Dread Pirate Scarlet, Level 4

Last edited by ShintuFelper
Mon, 05 Oct 2015 15:39 UTC

Faction: Angel / Blood Raider / Gurista / Serpentis
Mission type: Encounter
Space type: Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Damage Dealt: All kinds(Omni Tank)
Recommended damage dealing: Explosive(Angel Cartel), Thermal/Kinetic(Serpentis), EM(Blood Raiders) and Finally Kinetic/Thermal(Guristas) (based on random spawn)(Your damage dealing will depend on the spawns you get. Be prepared with any modifications to change your damage type!).
Web/scramble: Frigates in Last Pocket
Jam/Dampen: yes (battleships)
Video: Ishtar blitz


Recommended ship: Drake, Battleship, Rattlesnake (due to ease of omni tank, possible ECM, and minimal drone aggro)

Pocket 1 (warp in)

Acceleration gate is locked and 20 KM away from warp-in.
You may also select warp-to distance for snipe setup in pocket 1.

Group (Auto-aggro): (55 KM)

4x Cruiser (Gistum Liquidator/Marauder)
5x Battleship (Gist Malakim/Nephilim/Warlord/) (Target Painter)
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) (Damp)
4x Battleship (Core Admiral/Core High Admiral)

Last battleship killed drops the key to unlock the gate. Key will not be consumed on use. The key is labeled "Gate Key".

Pocket 2

Acceleration gate is not locked and 29 KM away from warp-in.

Group (Auto-aggro): (45-60 KM)

1x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal She warps out almost immediately
5x Battlecruiser (Pithatis Executor/Assaulter)
4x Battleship (Pith Exterminator/Eliminator) (Heavy Jamming) Jam range 100km+
1x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal She warps out almost immediately
3-4x Elite Cruiser (Corpum Arch Priest/Sage/Shadow Sage/Dark Priest)
3-4x Battleship (Corpus Cardinal/Monsignor)

Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket immediately if attacked or if ignored for 10 minutes.

Pocket 3

Acceleration gate is not locked and 19 KM away from warp-in.

Group 1 (Auto-aggro): (27 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal

Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.

Group 2 (Auto-aggro): (31-33 KM)

3x Destroyer (Corelior Artillery/Cannoneer)
4x Battleship (Pith Conquistador)
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/Core Rear Admiral)

Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. Pull your drones in before triggering it.

Spawn 1 (Auto-aggro): (35 KM)

4x Battleship (Pith Eliminator/Pith Extinguisher) (Eliminator: Heavy Jamming)
3x Battleship (Core Flotilla Admiral/Core Vice Admiral) (Heavy Sensor Dampening)
Spawn will be same faction as initial spawn battleships.

Pocket 4

Group 1 (Auto-aggro): (55 KM)

2x Elite Frigate (Dire Pithi Imputor) (Web)
3x Elite Cruiser (Dire Pithum Abolisher/Annihilator) (Jamming)
4x Battlecruiser (Pithatis Enforcer/Executor)
2x Elite Frigate (Arch Gistii Rogue/Hijacker)
4x Elite Cruiser (Arch Gistum Liquidator/Defeater)
2x Battlecruiser (Gistatis Primus)

Group 2 (Auto-aggro): (70-80 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Batteries [sic] Heavy Kinetic
1x Serpentis Cruise Missile Battery Heavy Thermal

Group 3 (Auto-aggro): (100 KM)

4x Battlecruiser (Corelatis Squad Leader/Wing Leader)
4x Battleship (Core Baron/Commodore)

Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special.

Last ship killed spawns next group. Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.

Spawn 1(above Scarlet's Sation)

4x Battleship (Corpus Oracle/Apostle)
4x Battleship (Core Port Admiral/Rear Admiral)

If Group 1 contains Guristas you will get Blood Raider, if Angels then you will get Serpentis.

Spawn 2

5 x Battleship (Corpus Cardinal/Patriarch)
5 x Battleship (Core Grand Admiral/High Admiral)
Spawn's types will match those received in Spawn 1. Spawn 2 does a ton of incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.

Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo.

Final notes: It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista, while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to omni tank and bring along omni damage if you can; you will be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.

for Mission farmers In the last room, either FOF missiles or drones, if used because of jamming from Gurista Nullifers, will kill Scarlet; thus completing the mission.


You will get this mission a lot. Make sure you always keep one Gate Key for future use; it will not be consumed. Pocket 1 is the only locked gate.

My advice is to use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket. Pop Anire in the last pocket for 5mil, and head home. That's 10-11mil for maybe 15 minutes' work.


8 Veldspar asteroids pocket 1


Mission Reward + Bonus ~ 3.4 Mil
Bounty ~ 29 Mil


There are 59 comments on this page. [Display comments]

Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki