Deadly Arrival, Level 2


Last edited by TuRay:
Add hint / standing loss
Thu, 26 Jul 2012 06:08 UTC

Faction: Gallente Federation (no standing loss on blitz)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Kinetic

Single Pocket


Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.

Spawn 1
4x Gallente Sentry Guns
1x Stasis Towers
1x Federation Insidiator (trigger)

Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).

Spawn 2a
1x Republic Austi
4x Republic Faxti

Spawn 2b
5x Republic Bormin
1x Republic Tribal Faxi

Blitz
Warp in, approach ruins wait for complete, warp out

Hint
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".

CategoryLevel2

There are 10 comments on this page. [Display comments]

R and L Electronics has a ICID880H
ICOM ICID880H, ICID-880H IC-ID-800H, 2m/70cm 50W D-STAR MOBILE
RandL has link to Manufacturer info on the ICID880H here.
R&L has a link to the Eham review on the ICID880H here.
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki