The Spy Stash, level 3

Last edited by ShintuFelper
Sat, 16 Jun 2018 00:37 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane

No hostiles at the initial gate

Pocket 1

Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km

Group 1 (automatic aggro)

2x Destroyers (Gistior Defiler)

Group 2 (automatic aggro)

3x Angel Light Missile Battery

Group 3 (automatic aggro)

5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)

Group 4

2x Elite Frigates (Arch Gistii Nomad/Ruffian) painter
3x Cruisers (Gistum Centurion/Phalanx)

Structures have no loot

Pocket 2

Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)

Group 1 (automatic aggro)

2x Angel Sentry Gun
2x Angel Heavy Missile Battery

Group 2

2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher/Smasher) Painter
2x Battlecruisers (Gistatis Tribuni)

Chance of a bonus Gist Commander/General spawning on clearing Group 2.

Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.

There is many ways to do this mission, but this is one way.

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