Revision [2255]
This is an old revision of SpyStash3an made by Mousy1 on 2008-09-18 11:14:03.
The Spy Stash, level 3
Last edited by Mousy1:
Cleaned up
Thu, 18 Sep 2008 11:14 UTC
Cleaned up
Thu, 18 Sep 2008 11:14 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake
No hostiles at the initial gate
Pocket 1:
Shooting the Light Missile Batteries aggroes all groupsGate not locked @ 30km
Group 1: (11km) (Automatic aggro)
2x Destroyers (Gistior Defiler)Group 2: (60-80km) (Automatic aggro)
3x Angel Light Missile BatteryGroup 3: (40-70km)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
Group 4: (100km)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) Web/Scramble3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Pocket 2:
Attacking Group 1 aggroes Group 2 as wellKilling Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1: (Automatic aggro)
2x Angel Sentry Gun2x Angel Heavy Missile Battery
Group 2: (40km)
2x Destroyers (Gistior Seizer)1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
Structures have no loot
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn