and warning: In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over. Consider yourself warned.



Terms & Shorthand


I will use some terms and other 'shorthand' in parts of this guide; most should know these but for those that do not they are detailed here:

W-Space - Wormhole space; refers to a solar system in wormhole space.
K-Space - Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
WH - Wormhole; refers to a wormhole connection between two systems.
RR - Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.
Sites - Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.



About Wormhole Space


All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan which will not be covered here anytime soon (see Links section below).



Wormhole Space Classes


W-space systems fall into one of six classes:

Unknown Space - Class 1-3
Dangerous Unknown Space - Class 4 and 5
Deadly Unknown Space - Class 6

Class 1 and 2 systems can be soloed.
Class 3 you want some friends with RR.
Class 4 you want lots of friends with RR.
Class 5 you definitely want lots of friends with RR and probably a capital.
Class 6 you definitely want a capital or two and lots of friends with RR.



Anomaly Site Difficulty


Anomaly site difficulty is roughly determined by a keyword, named sites do not fall under this convention:

Perimeter anomalies are Low difficulty.
Frontier anomalies are Medium difficulty.
Core anomalies are High difficulty.

For Class 1-2 expect to see Perimeter anomalies.
For Class 3-4 expect to see Frontier anomalies.
For Class 5-6 expect to see Core anomalies.



Sleeper Sites


The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and an increase in scrambling/webbing/RR ships. Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.



Sleeper Site Escalation


Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation does seem to also happen randomly on occasion, even without the presence of a large force. Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally, site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site. When a Magnetometric site escalates it seems to also cause the Talocan spawn container to appear.


It Burns!

Sleeper Capital Escalation


Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).




Sleeper AI


The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection. The sleepers handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.





Wormhole Thingy by Drug Kito
A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. WARNING: Wormhole mass reported by Wormhole Thingy is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.

Apocrypha Probing
All about the new scanning system introduced in Apocrypha.



Notes





Cosmic Anomalies

PerimeterAmbushPoint Perimeter Ambush Point
PerimeterCheckpoint Perimeter Checkpoint
PerimeterHangar Perimeter Hangar
RuinsOfCohort27 Ruins Of Cohort 27
SleeperDataSanctuary Sleeper Data Sanctuary
TheOruzeConstruct The Oruze Construct

Fortification Frontier Stronghold FortificationFrontierStronghold Class 3
Outpost Frontier Stronghold OutpostFrontierStronghold Class 3
Solar Cell SolarCell Class 3
Core Garrison CoreGarrison Class 5 (incomplete)
Core Stronghold CoreStronghold Class 5 (incomplete)


Cosmic Signatures


Gravimetric

Common Perimeter Deposit
Unexceptional Frontier Deposit


Ladar

BountifulFrontierReservoir Bountiful Frontier Reservoir
SizablePerimeterReservoir Sizable Perimeter Reservoir


Magnetometric

ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform
ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils
ForgottenPerimeterPowerArray Forgotten Perimeter Power Array
ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost

Forgotten Frontier Recursive Depot ForgottenFrontierRecursiveDepot Class 3
Forgotten Core Information Pen ForgottenCoreInformationPen5 Class 5
Forgotten Core Data Field ForgottenCoreDataField Class 5


Radar

UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay
UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm
UnsecuredFrontierDatabase Unsecured Frontier Database
UnsecuredFrontierReceiver Unsecured Frontier Receiver
Unsecured Frontier Enclave Relay UnsecuredFrontierEnclaveRelay5 Class 5
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