Smuggler Interception, level 4
Last edited by JeanInkura:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with Gate
Damage dealt: Explosive/ Kinetic
Web/ Warp Disruptor: Elite Frigate
Recommended damage dealing: Explosive/ Kinetic
Recommended ships: Dominix, Raven, Myrmidon, Tempest, Sleipnir, Maelstrom
Video: Maelstrom, Rattlesnake
No Hostiles at initial gate.
Pocket 1
Group 1 (115- 131km, Minmatar Military Station Ruins)
2x Frigate (Gistii Ambuser)2x Cruiser (Gistum Liquidator)
1x Elite Cruiser (Gist Marauder)
2x Battleship (Gist Commander)
Group 2 (90- 92km, Dysfunctional Solar Harvester)
3x Cruiser (Gistum Breaker/ Centurion/ Defeater)Group 3 (74- 92km, Ghost Ship)
3x Cruiser (Gistum Breaker/ Defeater)2x Battlecruiser (Gistatis Legionnaire)
Group 4 (88- 91km, Fortified Spatial Rift)
3x Cruiser (Gistum Crusher/ Smasher)3x Battleship (Gist Commander/ General/ War General)
Acceleration gate is 28km away from warp in.
Pocket 2
All Groups Aggro Separately.Group 1 (64- 70km, Ripped Superstructure)
2x Frigate (Gistii Impaler)2x Elite Frigate (Arch Gistii Rogue) Web/ Warp Disruptor
2x Destroyer (Gistior Defiler)
Group 2 (81- 87km, Space Shuttle Wreck)
2x Frigate (Gistii Ambusher/ Raider)2x Battlecruiser (Gistatis Tribunus/ Praefectus)
Group 3 (64- 76km, Fortified Spatial Rift)
2x Battlecruiser (Gistatis Tribuni)4x Battelship (Gist Commander/ War General)
2x Transport (Angel Cartel Personnel Transport)
Group 4 (70- 82km, Ruined Monument)
2x Battlecruiser (Gistatis Praefectus)4x Battleship (Gist Commander/ General)
Blitz
Pocket 1: Kill everythingPocket 2: Only the ships in the group with the Transports needs to be destroyed to complete the objective (don't forget to loot the 10 Militants).
Optional Approach
I've kited this in an armor tanked Kronos without ever getting into armor. All you need in both pockets is an AB to keep out of their range (~70km), fit accordingly.I've sniped from the warp-in beacon in a Dominix with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield.
In the 2nd pocket on the other hand, the hostiles close in fast, either burn off or Micro Jump when the heat gets too intense.
Structure
No loot.Loot and Bounty
Loot + Salvage: ~6.6 to 8.7 milBounty: ~7.4 mil
CategoryMissions
CategoryLevel4
I was curious if anyone else has experienced this, and if so to warn others of this possibility. My second account running at the same time in a different system was unaffected so it wasn't my machine or connection.
As of now I would be very reluctant to attempt this mission again as losing a ship both times was rather upsetting, considering I was easily beating the mish up to the point where I could no longer target or fire.
I got the frigate group first and let my medium drones take care of them.
then fired a single shot at the far most right cruiser and only got 1 group.
Another time same missions:
fired a shot in the group after i got the frigates but now all came at once
seems like its a bit of a gamble
The mission is both blaster and rail-gun friendly for hybrid users. No tracking mods needed, Webb will make it extremely easy.
Also - distribution of enemy ships not even close to what is described.
Room 1: 2 Frigs, 14 cruiser class, 5 BS class
Room 2: 8 of each
The gate to Pocket 2 has been moved close to your warp in from the first gate so you don't have to bring a book for the trip.
Room 2: 8 of each
Confirming the distribution.
2x Exp hardeners, 2x Kinetic hardeners, Fusion L ammo, Named Large repper.
Didn't even get past my shields as I was flying around.
In second pocket I aggroed frig group and other groups did not aggro. When I aggroed center group every group aggroed.
for first pocket, since the damage is not that harsh, so i agroed the whole room, and took ~ 15 mins to clear all of them off using full L5 drone skills on T2 kinetic + L4 cruise + sub missle skills, definately the best if you are a shield tanker... 6-7 gangs of bs doesn't really hurts lolx
Bounty: 6,5 mill
Mission: 2 mill
Loot and salvage: 11,6 mill
Total: 20,1 mill
All groups aggro entire pocket in 1st pocket.
2nd pocket seems to aggro randomly, but down right and back right do not aggro pocket ever.
Pulled stage aggro in both rooms...turned my SB on once for about 30 secs after clearing room 1.
[Legion, Single MAR Angels]
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
Fleeting Propulsion Inhibitor I
Optical Tracking Computer I
Y-S8 Hydrocarbon I Afterburners
Phased Weapon Navigation Array Generation Extron
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Legion Defensive - Nanobot Injector
Legion Electronics - Tactical Targeting Network
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst
In the first room I initially drew aggro from center front group and right rear group; had to run my repper for a bit. After taking care of the cruisers and frigates I speed tanked the BSs, shields hovered around the 40-60% mark.
Center rear group was no problem - shield/speed tanked everything. Gistum Crusher target painted me.
Final group of cruisers and BCs had me into armor again but didn't threaten my tank at all, only needed to pulse my MARII a couple of times.
Second room:
Lower right group of frigates was no problem of course. Then drew room aggro. Ran the repper pretty much continuously until the cruisers and BCs were gone, ran low on capacitor at one point due to using the AB the whole time.
Then shield/speed tanked all the battleships.
Overall very easy; didn't destroy the battleships as fast as I would have in my Abaddon, but the Legion was way more fun to fly.
8.2m loot/salvage, 7.1m bounties, 2.6m mission, grand total 17.9m
In pocket 2:
Killed off Group 1 first.
I can confirm that attacking Group 4 did not draw aggro from remaining groups.
I used the Gist Commander as an initial attack to distinguish the group.
Group 1 (frigates) never aggroed, and I simply ignored it as it's not needed for mission completion.
Overall a very easy mission, T2 Cruises Raven, never got below 60% shields.
turn away from the acceleration gate by 180°, pull entire room and then move to a spot approximately 60 km away from the gate. This will cause rats to loose aggro when they are about 50 km away from the gate...
I tried it out several times and it works everytime.
greetings
- 8x best named 800mm
- 2xExpl, 1xBal Shields II
- Damage Control II
- XL Shield Booster II (hardly used)
- Cap Recharger II
- 3x Gyrostabiliser II
- Tracking Enhancer II
- 3x Large Capacitor Control Unit I
Pocket 1: went a bit to the left, attacked the left group. Middle group got agrood a bit later on but they moved very slow. Left group was gone before the middle group was in my range. Watch your drones though, I lost one when the whole middle group targeted them. Did receive practically no damage.
Pocket 2: Turned right below me, killed them easily and then went to the far most left group with the transport. The last group joined when the transport group was almost dead. So, also here I received practically no damage
10.8 M Salvaging, 2.7 M drops, 7.3 M bounty.
Pocket 1: Shot for the right most group, and got aggro from the closest groups. The back left and back middle did not aggro.
Pocket 2: Grabbed the frigates with no issue, then the right most group with no extra aggro.
All in all, easy mission, just had that little hitch at the start. Aggro is random, maybe?
Agg the room, release the drones, go have lunch..
[Ishtar, Shield]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Explosion Dampening Amplifier II
220mm Vulcan AutoCannon II,
220mm Vulcan AutoCannon II,
220mm Vulcan AutoCannon II,
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
i did this in a tengu and blitzed and only took aggro from the one group with the hualers so......
https://www.youtube.com/watch?v=ZyE3fAgqsRU
techreviewsandhelp.com
Explosive + Kinetic Hardeners, Berzerker T1 Heavy Drones
Pocket 1 - Very easy
Pocket 2 - Easy
Loot 1.7m
Salvage 7.9m
Bounties 5m