Dread Pirate Scarlet, Level 4

Last edited by gray-_-wolf:
Improve blitz instructions
Tue, 20 Oct 2020 15:52 UTC

Faction: Angel, Blood Raider, Guristas and Serpentis
Mission type: Encounter
Space type: Normal Space

Damage Dealt: Varies with Faction (Omni Tank), EM/ Thermal from Anire Scarlet
Recommended damage dealing: Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)

Webifier/ Warp Disruptor: Frigates (last pocket)
Extra: ECM, Dampener, Target Painter

Recommended ship: Drake, Battleship, Rattlesnake
Video: Ishtar (Blitz) Raven Navy Issue

Bring an extra Gate Key for convenience (and for each Fleet Member that is not warping at the same time).
You may [Fleet] warp to preferred distance to snipe the initial group.
All groups auto aggro. Last Hostile killed triggers the next spawn.
Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended.
Last Battleship killed in the initial pocket drops the Gate Key to unlock the gate. The Key will not be consumed.

Initial Pocket

4x Cruiser (Gistum Liquidator/ Marauder)
5x Battleship (Gist Malakim/ Nephilim/ Warlord) Target Painter

3x Battlecruiser (Corelatis Squad Leader)
2x Cruiser (Corelum Chief Safeguard) Dampener
4x Battleship (Core Admiral/ High Admiral)

Acceleration gate to next pocket is locked and at 20km.

2nd Pocket

Attack draws pocket aggro.
1x Battlecruiser (Anire Scarlet)

5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter)
4x Battleship (Pith Exterminator/ Eliminator) ECM

4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)
4x Battleship (Corpus Cardinal/ Monsignor)

Acceleration gate to next pocket is at 29km.

3rd Pocket

1x Battlecruiser (Anire Scarlet)

3x Destroyer (Corelior Artillery/ Cannoneer)
4x Battleship (Pith Conquistador/ Massacrer)

5x Cruiser (Pithum Silencer)
6x Battleship (Core Port Admiral/ Rear Admiral)

4x Battleship (Pith Eliminator/ Extinguisher) ECM

3x Battleship (Core Flotilla Admiral/ Vice Admiral) Dampener

Acceleration gate to next pocket is at 19km.

4th Pocket

1x Battlecruiser (Anire Scarlet)

1x Angel Heavy Missile Battery
1x Blood Heavy Missile Battery
1x Guristas Cruise Missile Battery
1x Serpentis Cruise Missile Battery

2x Elite Frigate (Arch Gistii Rogue/ Hijacker) Warp Disruptor
4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)
3x Battlecruiser (Gistatis Primus/ Tribuni)

2x Elite Frigate (Dire Pithi Imputor) Webifier
3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) ECM
4x Battlecruiser (Pithatis Enforcer/ Executor)

4x Battlecruiser (Corpatis Bishop/ Seer)
4x Battleship (Corpus Archon/ Prophet) Trigger

4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)
4x Battleship (Core Baron/ Commodore) Trigger

4x Battleship (Corpus Oracle/ Apostle)

4x Battleship (Core Port Admiral/ Rear Admiral)

5x Battleship (Corpus Cardinal/ Patriarch)

5x Battleship (Core Grand Admiral/ High Admiral)

Bring a Gate Key and use the gate.
Use an afterburner, burn through each pocket, and pop maybe one high value BS on the way.
Kill Anire Scarlet in the last pocket for 5 mil bounty and head home. That's 10 to 11 mil for maybe 15 minutes play.

If you manage to alpha Scarlet twice, you will not even have to go to the last pocket.

Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage, she will warp away until the last pocket. Be aware that attacking her draws pocket aggro.

If you manage to kill her before she warps off, she will spawn again in the next pocket, again with the bounty and this time she will also drop - basic implant. I've used EMP L with 1400mm T2 artillery.

Scarlet's Station is extremely well-tanked (~500,000 HP) and may drop random ammo (not worth the time).

1st Pocket: Veldspar (8) asteroids (40- 56km).

Loot and Bounty
Loot + Salvage: ~12- 16mil
Bounty: ~29.7 Mil

Additional Information
As of Aug 2014 there are no re-spawn, so no farming.
This is an omni tank and damage mission, so fit accordingly.
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
Despite Anire Scarlet's 5 million ISK bounty and being the mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
Keep an eye on your Drones, they tend to go after the Sentry Towers (4th pocket) if set to aggressive.
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it, although it is far away (102- 108km) and may be sniped before causing much damage.
In the 3rd Pocket, the spawn is of the same faction as the initial pocket spawn's Battleships.
In the 4th Pocket, the spawn's faction is based on the 1st group's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.

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