Mining Misappropriation, Level 4
Last edited by SagiKov
Sat, 01 Oct 2016 06:24 UTC
Sat, 01 Oct 2016 06:24 UTC
Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace, single pocket, no gate
Damage dealt: EM / Therm
Extras: Defender Missiles
Web/scramble: none
Recommended damage dealing: EM / Therm
Recommended ships: CNR, Long-range Laser Battleship
Single Pocket
You warp-in directly to beacon. You canĀ“t warp to optimal range and also no bookmarks possible.No aggro at warp-in.
Respawn waves will aggro drones.
Group 1
You will find a single Hulk called Illegal Miner(The Incredible Hulk). Destroying it triggers a series of spawns.Miner will appear about 30km away from warp-in point.
Spawn 1
3x Battleship (Suicide Squad)- Spawn 50km away from warp-in point and will auto target you after a few secondsThey will orbit you at 17-20km
Last killed BS triggers spawn 2
Example of Spawn: 3 x Corpus Patriarch (1,162,500.00 isk ea.)
Spawn 2
4x Battleships (Suicide Squad). Spawn at 84km from warp-in point, move to range at 48-50kmLast killed BS triggers spawn 3
Example of Spawn: 4 x Corpus Pope (1,218,750.00 isk ea.) (Very low damage until within 50km)
Spawn 3
4x Battleships (Suicide Squad) Spawn 80km from warp-in point then slowly move to range.Last killed BS triggers mission completed.
Example of Spawn: 4 x Corpus Pope (1,218,750.00 isk ea.) (Very low damage until within 50km)
Tip
No blitz, no structures, no mineable asteroidsLoot + Salvage
3,400,000.00CategoryMissions
CategoryLevel4
2x Photon II, 1x Heat II, 3x LSE II, 2x SPR II, 3x CDFP I.
Used Thunderbolts and Hobgoblins for damage.
Just be wary if they start approaching quickly, NOS hurts but if you orbit at 50km or so you won't have an issue. Never had to warp out but it did take a little long.
it also seems they have aprox aggro at 60km, as they dont fire from farther
Loot and salvage was 5,4 mill.
Independent Veteran Apocalypse
Independent Veteran Abaddon x2
Independent Veteran Armageddon
Either the damage output dramatically increased in this mission, my tank was inadequate (doubtful) or my LAR II failed to repair for several cycles as my tank collapsed and my ship exploded. Petition submitted. *Sigh*
Watch out for this fourth spawn.
20:56:23 Combat Suicide Squad strikes you perfectly, wrecking for 808.9 damage.
Be careful with the damage increase this has gone from being a easy bad mission (no bounties or tags) to a terrible mission.
i was running em/therm on my paladin and i had to run 2 LAR IIs when 4 were up they were slowly breaking my tank but i managed to kill 1 and the damage dropped off
with 2 BS left i was able to tank them with 1 repper, very nasty dps once you get within 50km of them, come prepared
1) warp in, destroy miner - respawn group appears 65km away, turn on afterburner and head straight to target you will take some damage from 55km to about 25 km my armor dropped to 62% with no Repper on. group scatters, destroy target(orbit at 3500m with multis) then repeat. loot and salvage consisted of 4 armor plates , 2 melted caps, 1 tachyon laser, and a few worthless odds and ends.
2)If you do this mission in a BC or BS you are slow and and easy target and will take some serious damage. My advice skip this mission as it is NOT worth losing a ship over for the rewards you get. [side note my resist were 88% EM and 88% therm]
Furthermore, any amarrian battleship, or marauder, with Tachyon beams will effortlessly slice through any and all of the ships in this mission.
Regarding tactics, you don't have to worry about enemy fire until you destroy The Incredible Hulk. (Yes, "Illegal Miner" is of type "The Incredible Hulk".) So, you can afterburn to a sniping position before you destroy the Hulk. In my case, I was lucky enough for this to cause the battleship spawns to appear very far away from me and was able to weaken the first enemy battleship before it closed to orbit range. (I was using Curator I drones from a Dominix with an optimal of 72km and falloff of 20km.)
Regarding fleetmates, you can have one fleet member be the tank for the mission and position the tank between the asteroids and the battleship spawns; your fleetmates can then provide cap transfer or remote shield transfer or remote armor repair (whatever your tank needs) without being shot at by the NPCs.
All spawn points seems relative to the mission beacon, as soon as I destroyed the first group I started moving forward, and when I was done with the second group, the third and last one spawned behind me at 100km, and didn't aggro - so I easily smashed them from 80km+. They didn't aggro even under 90, so their aggro range must be in the 50-85 km.
Used a t2 Pulse Paladin with 2x EANM IIs, 1x Em/1x Therm T2 Hardener, a navy armor repairer and 2x tracking comps for extra range. The last spawn dropped my armor at 60% but after I killed one bs, my tank was holding well. Enemies never got nearer than 50km.
no trouble in this mission, in the last wave after killing armageddon the armor was stable at about 50%.
Not worth time though, got about 5 mil without salvage.
Each new spawn appears to warp in at ~70~80km no matter how far you have moved from the warp-in point.
If you're inclined to salvage then bookmarking and fitting a MWD to your salvager will make the job quick and painless despite the distances.
Over 2m in mission rewards, plus about 3m in salvage.
Kept the Rats @60km in my Scorch Optimal, Tank was never really challenged (>80%).
I had not a single drop from any of the wrecks.
In the old days each dropped tags worth >800k Isk.
Mega pulse with scorch.
No issues at all. Killed all the battleships before they were able to get within 50km.
Whenever I warped back they seemed about 50k and they were doing very hard damage. I had to warp out at least three times.
If you are a relative noob like myself I recommend you take out the single Apoc first which was twice as easy to damage. The others then become manageable at medium range whilst using drones to finish off.
The loot was absolute crap so will probably decline this mission until my skills improve. I appreciate some of the guys commenting above are very well skilled and equipped and think this was easy but for a pilot starting out with L4s this is by far the toughest I`ve encountered yet.
Salvage: 5.84M
LP: 3219 x 1000 = 3.22M
Reward: 2.97M
Loot: 2.25M
Bounty: 0M
---
Sum (no salvage): 6.19M
Sum (excl. LP): 11.06M
Sum: 14.28M
Mission (undock - reward): 19.5 min
Salvage (undock - dock): 7 min
---
Sum: 26.5 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 32.33M/h
ISK/h (no salvage): 19.05M/h
ISK/h (blitz): ?
First spawn 3x Battleship (Suicide Squad) were all Abaddon type.
Spawn 2: 4x Battleships (Suicide Squad) were 2 * Abaddon, 1 Armageddon, 1 Apocalypse.
Spawn 3: 4x Battleships (Suicide Squad) were 2 * Armageddon and 2 * Apocalypse.
The last spawn did about 110 HP hits at their optimal, with occasional 300 HP Wreckings, which was no problem to tank in my Dominix.
Definitely a shitty mission to do with ACs though, took about an hour.
"The mission 'Mining Misappropriation' has had its rewards rebalanced."
I got the following spawns:
Wave 1: 2x Corpus Pope, 1x Corpus Patriarch
Wave 2: 4x Corpus Pope
Wave 3: 4x Corpus Pope
Wave 1 spawned at 50km, waves 2 and 3 spawned at 80km.
Completed easily in a Raven Navy Issue. The Popes were fairly harmless; around 65km they started getting light hits, by which time I had killed 2 out of 4.
8.5mil reward + LP
13.5mil bounties
5 mins to loot and salvage in Noctis
~6mil worth of armor plates and a few mods
beats any incursion isk/hr wise