Shipyard Theft, level 4


Last edited by JeanInkura
Sat, 04 Mar 2017 03:59 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: TH/KI
Extras: Dampening from Corelum Chief Safeguard; Web from Guardian Veterans
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: any level-4 capable ship, including snipers with only a basic tank

Mission Rewards: This mission will give you an astronomic +23% corp standings and the folowing standings increase, to name a few. Plan wisely. All numbers considering Social Skill Lvl 5
+9.375% with Gallente Federation
+7.57% with Sisters of EVE
+6.57% with Minmatar Republic
+8.13% with ORE faction
-6,5% with Caldari State
-2.8% with Amarr Empire
-4.9% with Ammatar Mandate
-6.5% with Mordu's Legion

No Hostiles at initial gate.

Pocket 1

Tip: When getting the initial aggro, it's smart to move away from the other groups, before firing. This way you won't get drone-aggro or other unexpected aggro.

Group 1 (Sometimes automatic aggro) - 15km

3x Corelatis Squad Leader (Battlecruiser class)
2x Corelatis Platoon Leader (Battlecruiser class)
1x Core Lord Admiral (Battleship class)

Group 2 (Can aggro with Group 1) - 20km

5x Guardian Veteran (Elite Frigate class) Web
4x Corelatis Platoon Leader (Battlecruiser class)
1x Core High Admiral (Battleship class)

Group 3 - 30km

2x Corelior Trooper (Destroyer class)
1x Corelior Soldier (Destroyer class)
4x Corelatis Wing Leader (Battlecruiser class)
1x Core High Admiral (Battleship class)
1x Core Admiral (Battleship class)

Group 4 - 40km

3x Corelatis Captain Sentry (Battlecruiser class)
5x Corelatis Captain (Battlecruiser class)

Group 5 - 50km

2x Corelum Chief Guard (Cruiser class
2x Corelum Chief Safeguard (Cruiser class) Dampening
3x Core Port Admiral (Battleship class)

Acceleration gate to next pocket is at 11km.

Pocket 2


Single group: (Automatic aggro) - 24km

1x Corelior Infantry (Destroyer class)
4x Corelior Soldier (Destroyer class)
2x Corelatis Platoon Leader (Battlecruiser class)
3x Corelatis Squad Leader (Battlecruiser class)
2x Core Admiral (Battleship class)
1x Core High Admiral (Battleship class)

Structures
The storage silo only occasionally drops random ammo, a Gallente Alpha/ Beta Nexus Chip, and 50 High-tech Transmitters, Small Arms or High-Tech Manufacturing Tools.
Some Habitation modules drop general goods.

Loot and Bounty
Loot + Salvage: ~28.4mil (http://evepraisal.com/e/15950987) + Zainou "Deadeye" Trajectory Analysis TA-703 (~13.5mil)
Bounty: ~8.8 mil


CategoryMissions
CategoryLevel4
Comments
Comment by KeplesiousJohn
2008-06-25 09:17:22
Salvage is NOT up to Level 4 standards.

None of the cargo rigs dropped anything, huge waste of drones' time.
Comment by KashiMir
2008-12-01 17:54:12
The storage silo actually seems to drop alot of stuff including "Gallente Beta Nexus Chip"
Comment by EdNodes
2008-12-29 17:16:48
Destroyed all structures and last one dropped trade goods (i got 10frozen plant seeds and 10wheat)
Storage silo dropped a Gallente Alpha Nexus chip for me - used for making Megathron Navy Issues
Comment by SoozNebulae
2009-01-29 05:59:02
Confirm Silo loot drop: Cap boosters, heavy missiles, antimatter L and Gallente Beta Nexus chip
Comment by MaraRinn
2009-03-21 21:14:53
First Pocket contains the following within 22km of the acceleration gate:
4 x 90k veldspar
5 x 50k veldspar
11 x 10-15k veldspar
Comment by AwesomePossum
2009-06-14 18:52:23
last ship to die drops the item, so don't be dumb like me and kill the ranged BS's last if you're in a slowboat.
Comment by TisiPhone
2010-07-19 11:45:31
The Silo and 1 Habitation module Dropped
10 Rocket Fuel
10 Guidance Systmes
50 High-Tech Transmitters
10 Wheat
10 Frozen Food
1 "Gallente Beta Nexus Chip"

Looks like I hit the Jackpot
Comment by DougTuck
2014-06-03 19:56:57
Webbers! the Guardian Veterans Web and possibly Scram
Comment by MrMac
2015-01-17 00:25:53
Guardian Veterans do web only. no scram.
Gallente Beta Nexus Chip dropped from silo for me.
Mission cans dropped from last ship in last pocket.
Comment by YadoT
2017-01-17 02:40:07
Mission Standings are dependant on the Agent you run this for - To get a better understanding of how it works check out - Eve Wiki - Standings Relationships
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki