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This is an old revision of WormholeSpace made by NightReaver on 2009-12-04 00:16:05.


W-Space Reports

Last edited by NightReaver
Fri, 04 Dec 2009 00:16 EST

Sleepless Guardian

Jump down to w-space reports full listing below

Quick Links are complete thanks to information provided by FayceOff.

Terms & Shorthand

I will use some terms and other 'shorthand' in parts of this guide; most should know these but for those that do not they are detailed here:

Wormhole space; refers to a solar system in wormhole space.

Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)

Wormhole; refers to a wormhole connection between two systems.

Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.

Cosmic Signatures & Anomalies; refers to a cosmic anomaly or one of four types of cosmic signatures (Ladar, Gravimetric, Magnetometric, Radar). The fifth type of cosmic signature is classified as Unknown and refers to wormholes.

Foreword, Disclaimer and Warning

W-space is not for young or inexperienced players. While young players might be able to get by in w-space they will certainly have a more difficult time and likely run into complications due to their limit skills. I would highly recommend that anyone planning to head into w-space should first go join a 0.0 (Null-Sec) alliance and get their feet wet if they have not done so already. We have been able to apply both the knowledge and tricks we had learned living in 0.0 effectively in w-space. This has proven to give us an effective edge over 95% of the other w-space inhabitants we have run into.

All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan which will not be covered here anytime soon (see Links section below).

If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So spend the time on SISI and do your homework.

Now with all that out of the way I would like to point out this report is meant to act as a resource only; not a tutorial.

Disclaimer and warning time: In the following sections I will detail observations, opinions and some humorous examples. Due to the random nature of w-space I make no guarantee as to how accurate any of this information is, even if it has been verified a hundred times over. Consider yourself warned.

Wormhole Space Classes

W-space systems fall into one of six classes:

Unknown Space - Class 1-3
Dangerous Unknown Space - Class 4 and 5
Deadly Unknown Space - Class 6

Class 1 and 2 systems can be soloed.
Class 3 you want some friends with RR.
Class 4 you want lots of friends with RR.
Class 5 you definitely want lots of friends with RR and probably a capital.
Class 6 you definitely want a capital or two and lots of friends with RR.

Site Difficulty

Site difficulty can be approximately determined by a keyword in the sites name and the w-space class the site is in. The exception to this is Gravimetric, Ladar and class 5 Radar sites; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention:

Perimeter sites are generally Low difficulty.
Frontier sites are generally Medium difficulty.
Core sites are generally High difficulty.

For Class 1-2 expect to see Perimeter sites.
For Class 3-4 expect to see Frontier sites.
For Class 5-6 expect to see Core sites.

Two Suns

Sleeper Sites

Each class of w-space should have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will not appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as these sites can appear in several different classes of w-space and are not bound to a specific w-space class but in fact are each tied to a range of w-space classes.

The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites only). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.

Sleeper Site Escalation

Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation does seem to also happen randomly on occasion, even without the presence of a large force. Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally, site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site. When a Magnetometric site escalates it seems to also cause the Talocan spawn container to appear.

It Burns!

Sleeper Capital Escalation

Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).

Sleeper AI

The sleeper NPC AI is much more complex than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection. The sleepers handle multiple targets most dynamically; a sleeper may be warp scrambling Alice and stasis webbing Bob while it is shooting at Charlie.

Sleeper Remote Rep

The sleepers that have remote repair ability will use it, sometimes to an annoying extent. The sleeper frigate, cruisers and battleships will all remote repair each other, they also tend to assist the ones you happen to be shooting. This can become annoying when, for example, the battleships have remote repair and are also the trigger for the next wave and they are happily remote repairing the frigates and cruisers while you try to kill them. The issue can be compounded if said frigates and cruisers also have the remote repair capability. Care should be taken on sites with large amounts of RR sleeper ships that a next wave isn't triggered ahead of time.

Wormhole Thingy by Drug Kito
A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. WARNING: Wormhole mass reported by Wormhole Thingy is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.

Apocrypha Probing
All about the new scanning system introduced in Apocrypha.

Singularity (SISI) Test Server
How to access and get on the CCP test server.


Classless Cosmic Signatures

These cosmic signatures can spawn in more than one class of w-space therefore they are considered classless as they have no specific w-space class spawn designation.


AverageFrontierDeposit Average Frontier Deposit
CommonPerimeterDeposit Common Perimeter Deposit
UnexceptionalFrontierDeposit Unexceptional Frontier Deposit


BarrenPerimeterReservoir Barren Perimeter Reservoir
MinorPerimeterReservoir Minor Perimeter Reservoir
OrdinaryPerimeterReservoir Ordinary Perimeter Reservoir
SizablePerimeterReservoir Sizable Perimeter Reservoir
TokenPerimeterReservoir Token Perimeter Reservoir
BountifulFrontierReservoir Bountiful Frontier Reservoir
VastFrontierReservoir Vast Frontier Reservoir
InstrumentalCoreReservoir Instrumental Core Reservoir
VitalCoreReservoir Vital Core Reservoir

Class 1 Cosmic Signatures

Cosmic Anomalies

PerimeterAmbushPoint Perimeter Ambush Point (Class 1)
PerimeterCamp Perimeter Camp (Class 1)
PhaseCatalystNode Phase Catalyst Node (Class 1)
TheLine The Line (Class 1)


ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform (Class 1)
ForgottenPerimeterPowerArray Forgotten Perimeter Power Array (Class 1)


UnsecuredPerimeterAmplifier Unsecured Perimeter Amplifier (Class 1)
UnsecuredPerimeterInformationCenter Unsecured Perimeter Information Center (Class 1)

Class 2 Cosmic Signatures

Cosmic Anomalies

PerimeterCheckpoint Perimeter Checkpoint (Class 2)
PerimeterHangar Perimeter Hangar (Class 2)
RuinsofCohort27 The Ruins of Enclave Cohort 27 (Class 2)
SleeperDataSanctuary Sleeper Data Sanctuary (Class 2)


ForgottenPerimeterGateway Forgotten Perimeter Gateway (Class 2)
ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils (Class 2)


UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay (Class 2)
UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm (Class 2)

Class 3 Cosmic Signatures

Cosmic Anomalies

FortificationFrontierStronghold Fortification Frontier Stronghold (Class 3)
OutpostFrontierStronghold Outpost Frontier Stronghold (Class 3)
SolarCell Solar Cell (Class 3)
TheOruzeConstruct The Oruze Construct (Class 3)


ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost (Class 3)
ForgottenFrontierRecursiveDepot Forgotten Frontier Recursive Depot (Class 3)


UnsecuredFrontierDatabase Unsecured Frontier Database (Class 3)
UnsecuredFrontierReceiver Unsecured Frontier Receiver (Class 3)

Class 4 Cosmic Signatures

Cosmic Anomalies

FrontierBarracks Frontier Barracks (Class 4)
FrontierCommandPost Frontier Command Post (Class 4)
IntegratedTerminus Integrated Terminus (Class 4)
SleeperInformationSanctum Sleeper Information Sanctum (Class 4)


ForgottenFrontierConversionModule Forgotten Frontier Conversion Module (Class 4)
ForgottenFrontierEvacuationCenter Forgotten Frontier Evacuation Center (Class 4)


UnsecuredFrontierDigitalNexus Unsecured Frontier Digital Nexus (Class 4)
UnsecuredFrontierTrinaryHub Unsecured Frontier Trinary Hub (Class 4)

Class 5 Cosmic Signatures

Cosmic Anomalies

CoreGarrison Core Garrison (Class 5)
CoreStronghold Core Stronghold (Class 5)
OruzeOsobnyk Oruze Osobnyk (Class 5)
QuarantineArea Quarantine Area (Class 5)


ForgottenCoreDataField Forgotten Core Data Field (Class 5)
ForgottenCoreInformationPen Forgotten Core Information Pen (Class 5)


UnsecuredFrontierEnclaveRelay Unsecured Frontier Enclave Relay (Class 5)
UnsecuredFrontierServerBank Unsecured Frontier Server Bank (Class 5)

Class 6 Cosmic Signatures

Cosmic Anomalies

CoreCitadel Core Citadel (Class 6)
CoreBastion Core Bastion (Class 6)
StrangeEnergyReadings Strange Energy Readings (Class 6)
TheMirror The Mirror (Class 6)


ForgottenCoreAssemblyHall Forgotten Core Assembly Hall (Class 6)
ForgottenCoreCircuitryDisassembler Forgotten Core Circuitry Disassembler (Class 6)


UnsecuredCoreBackupArray Unsecured Core Backup Array (Class 6)
UnsecuredCoreEmergence Unsecured Core Emergence (Class 6)
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