Shipyard Theft, Level 4


Last edited by DesmontMcCallock
Sun, 29 Jul 2012 17:30 UTC

Faction: Guristas
Mission Type: Encounter
Space type: Deadspace
Damage Dealt: Kinetic/Thermal
Web/Scramble: Elite frigates (Guristas Kyoukan/Webifier)
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator)
Recommended damage dealing: Kinetic/Thermal
Recommended ship types: Battleship, Command Ship, HAC. (vs ECM - prefer drone based or fit ECCM)

Pocket 1


You may get auto aggroed by Group A upon warp-in, but in some other circumstances, there will be no aggro as you warp-in.
Attacking Group A will aggro Group B.

Groups C and D can be aggroed individually.
Attacking Group E will aggro the entire pocket.

Drones can be deployed normally and do not cause pocket aggro.

Pocket 1

Group A (Auto-aggro): (20-25km)

4x Battlecruisers (Pithatis Enforcer/Executor)
1x Battleship (Pith Destroyer/Exterminator/Massacre) ECM Jammer (Exterminator)

Group B: (20-25km)

4x Elite Frigates (Guristas Webifier/Kyoukan) Web/Scramble
3x Battlecruisers (Pithatis Assassin/Assaulter)
1x Battleship (Pith Usurper/Massacrer)

Group C: (27-37km)

10x Battlecruisers (Pithatis Enforcer/Executor/Assaulter)

Group D: At Gate (37km-45km)

4x Destroyers (Pithior Guerilla/Renegade)
6x Battlecruisers (Pithatis Enforcer/Assaulter/Executor)
2x Battleships (Pith Destroyer)

Group E: (57-63km)

4x Battleship (Pith Eradicator/Obliterator)

Tip


Pocket 2


Auto aggro from all upon warp-in.

Pocket 2

Single Group: (24-32km)

2x Destroyers (Pithior Guerilla)
5x Cruisers (Pithium Eraser/Abolisher)
3x Battleships (Pith Eliminator/Extinguisher) ECM Jammer (Eliminator)

Tip


CategoryMissions
CategoryLevel4
Comments
Comment by BlasTerd
2008-07-01 11:28:02
This mission is a storyline , it should be classed as "important"
Comment by VrilYa
2008-09-01 12:59:25
I didn't get any agro from group B when i was killing group A
Comment by JohaMuhu
2008-12-10 17:15:00
In Pocket 2 I first killed the BSs and while my Drones fought the smaller stuff I took out the Silo. It dropped: some charges, trade goods and 1 Caldari CU-1 Nexus Chip. The mission loot however was in the last enemy ship as reported.
Comment by BuilderAlphaOne
2009-01-21 10:09:25
20 Jan 2009 -- Pocket 1, Group A no longer insta agros, so you can quielty motor out to kiting/sniping range. Group B agros as soon as you attack Group A, so be prepared to kill their web/scrammers before the battleships get close enough to harm you. Raven still ok; even using T1 equipment such as XT-9000 cruise missile launchers with two kin and one therm active shield hardeners.
Comment by MissionAbe
2009-03-19 15:25:05
2009-03-19:
Silo dropped a Caldari AZ-1 Nexus Chip, 50 High-Tech Manufacturing Tools and some ammo.
Comment by DonnaBlitzenn
2009-06-21 10:06:06
If Group A doesn't auto-aggro, you can engage Group B without A attacking you or your drones.
Comment by TheMissioner
2009-09-03 01:43:31
"Drones can be deployed normally and do not cause pocket aggro."

cannot confirm this, just lost some t2 drones to side-aggro
Comment by MrT
2009-09-19 12:37:03
ca. 50 min + clean up
Pocket 1: Flew away from them in my T2 fitted Rokh. Read the guide (Very important) (normal/hard difficulty, if you follow the guide).
Warning: Manage the gro at all times as they hit kinda hard even at distance.
Pocket 2: normal difficulty
Comment by MacillesThuraia
2009-10-16 04:49:24
My drones got aggro from Grp A while I was engaged with grp B, so wait till after A+B has been detroyed/aggroed before drone deployment.
Comment by CatsCanFly
2010-05-10 14:14:57
I dont like Gueristas missions and this one also took some time. Had to refit Abaddon and install 2 additional HS II and drone link aug cause I had not enough firepower to kill destroyer in the first pocket.
Comment by SerenaLen
2010-06-03 23:36:47
Warning: Drone aggro.
Lost 5x Hammerhead II, worth 2.5 million ISK.
Comment by TheSvekke
2010-08-02 20:39:14
This one gives insane rewards.
Yesterday it gave me a Mining Foreman Mindlink.
Today: Higwall HX-2 implant worth 150 mil
Comment by Ice3yes
2010-08-19 05:45:07
this gave me an 8.4% standing increase, very nice mission, simple and easy if you follow instructions and avoid whole pocket agro.
Comment by MiniTach
2010-09-14 11:18:52
Pocket 1 drone do catch agro from group B, but do not draw pocket agro
Comment by TalshaTalamar
2010-09-22 19:05:17
PulsePaladin 2xthem/2xkin hard, 1 LAR, // 2 HS, 1TC, 1SB

1st pocket
A aggroed a few seconds after warp in. Returning fire did not aggro B.
B was destroyed next, then C, D, E.
2nd pocket was a breeze

The cruisers pop in seconds, just the BS are the usual lazers vs. gurista pain..
Comment by RasiCLoud
2011-06-07 11:25:12
15mins on a tengu
11mil bounty+1.5reward+20mil on the reward implant+5mil on loot/salvage: 37,5mil
crying bitter tears, when u pulled one in lowsec: priceless ;)
Comment by ZikatArzi
2011-08-21 19:34:53
Some of the BS's in this mission will target jam you, FYI. I just waited it out; they rarely chain-jammed.

Reward is useless to me, but sold for 12 million ISK.
Comment by AremonMoonserpent
2013-06-08 05:14:39
Standing reward is insane, just brought me from -0.95 Amarr Standing all the way up to -0.11, even though I was flying this one for the Ammatar. Ship setup was quite similar to that of TalshaTalamar above, mission was a walk in a park. ME LIKE! :)
Comment by AremonMoonserpent
2013-06-23 01:43:42
Groups in pocket 1 seem to be chained to their spawn locations, they don't move far from there. Should come in handy for everyone with long-range weapons. Drone aggro from the scrammers is dangerous. Recommend taking them out from a distance if need be.
Comment by Klann2
2014-06-27 15:51:55
Standings change after running this mission:
Min -4.428%
Gal - 2.8958%
Cal - + 2.6619%
Amar - 6.6039%
Everything is pretty much as stated, however did get some trade goods and reports from one of the structures in the second pocket (not worth the time)
Comment by Tatanka
2020-01-17 00:09:01
Mission bugged out, no storage containers, silo was not targetable
Comment by Tatanka
2020-01-17 12:53:54
OK here's the issue. The storage containers are in the last STRUCTURE you kill, not the last ship. You have to destroy every structure in the second room. And the silo is still not targetable. No idea what's up with that.
Comment by Tatanka
2020-01-17 12:57:02
Nope, last structure had the trade goods. Still no sealed containers to finish the mission.
Comment by Tatanka
2020-01-17 14:42:21
GMs were good enough to award the sealed containers, so I could finish the mission. After three tries, it looks like this mission is bugged. Will bug it in game, so maybe they'll fix it.

Storage Silo never did become lockable, so no Nexus chip.
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