Dread Pirate Scarlet, Level 4
Last edited by JeanInkura:
Thu, 23 Mar 2017 16:18 UTC
Thu, 23 Mar 2017 16:18 UTC
Faction: Angel, Blood Raider, Guristas and Serpentis
Mission type: Encounter
Space type: Normal Space
Damage Dealt: All kinds (Omni Tank), EM/ Thermal from Anire Scarlet
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)
Web/ Scramble: Frigates (last pocket)
Jam/ Dampen: Battleships
Recommended ship: Drake, Battleship, Rattlesnake (due to ease of omni tank, possible ECM, and minimal drone aggro)
Video: Ishtar blitz CNR
Remember to bring extra Gate Keys for fleet members or Salvage Pilot.
You may warp to preferred distance to snipe.
All groups are auto aggro. Last Hostile killed triggers spawns.
Sensor Booster with ECCM Script is recommended.
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. She will warp to the next pocket if attacked or if ignored for 10 minutes.
Last Battleship killed drops the Gate Key to unlock the gate. The Key will not be consumed.
Single Group (55km)4x Cruiser (Gistum Liquidator/ Marauder)
5x Battleship (Gist Malakim/ Nephilim/ Warlord) Target Painter
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) Damp
4x Battleship (Core Admiral/ Core High Admiral)
Acceleration gate to next pocket is locked and 20km away from warp-in.
Single Group (45- 60km)1x Battlecruiser (Anire Scarlet) Warps away to the next pocket upon attack.
5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) Heavy Jamming ~100+km range
3-4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
3-4x Battleship (Corpus Cardinal/ Monsignor)
Acceleration gate to next pocket is 29km away from warp-in.
Group 1 (Auto-aggro, 27km)1x Battlecruiser (Anire Scarlet) Warps away to the next pocket upon attack.
Group 2 (20- 33km)3x Destroyer (Corelior Artillery/ Cannoneer)
4x Battleship (Pith Conquistador/ Massacrer)
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/ Core Rear Admiral)
Spawn (35km)4x Battleship (Pith Eliminator/ Extinguisher) Heavy Jamming Eliminator
3x Battleship (Core Flotilla Admiral/ Core Vice Admiral) Heavy Sensor Dampening
Acceleration gate to next pocket is 19km away from warp in.
Group 1 (55- 62km)2x Elite Frigate (Arch Gistii Rogue/ Hijacker)
4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
3x Battlecruiser (Gistatis Primus/ Tribuni)
2x Elite Frigate (Dire Pithi Imputor) Web
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) Jamming
4x Battlecruiser (Pithatis Enforcer/ Executor)
Group 2 (70- 84km)1x Battlecruiser (Anire Scarlet)
1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Batteries
1x Serpentis Cruise Missile Battery
Group 3 (98- 112km)4x Battlecruiser (Corpatis Bishop/ Seer)
4x Battleship (Corpus Archon/ Prophet)
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
4x Battleship (Core Baron/ Commodore)
Spawn 1 (80- 105km above Scarlet's Sation)4x Battleship (Corpus Oracle/ Apostle)
4x Battleship (Core Port Admiral/ Rear Admiral)
Spawn 2 (95- 106km)5x Battleship (Corpus Cardinal/ Patriarch)
5x Battleship (Core Grand Admiral/ High Admiral)
StructuresScarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo (not worth the time).
BlitzYou will get this mission a lot. Make sure you always keep one Gate Key for future use; it will not be consumed. Pocket 1 is the only locked gate.
My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes work.
Mining8 Veldspar asteroids in pocket 1
Loot and BountyLoot +Salvage: ~12- 16 mil
Bounty: ~29.7 Mil
Additional InformationAs of Aug 2014 there are no re-spawn, so no farming.
This is an omni tank and damage mission, so fit accordingly.
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
Keep an eye on your Drones, they tend to go after the Sentry Towers (pocket 4) if set to aggressive.
Spawn 2 delivers high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version spawn 2 was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
In Pocket 3, the spawn is of the same faction as the initial spawn Battleships.
Pocket 4, the spawns faction depends on the fation in group 1, if Guristas, the spawn will be Blood Raider, if Angels then Serpentis.