Dread Pirate Scarlet, Level 4

Last edited by JeanInkura:
Thu, 20 Apr 2017 01:49 UTC

Faction: Angel, Blood Raider, Guristas and Serpentis
Mission type: Encounter
Space type: Normal Space
Damage Dealt: Varies with Faction (Omni Tank), EM/ Thermal from Anire Scarlet
Web/ Scramble: Frigates (last pocket)
Jam/ Dampen: Battleships
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)
Recommended ship: Drake, Battleship, Rattlesnake (due to ease of omni tank, possible ECM, and minimal drone aggro)
Video: Ishtar (Blitz) Raven Navy Issue

Bring extra Gate Key for convenience (and Fleet Member(s) if not warping at the same time).
You may warp to preferred distance to snipe the initial group.
All groups auto aggro. Last Hostile killed triggers the next spawn.
Sensor Booster(s) with ECCM or Range Script and Signal Amplifier are recommended.
Last Battleship killed drops the Gate Key to unlock the gate. The Key will not be consumed.

Warp In

Single Group (55km)

4x Cruiser (Gistum Liquidator/ Marauder)
5x Battleship (Gist Malakim/ Nephilim/ Warlord) Target Painter
3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) Damp
4x Battleship (Core Admiral/ High Admiral)

Acceleration gate to next pocket is locked and at 20km.

2nd Pocket

Single Group (45- 60km)

1x Battlecruiser (Anire Scarlet)
5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) Heavy Jamming
4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
4x Battleship (Corpus Cardinal/ Monsignor)

Acceleration gate to next pocket is at 29km.

3rd Pocket

1st Group (27km)

1x Battlecruiser (Anire Scarlet)

2nd Group (20- 33km)

3x Destroyer (Corelior Artillery/ Cannoneer)
4x Battleship (Pith Conquistador/ Massacrer)
5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/ Rear Admiral)

Single Spawn (20- 35km)

4x Battleship (Pith Eliminator/ Extinguisher) Heavy Jamming
3x Battleship (Core Flotilla Admiral/ Vice Admiral) Heavy Sensor Dampening

Acceleration gate to next pocket is at 19km.

4th Pocket

1st Group (55- 62km)

2x Elite Frigate (Arch Gistii Rogue/ Hijacker) Scramble
4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
3x Battlecruiser (Gistatis Primus/ Tribuni)
2x Elite Frigate (Dire Pithi Imputor) Web
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) Jamming
4x Battlecruiser (Pithatis Enforcer/ Executor)

2nd Group (70- 84km)

1x Battlecruiser (Anire Scarlet)
1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Battery
1x Serpentis Cruise Missile Battery

3rd Group (98- 112km)

4x Battlecruiser (Corpatis Bishop/ Seer)
4x Battleship (Corpus Archon/ Prophet)
4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
4x Battleship (Core Baron/ Commodore)

1st Spawn (80- 105km, Scarlet's Station)

4x Battleship (Corpus Oracle/ Apostle)
4x Battleship (Core Port Admiral/ Rear Admiral)

2nd Spawn (95- 106km)

5x Battleship (Corpus Cardinal/ Patriarch)
5x Battleship (Core Grand Admiral/ High Admiral)

Bring a Gate Key and use the gate.
Use an afterburner, gun through each pocket, and pop maybe one high value BS per pocket.
Kill Anire Scarlet in the last pocket for 5 mil, and head home. That's 10 to 11 mil for maybe 15 minutes play.

Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage.

Scarlet's Station is extremely well-tanked (~500,000 HP) and has at least a chance to drop ammo (not worth the time).

1st Pocket: Veldspar asteroids (8) at 40- 56km.

Loot and Bounty
Loot + Salvage: ~12- 16mil
Bounty: ~29.7 Mil

Additional Information
As of Aug 2014 there are no re-spawn, so no farming.
This is an omni tank and damage mission, so fit accordingly.
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
Despite Anire Scarlet's 5 million ISK bounty and being the mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
Keep an eye on your Drones, they tend to go after the Sentry Towers (pocket 4) if set to aggressive.
The 2nd Spawn deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it.
In my version the 2nd spawn was so far away (102- 108km) that I sniped most of the ships before they could cause much damage.
In the 3rd Pocket, the spawn is of the same faction as the initial spawn's Battleships.
In the 4th Pocket, the spawn's faction is based on the 1st group's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.


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RandL has link to Manufacturer info on the ICID1 here.
R&L has a link to the Eham review on the ICID1 here.
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