Blood-Stained Stars Epic Arc (Level 1)


Last edited by JeanInkura:
wording - typo - formating
Sun, 30 Apr 2017 15:47 UTC


Introduction


The Blood-Stained Stars Epic Arc is a series of 50 missions divided into 7 chapters designed to allow a new pilot to experience the world of Eve and learn about the different type of missions, Pirate Factions and Empire space. It brings a new Pilot gradually from flying a Frigate to engaging with a Cruiser and hopefully, with the help of this guide, learn various techniques and tactics used against a wide variety of hostile ships and fleets in different scenarios.

Incentive

Here is a partial list of incentives to spend the time doing this Arc.


Recommendation

Blitz for skilled Characters: using a T3 Destroyer is ideal due to its mode versatility and damage projection. It is also very agile and warps at better speed, since many of the missions involve travelling several jumps and the average mission combat time is about a minute or so.
Change modes accordingly within missions and use long range weapons to save time approaching rats. Snipe them off from distance while approaching objective. Close range ammo or Drones to kill Dagan and other Ships that come close.
Approach mission objective (usually drop or pickup something in a can) with a MWD. Ungroup Turrets or Missiles modules to use only one on each hostile.
Focusing on the mission completion objective and using these tips a Player could possibly complete this Arc in less than 4 or 5 hours.

New players are encouraged to pair up with a friend, Corp mate or fellow Eve Pilot at a similar level. The teamwork and discussions you will have will vastly improve your experience and learning.
Start training the skills needed to fly a Cruiser, as well as the Core skills associated. Core skills include, but are not limited to Engineering, Armor, Shields and Navigation for Defense and Targeting, Gunnery, Missiles and/ or Drones for offense. The "Mastery" tab of your ship's info can serve as a guide to the recommended skills and the "Traits" tab shows the Role and Skill bonuses to help with choosing the appropriate type of modules to use. It is best to make use of the Ship's bonuses when choosing weapons and defense fit (aka load-out).
A player may wish to train the Salvaging skill to use a Salvager module on the wrecks, obtaining materials used to make the rigs that may be fitted on a Ship.



Location

Where do I begin this epic arc?
Starting Location: Arnon IX - Moon 3 - Sisters of EVE Bureau, Essence Region
Starting Agent: Sister Alitura



Arc Details


Factions: Most Major Pirate Factions.
Mission types: Couriers and Encounters.
Space type: High Sec (+1.0 to +0.5).
Standing required: Personal Security Status above -2.00 and all Empire Faction standings above -5.00 is required to travel safely and not be attacked by Empire Navy NPC's.

Reward: Faction Standing increase +7.00% base up to +8.75% with Social Level 5 trained.

Damage dealt: Varies by mission.
Recommended damage dealing: Varies by mission.

Webifier/ Warp Disruptor: See details below.
Extras: See details below.

Recommended ships: progression from a [combat] Frigate or a Destroyer to a Cruiser.



Detailed Mission by Mission Guide


You can find mission reports categorized by chapters here: MissionReportsEpicArc



Tips on Specific Missions


Every Drone Inside (20th Mission)


There are 30 something rogue drones in four or five groups. "Strain" drones use a Webifier at 20 km and may use a Warp Disruptor at 10 km. A kiting setup is recommended, using weapons with a ~30km range, while flying fast enough to stay ahead of them, you can solo this mission.

Tracking the Queen or Bag of Blood (24th Mission)


Click on the large titles in the Agent's discussion to read the alternative choices before you select [accept] one.
These choices are labelled "Tracking the Queen" and "Bag of Blood", respectively.

Planting the Body (25th Mission)


Sensor Dampeners are employed by the Serpentis. The whole room may aggro shortly after you enter. Kiting the lot will be successful.

Burning Down the Hive (27th Mission)


Despite the pleas you'll see in Arnon local chat, you can do this mission by kiting the Rogue Drones. "Strain" drones use a Webifier and possibly a Warp Disruptor, so kill them before they get within 20 km.

Warning! Burning Down the Hive is the mission in which more new Players lose ships than any other level 1 activity in EVE. Arnon is the lost ships capital of EVE because of this mission and the Webifier/ Warp Disruptor capable Rogue Drones.

Sealing the Deal (46th Mission)


The recommended method to kill the Cruiser and ignore the Frigates may be difficult to do in a Frigate as you may get swarmed. You can "speed tank" the Cruiser like the earlier Cruisers in the mission arc, by orbiting it at 500 meters so its weapons can't track properly, while taking outl the Frigates.
A Cruiser, with an appropriate tank, can kill the Hostile Cruiser while tanking the Frigates.
A Cruiser equipped with drones can use them to kill the Frigates while using turrets guns on the Cruiser, although, most Caldari and Amarr Cruisers do not have both drones and guns or missiles.

Chasing Shadows (47th Mission)


The Battlecruiser opponent in this mission is a Harbinger and fairly well armor tanked, plus has an Armor Repairer. Further, it has supporting Frigates. You can't easily speed tank the BC while killing the Frigates because it uses an Energy Neutralizer [unless you use Projectile weapons or Drones]. I found that the Harbinger's armor is most vulnerable to EM damage and that it can't hit you very often if you're kiting the lot from 35 km out.

So, one possible strategy is to kite the lot while killing the Frigates first. Keep at 40 to 45km out of the BCs range and target the Frigates as they approach. You may then opt to switch to a Cruiser to take on the BC.
Another strategy would be to get in close to the Hostile BC (he can't hit well at less than 5km) with a Cruiser and use Drones or small caliber turrets to take out the Frigates first and then the BC.

A Cruiser that has no weapons suitable to take out the Frigates [has only medium weapons] will have problems doing this mission alone. That's when you need a buddy in a Frigate killer ship or to switch ships in the middle of the fight. (Don't worry, the BC won't disappear if you warp out to re-arm or change ships, he will still be there gunning for you when you get back.)

The Commander (48th Mission)


You have to choose which of the four major races will supply the allied ships for mission 49. I believe that the choice you make also chooses the types and resistances of the opponents in Mission 49. Probably, the major [BC] opponent in mission 49 will be set up to resist very well the navy of the ally you choose - this suggests that you choose an ally as much unlike your Cruiser as possible. [Example: if you are flying a Gallente Cruiser, choose the Caldari as allies so that the BC will be set to resist Caldari and thus be vulnerable to the Gallente, etc.]

Click on the Commander Titles in Sister Alitura's discussion to read each choice. Then accept the one you want.

Our Man Dagan (49th Mission)


Dagan flies a 200K ISK bounty Battlecruiser. A Frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting Frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He will be equipped with Defender Missiles and have Kinetic resistance, if you chose Caldari . He'll have active armor tanking and EM/ Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon and use an Energy Neutraliser, if you chose Minmatar.

After you've taken out the Frigates, figure out what type of damage Dagan is most vulnerable to and then re-configure a Cruiser to deal that damage, preferably at a range that Dagan isn't good at. Then get a buddy to join in a Cruiser as well and the two of you should get it done easily.




CategoryMissions

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