Smuggler Interception, level 4


Last edited by JeanInkura:
updated warp disruptor not scrambler
Fri, 21 Apr 2017 22:15 UTC


Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with Gate
Damage dealt: Explosive/ Kinetic
Web/ Warp Disruptor: Elite Frigate
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Dominix, Raven, Myrmidon, Tempest, Sleipnir, Maelstrom
Video: Maelstrom, Rattlesnake


No Hostiles at initial gate.


Pocket 1


Group 1 (115- 131km, Minmatar Military Station Ruins)

2x Frigate (Gistii Ambuser)
2x Cruiser (Gistum Liquidator)
1x Elite Cruiser (Gist Marauder)
2x Battleship (Gist Commander)

Group 2 (90- 92km, Dysfunctional Solar Harvester)

3x Cruiser (Gistum Breaker/ Centurion/ Defeater)

Group 3 (74- 92km, Ghost Ship)

3x Cruiser (Gistum Breaker/ Defeater)
2x Battlecruiser (Gistatis Legionnaire)

Group 4 (88- 91km, Fortified Spatial Rift)

3x Cruiser (Gistum Crusher/ Smasher)
3x Battleship (Gist Commander/ General/ War General)

Acceleration gate is 28km away from warp in.


Pocket 1


Pocket 2

All Groups Aggro Separately.

Group 1 (64- 70km, Ripped Superstructure)

2x Frigate (Gistii Impaler)
2x Elite Frigate (Arch Gistii Rogue) Web/ Warp Disruptor
2x Destroyer (Gistior Defiler)

Group 2 (81- 87km, Space Shuttle Wreck)

2x Frigate (Gistii Ambusher/ Raider)
2x Battlecruiser (Gistatis Tribunus/ Praefectus)

Group 3 (64- 76km, Fortified Spatial Rift)

2x Battlecruiser (Gistatis Tribuni)
4x Battelship (Gist Commander/ War General)
2x Transport (Angel Cartel Personnel Transport)

Group 4 (70- 82km, Ruined Monument)

2x Battlecruiser (Gistatis Praefectus)
4x Battleship (Gist Commander/ General)


Pocket 2


Blitz
Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the Transports needs to be destroyed to complete the objective (don't forget to loot the 10 Militants).

Optional Approach
I've kited this in an armor tanked Kronos without ever getting into armor. All you need in both pockets is an AB to keep out of their range (~70km), fit accordingly.
I've sniped from the warp-in beacon in a Dominix with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield.
In the 2nd pocket on the other hand, the hostiles close in fast, either burn off or Micro Jump when the heat gets too intense.

Structure
No loot.

Loot and Bounty
Loot + Salvage: ~6.6 to 8.7 mil
Bounty: ~7.4 mil



CategoryMissions
CategoryLevel4

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R and L Electronics has a FT8900R
YAESU FT8900R, FT-8900R , 10m/6m/2m/70cm MOBILE with SEPARATION KIT
RandL has link to Manufacturer info on the FT8900R here.
R&L has a link to the Eham review on the FT8900R here.
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