The Score, Level 3 (Angel Cartel)
Last edited by MrOden:
update bounty
Sat, 29 Mar 2014 06:47 UTC
update bounty
Sat, 29 Mar 2014 06:47 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin (Some thermal missiles)
Recommended damage dealing: Exp, Kin
Recommended ships: Retribution, Drake, Hurricane
Video guide: http://youtu.be/vigv6oDUwqE
The exact names of ships may be different, but there should be the same number of frigates / destroyers / cruisers / battlecruisers etc. per spawn.
No hostiles at the initial gate.
Pocket 1
Ships spawn in small groups a few seconds apart, no initial aggroThey all aggro when you shoot at any one.
Acceleration gate at 40km.
Single Group (40-70km)
7x Frigates (Gistii Ambusher/Nomad/Raider/Ruffian)Target Paint2x Destoyers (Gistior Defacer/Haunter)
8x Cruisers (Gistum Crusher/Defeater/Depredator/Predator/Smasher)Target Paint
Asteroids
Mining causes a few frigs to spawn during the process, 3 may be the most at one time.Veldspar - 8 Asteroids - 199,996 units - 19,999.6 m3
Plagioclase - 6 asteroids - 173,925 units - m3
Pyroxeres - 6 asteroids - 191,877 units - 57563.1 m3
Structures
No lootAngel Bronze Tag from one of the wrecks
Pocket 2
Groups appear a few seconds apart, no initial aggro.Group 1 (60-70km) (left)
6x Frigates (Gistii Ambusher/Raider/Thug)4x Cruisers (Gistum Centurion/Depredator/Liquidator/Phalanx/Predator)
1x Battlecruiser (Gistatis Primus/Tribuni)
Group 2 (60-65km) (right)
2x Frigates (Gistii Ambusher/Outlaw/Raider/Thug)2x Cruisers (Gistum Centurion/Depredator/Liquidator/Marauder/Phalanx/Predator)
Tip
Group 1 is the objective. Shooting at it causes full pocket aggro.Bounty
Total bounty 945,753Video
The video in the following link shows you where everyone will show up, and their range. This guide also only shows one of many ways to take out the bad guys.http://youtu.be/vigv6oDUwqE
CategoryMissions
CategoryLevel3
FYI, when you start mining asteroids in missions, most will act as though they're regular belts, thus spawn standard belt rats. This is particularly useful in 0.0 as you can treat some missions as your own personal asteroid belt once you've completed it, as long as you don't cash the mission in, which you can chain to your heart's delight until downtime!
no special ship restrictions, so bigger ships can pass the first gate.
but the roids are all about +25km away from warpin in.